Player Matchup

Rama
Rama
Angryom
Rama
Level 126
God Stats
7W - 7L
1,691 SR
Queue Stats
328W - 316L
1,507 Elo+
Solo
Fenrir
Fenrir
VIcETb225
Fenrir
Level 101
God Stats
3W - 8L
1,440 SR
Queue Stats
116W - 133L
1,465 Elo+
Solo
Jormungandr
Jormungandr
adri_arevalo_06
Jormungandr
Level 55
God Stats
11W - 14L
1,477 SR
Queue Stats
140W - 154L
1,515 Elo+
Party 2
Cerberus
Cerberus
sirfue17
Cerberus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 140L
1,491 Elo+
Party 2
Janus
Janus
ttrobles
Janus
Level 129
God Stats
21W - 23L
1,545 SR
Queue Stats
262W - 272L
1,536 Elo+
Party 2
Team Averages
Level 107
1,531 SR
1,503 Elo+

VS

Team Averages
Level 138
1,512 SR
1,517 Elo+
Kuzenbo
Kuzenbo
Donmondny
Kuzenbo
Level 162
God Stats
13W - 12L
1,588 SR
Queue Stats
58W - 50L
1,524 Elo+
Party 1
Amaterasu
Amaterasu
GolDen GhoSt165
Amaterasu
Level 130
God Stats
15W - 14L
1,495 SR
Queue Stats
384W - 383L
1,500 Elo+
Solo
Set
Set
Jeffz1616
Set
Level 156
God Stats
2W - 1L
1,296 SR
Queue Stats
77W - 77L
1,515 Elo+
Party 1
Zeus
Zeus
JheezusChrist96
Zeus
Level 157
God Stats
22W - 14L
1,632 SR
Queue Stats
422W - 411L
1,527 Elo+
Solo
Anhur
Anhur
LeBenny6494
Anhur
Level 87
God Stats
11W - 9L
1,548 SR
Queue Stats
146W - 148L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Angryom
Rama
14
1 / 6 / 2
7,975
469
12,146
17,970
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
VIcETb225
Fenrir
15
4 / 4 / 1
8,327
490
9,497
14,874
5,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
adri_arevalo_06
Jormungandr
13
2 / 1 / 1
8,041
473
5,243
10,649
8,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
sirfue17
Cerberus
13
0 / 4 / 1
8,022
472
4,979
18,489
17,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
ttrobles
Janus
14
0 / 2 / 0
7,963
468
3,505
5,807
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Donmondny
Kuzenbo
14
4 / 2 / 2
8,897
523
7,183
13,103
14,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amaterasu
GolDen GhoSt165
Amaterasu
18
4 / 1 / 2
11,313
665
16,195
18,321
11,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

17
5 / 0 / 5
9,755
574
11,155
14,500
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 1 / 2
10,276
604
7,953
6,248
1,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 3
8,147
479
5,800
9,560
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
17
17
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
Angryom
Rama
1
6
2
0.33
W
Kuzenbo
Donmondny
Kuzenbo
4
2
2
2.5
W
Amaterasu
GolDen GhoSt165
Amaterasu
4
1
2
5
W
5
0
5
7.5
W
3
1
2
4
W
1
3
3
0.83
L
Fenrir
VIcETb225
Fenrir
4
4
1
1.13
L
Jormungandr
adri_arevalo_06
Jormungandr
2
1
1
2.5
L
Cerberus
sirfue17
Cerberus
0
4
1
0.13
L
Janus
ttrobles
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,370
Damage
48,286
67,789
Taken
61,732
38,679
Mitigated
38,643
21,041
Healing
22,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Angryom
Rama
12,146
9,867
0
7,037
17,970
5,777
0
4,176
13,794
0
76,736
W
Kuzenbo
Donmondny
Kuzenbo
7,183
3,226
0
1,131
13,103
14,628
128
3,158
9,911
32,731
1,142
W
Amaterasu
GolDen GhoSt165
Amaterasu
16,195
6,222
0
9,649
18,321
11,542
215
4,791
13,530
0
101,591
W
11,155
3,627
0
6,584
14,500
6,767
0
2,673
11,695
0
80,841
W
7,953
412
0
2,033
6,248
1,773
248
1,795
4,293
89,293
2,571
W
5,800
3,283
0
2,699
9,560
3,933
0
916
8,644
0
52,590
L
Fenrir
VIcETb225
Fenrir
9,497
1,623
0
3,849
14,874
5,570
0
3,385
11,355
0
67,425
L
Jormungandr
adri_arevalo_06
Jormungandr
5,243
1,044
0
1,414
10,649
8,562
0
3,591
7,006
39,261
600
L
Cerberus
sirfue17
Cerberus
4,979
210
0
8,023
18,489
17,547
0
0
17,288
55,892
0
L
Janus
ttrobles
Janus
3,505
288
0
718
5,807
1,223
0
3,686
2,121
55,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,328
Gold Earned
48,388
539
Minions Killed
601
0
Camps Cleared
0
1,661,291
Distance Traveled
1,740,260
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,975
469
123
7
0
282,411
0
W
Kuzenbo
8,897
523
49
3
0
374,302
0
W
Amaterasu
11,313
665
174
10
0
329,454
4
W
Set
9,755
574
112
7
0
401,056
0
W
Zeus
10,276
604
174
10
0
328,786
3
W
Anhur
8,147
479
92
5
0
306,662
2
L
Fenrir
8,327
490
107
6
0
346,105
0
L
Jormungandr
8,041
473
60
4
0
360,900
0
L
Cerberus
8,022
472
124
7
0
307,678
6
L
Janus
7,963
468
125
7
0
364,197
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role