Player Matchup

Geb
Geb
KokainowyRick
Geb
Level 18
God Stats
3W - 5L
1,433 SR
Queue Stats
13W - 9L
1,532 Elo+
Party 1
Cupid
Cupid
Pehlih
Cupid
Level 129
God Stats
18W - 9L
1,622 SR
Queue Stats
116W - 110L
1,456 Elo+
Solo
Susano
Susano
Termoaktywny
Susano
Level 185
God Stats
3W - 2L
1,486 SR
Queue Stats
18W - 10L
1,653 Elo+
Party 1
Vamana
Vamana
calydzienkucam
Vamana
Level 135
God Stats
53W - 36L
1,547 SR
Queue Stats
249W - 227L
1,537 Elo+
Party 1
Anubis
Anubis
juciepork
Anubis
Level 141
God Stats
45W - 34L
1,583 SR
Queue Stats
500W - 485L
1,523 Elo+
Solo
Team Averages
Level 122
1,534 SR
1,540 Elo+

VS

Team Averages
Level 115
1,694 SR
1,631 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Emanquer
Cthulhu
Level 88
God Stats
3W - 2L
1,779 SR
Queue Stats
16W - 7L
1,767 Elo+
Solo
Arachne
Arachne
MtFmIrAcLeS
Arachne
Level 108
God Stats
5W - 7L
1,895 SR
Queue Stats
14W - 17L
1,915 Elo+
Solo
Rama
Rama
Polodohr
Rama
Level 68
God Stats
3W - 2L
1,675 SR
Queue Stats
105W - 104L
1,490 Elo+
Solo
Sol
Sol
Zlda
Sol
Level 182
God Stats
3W - 2L
1,622 SR
Queue Stats
238W - 227L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
5,438
494
2,227
7,626
3,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cupid
Pehlih
Cupid
9
0 / 3 / 1
4,895
445
1,932
5,766
1,377
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
10
4 / 2 / 3
5,961
542
6,542
8,307
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 0 / 2
6,155
560
4,316
8,015
5,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
juciepork
Anubis
12
2 / 0 / 3
6,637
603
3,912
5,077
2,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 3 / 0
5,140
467
2,278
4,542
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Emanquer
Cthulhu
10
0 / 2 / 1
5,500
500
4,244
7,346
2,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
MtFmIrAcLeS
Arachne
7
0 / 5 / 0
4,671
425
2,976
7,486
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rama
13
5 / 0 / 0
7,285
662
5,686
5,332
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
Zlda
Sol
11
0 / 2 / 0
6,467
588
4,664
7,519
2,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
5
5
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
0
0
L
Cthulhu
Emanquer
Cthulhu
0
2
1
0.25
W
2
0
2
3
L
Arachne
MtFmIrAcLeS
Arachne
0
5
0
0
W
Cupid
Pehlih
Cupid
0
3
1
0.17
L
Rama
5
0
0
5
W
Susano
4
2
3
2.75
L
Sol
Zlda
Sol
0
2
0
0
W
3
0
2
4
W
Anubis
juciepork
Anubis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,929
Damage
19,848
34,791
Taken
32,225
14,724
Mitigated
9,915
12,329
Healing
9,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,278
199
120
1,383
4,542
963
0
1,493
3,049
21,208
135
L
Cthulhu
Emanquer
Cthulhu
4,244
539
0
1,066
7,346
2,383
0
2,550
4,796
32,611
695
W
2,227
358
1,849
1,996
7,626
3,106
0
1,834
5,792
14,770
0
L
Arachne
MtFmIrAcLeS
Arachne
2,976
2,476
0
1,378
7,486
1,930
0
1,146
6,146
0
20,559
W
Cupid
Pehlih
Cupid
1,932
1,148
0
1,336
5,766
1,377
0
679
5,087
0
28,137
L
Rama
5,686
4,226
0
2,446
5,332
1,847
44
950
4,382
0
49,186
W
Susano
6,542
1,877
0
2,833
8,307
2,389
0
2,087
6,220
0
34,471
L
Sol
Zlda
Sol
4,664
1,125
0
3,422
7,519
2,792
876
0
7,252
42,831
3,984
W
4,316
1,727
0
1,205
8,015
5,696
24
3,845
4,170
0
38,011
W
Anubis
juciepork
Anubis
3,912
0
0
3,110
5,077
2,156
0
2,713
2,364
51,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,086
Gold Earned
29,063
287
Minions Killed
288
0
Camps Cleared
0
1,151,021
Distance Traveled
1,056,976
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,140
467
38
3
0
143,668
0
L
Cthulhu
5,500
500
52
5
0
232,334
0
W
Geb
5,438
494
16
1
0
248,549
3
L
Arachne
4,671
425
35
3
0
251,907
5
W
Cupid
4,895
445
51
5
0
201,516
3
L
Rama
7,285
662
87
8
0
206,947
2
W
Susano
5,961
542
47
4
0
256,659
1
L
Sol
6,467
588
76
7
0
222,120
0
W
Vamana
6,155
560
71
6
0
214,535
3
W
Anubis
6,637
603
102
9
0
229,762
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role