Player Matchup

Izanami
Izanami
Silver III
AlwaysBursty
Izanami
Silver III
Level 87
God Stats
0W - 1L
1,470 SR
Queue Stats
9W - 15L
1,225 MMR
Solo
Shiva
Shiva
Silver I
BrzT_BLADE
Shiva
Silver I
Level 195
God Stats
7W - 3L
1,601 SR
Queue Stats
170W - 200L
1,316 MMR
Solo
Persephone
Persephone
Silver IV
koshenyatko
Persephone
Silver IV
Level 127
God Stats
2W - 9L
1,335 SR
Queue Stats
22W - 30L
1,239 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,469 SR
1,260 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 91
1,554 SR
1,264 MMR
Arachne
Arachne
Platinum II
KnE10o7o20
Arachne
Platinum II
Level 115
God Stats
26W - 11L
1,742 SR
Queue Stats
149W - 143L
1,513 MMR
Solo
Jormungandr
Jormungandr
Gold V
WILD TURBO
Jormungandr
Gold V
Level 95
God Stats
1W - 0L
1,357 SR
Queue Stats
20W - 24L
1,217 MMR
Solo
Nu Wa
Nu Wa
Silver III
zitoune973
Nu Wa
Silver III
Level 62
God Stats
11W - 7L
1,563 SR
Queue Stats
95W - 138L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlwaysBursty
Izanami
18
5 / 4 / 3
12,065
862
6,966
12,935
4,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
17
5 / 7 / 6
11,858
847
10,566
21,281
15,481
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Persephone
koshenyatko
Persephone
18
3 / 2 / 5
11,776
841
10,090
8,739
2,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesNoxDiscordiaNe ZhaCthulhu

VS

Bans
SerqetKukulkanXing TianVulcanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KnE10o7o20
Arachne
19
10 / 1 / 1
12,858
918
11,539
10,884
5,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
WILD TURBO
Jormungandr
16
1 / 8 / 8
11,122
794
13,320
18,170
12,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
18
2 / 4 / 9
11,575
827
11,891
6,724
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
13
Kills
13
13
Deaths
13
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlwaysBursty
Izanami
5
4
3
1.63
L
Shiva
5
7
6
1.14
W
Arachne
KnE10o7o20
Arachne
10
1
1
10.5
W
Jormungandr
WILD TURBO
Jormungandr
1
8
8
0.63
L
Persephone
koshenyatko
Persephone
3
2
5
2.75
W
Nu Wa
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,622
Damage
36,750
42,955
Taken
35,778
22,434
Mitigated
20,536
7,327
Healing
6,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlwaysBursty
Izanami
6,966
5,438
0
2,220
12,935
4,030
1,117
8,493
4,143
0
67,789
L
Shiva
10,566
1,578
780
2,550
21,281
15,481
122
9,987
10,678
0
46,669
W
Arachne
KnE10o7o20
Arachne
11,539
7,061
0
4,222
10,884
5,539
1,454
4,143
6,689
0
46,402
W
Jormungandr
WILD TURBO
Jormungandr
13,320
2,517
0
1,331
18,170
12,836
1,289
3,923
14,097
38,364
1,104
L
Persephone
koshenyatko
Persephone
10,090
932
0
1,777
8,739
2,923
101
5,321
3,168
58,793
0
W
Nu Wa
11,891
3,830
0
620
6,724
2,161
1,559
1,940
4,780
27,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,699
Gold Earned
35,555
284
Minions Killed
143
0
Camps Cleared
0
656,207
Distance Traveled
701,843
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,065
862
137
10
0
204,331
0
L
Shiva
11,858
847
61
4
0
218,575
0
W
Arachne
12,858
918
51
4
0
230,732
2
W
Jormungandr
11,122
794
55
4
0
235,008
0
L
Persephone
11,776
841
86
6
0
233,301
6
W
Nu Wa
11,575
827
37
3
0
236,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role