Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BerenQ
Baron Samedi
Level 156
God Stats
7W - 4L
1,665 SR
Queue Stats
146W - 128L
1,532 Elo+
Solo
Pele
Pele
Ruslanrahimov
Pele
Level 89
God Stats
14W - 11L
1,517 SR
Queue Stats
420W - 406L
1,514 Elo+
Solo
Apollo
Apollo
krrauller
Apollo
Level 158
God Stats
18W - 9L
1,620 SR
Queue Stats
731W - 725L
1,608 Elo+
Solo
Team Averages
Level 141
1,560 SR
1,531 Elo+

VS

Team Averages
Level 136
1,529 SR
1,506 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Epsilo0n
Anhur
Level 126
God Stats
2W - 2L
1,628 SR
Queue Stats
45W - 42L
1,525 Elo+
Party 1
Scylla
Scylla
Loetschk
Scylla
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,513 Elo+
Party 1
Serqet
Serqet
Reliktleiter151
Serqet
Level 137
God Stats
2W - 3L
1,518 SR
Queue Stats
44W - 44L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 0 / 3
8,088
674
8,272
9,879
4,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
 
Zeus
14
3 / 0 / 1
7,650
638
3,233
2,986
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
BerenQ
Baron Samedi
10
4 / 2 / 4
6,399
533
6,961
8,686
4,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 3 / 5
6,281
523
2,917
8,030
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
krrauller
Apollo
12
3 / 0 / 4
7,198
600
4,770
6,539
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 5 / 0
6,337
528
5,806
11,612
7,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
 
Achilles
9
1 / 4 / 1
5,659
472
3,454
10,083
8,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Epsilo0n
Anhur
10
0 / 2 / 2
5,455
455
3,459
6,840
1,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Loetschk
Scylla
13
0 / 0 / 1
6,889
574
2,922
1,852
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 1
6,082
507
3,408
8,062
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
5
5
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
3
4.5
W
Zeus
 
Zeus
3
0
1
3.5
L
Sylvanus
 
Sylvanus
1
5
0
0.2
L
Achilles
 
Achilles
1
4
1
0.38
W
Baron Samedi
BerenQ
Baron Samedi
4
2
4
3
L
Anhur
Epsilo0n
Anhur
0
2
2
0.5
L
Scylla
Loetschk
Scylla
0
0
1
0.5
L
3
2
1
1.75
W
0
3
5
0.83
W
Apollo
krrauller
Apollo
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,153
Damage
19,049
36,120
Taken
38,449
13,691
Mitigated
20,876
14,868
Healing
11,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,272
3,218
0
2,448
9,879
4,247
240
5,229
4,650
983
55,818
W
Zeus
 
Zeus
3,233
73
0
500
2,986
859
0
343
2,595
46,650
615
L
Sylvanus
 
Sylvanus
5,806
1,491
0
3,463
11,612
7,675
0
1,060
10,033
32,924
8,048
L
Achilles
 
Achilles
3,454
453
0
2,130
10,083
8,225
0
2,103
7,634
0
22,000
W
Baron Samedi
BerenQ
Baron Samedi
6,961
392
953
3,776
8,686
4,944
54
1,237
7,295
23,485
1,085
L
Anhur
Epsilo0n
Anhur
3,459
1,382
0
1,913
6,840
1,693
0
3,241
3,004
0
31,136
L
Scylla
Loetschk
Scylla
2,922
196
0
823
1,852
544
0
561
1,205
53,133
0
L
3,408
693
0
3,465
8,062
2,739
0
2,160
5,690
0
29,289
W
2,917
597
0
4,060
8,030
1,767
0
1,181
6,523
0
47,228
W
Apollo
krrauller
Apollo
4,770
2,722
0
3,131
6,539
1,874
672
203
6,050
0
47,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,616
Gold Earned
30,422
439
Minions Killed
347
0
Camps Cleared
0
1,261,584
Distance Traveled
1,220,543
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,088
674
116
10
0
246,999
0
W
Zeus
7,650
638
126
11
0
237,223
2
L
Sylvanus
6,337
528
73
6
0
198,204
0
L
Achilles
5,659
472
39
3
0
208,049
2
W
Baron Samedi
6,399
533
25
2
0
230,103
4
L
Anhur
5,455
455
54
5
0
254,697
3
L
Scylla
6,889
574
129
11
0
274,034
2
L
Serqet
6,082
507
52
4
0
285,559
0
W
Pele
6,281
523
85
7
0
301,104
0
W
Apollo
7,198
600
87
7
0
246,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role