Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ArmoredWeedhead
Ah Muzen Cab
Level 158
God Stats
7W - 6L
1,609 SR
Queue Stats
524W - 539L
1,418 Elo+
Solo
Cthulhu
Cthulhu
HypnosGreat
Cthulhu
Level 158
God Stats
4W - 1L
1,881 SR
Queue Stats
334W - 323L
1,527 Elo+
Solo
Zeus
Zeus
RaptureGoddess
Zeus
Level 127
God Stats
8W - 9L
1,568 SR
Queue Stats
394W - 385L
1,614 Elo+
Solo
Freya
Freya
RomanGuard
Freya
Level 44
God Stats
2W - 3L
1,495 SR
Queue Stats
209W - 214L
1,425 Elo+
Solo
Aphrodite
Aphrodite
StarReeses
Aphrodite
Level 217
God Stats
6W - 6L
1,720 SR
Queue Stats
295W - 273L
1,613 Elo+
Solo
Team Averages
Level 141
1,655 SR
1,519 Elo+

VS

Team Averages
Level 130
1,524 SR
1,478 Elo+
Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Gregoonn
Hel
Level 106
God Stats
5W - 2L
1,638 SR
Queue Stats
335W - 336L
1,491 Elo+
Solo
The Morrigan
The Morrigan
OmegaRed541
The Morrigan
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,401 Elo+
Solo
Mulan
Mulan
Symbols21
Mulan
Level 157
God Stats
2W - 2L
1,412 SR
Queue Stats
468W - 440L
1,571 Elo+
Solo
Raijin
Raijin
iAmTooShyyuwu
Raijin
Level 129
God Stats
5W - 3L
1,571 SR
Queue Stats
378W - 390L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArmoredWeedhead
Ah Muzen Cab
16
3 / 5 / 9
9,333
667
11,911
14,342
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Cthulhu
HypnosGreat
Cthulhu
15
2 / 8 / 7
9,609
686
15,984
24,058
25,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 4 / 8
10,251
732
11,271
10,983
3,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
12
1 / 6 / 8
8,294
592
9,860
11,986
3,324
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
StarReeses
Aphrodite
17
3 / 3 / 10
9,813
701
13,619
14,984
11,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
7 / 4 / 16
11,857
847
9,055
21,633
28,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

17
2 / 2 / 19
10,520
751
12,984
17,112
6,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

The Morrigan
OmegaRed541
The Morrigan
17
3 / 3 / 17
10,341
739
9,239
7,349
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Symbols21
Mulan
19
10 / 2 / 15
12,607
901
23,784
24,808
24,946
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

17
4 / 3 / 19
11,164
797
17,642
15,381
6,141
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
112
14
Kills
26
26
Deaths
14
42
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
4
16
3.75
L
Ah Muzen Cab
ArmoredWeedhead
Ah Muzen Cab
3
5
9
1.5
W
2
2
19
5.75
L
Cthulhu
HypnosGreat
Cthulhu
2
8
7
0.69
W
The Morrigan
OmegaRed541
The Morrigan
3
3
17
3.83
L
5
4
8
2.25
L
Freya
1
6
8
0.83
L
Aphrodite
StarReeses
Aphrodite
3
3
10
2.67
W
Mulan
Symbols21
Mulan
10
2
15
8.75
W
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,645
Damage
72,704
76,353
Taken
86,283
48,262
Mitigated
68,715
26,606
Healing
52,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,055
1,334
1,252
3,794
21,633
28,024
463
10,701
10,518
0
14,335
L
Ah Muzen Cab
ArmoredWeedhead
Ah Muzen Cab
11,911
1,904
304
2,151
14,342
5,086
0
6,151
7,917
0
34,194
W
12,984
471
18,245
11,475
17,112
6,927
1,568
11,253
5,859
20,008
1,025
L
Cthulhu
HypnosGreat
Cthulhu
15,984
438
580
1,891
24,058
25,630
0
14,375
9,065
31,707
3,560
W
The Morrigan
OmegaRed541
The Morrigan
9,239
779
951
500
7,349
2,677
1,976
4,737
2,575
22,239
168
L
11,271
1,164
415
1,274
10,983
3,041
0
4,854
5,967
24,568
596
L
Freya
9,860
2,443
526
2,120
11,986
3,324
0
6,743
5,123
19,080
0
L
Aphrodite
StarReeses
Aphrodite
13,619
1,098
7,710
9,635
14,984
11,181
0
5,880
8,818
30,230
0
W
Mulan
Symbols21
Mulan
23,784
2,277
1,891
10,404
24,808
24,946
1,299
11,426
13,382
572
43,083
W
17,642
1,309
998
3,111
15,381
6,141
1,541
8,925
6,456
44,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,300
Gold Earned
56,489
156
Minions Killed
190
0
Camps Cleared
0
1,109,778
Distance Traveled
1,265,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,857
847
11
1
0
247,544
0
L
Ah Muzen Cab
9,333
667
46
3
0
214,904
0
W
Hel
10,520
751
44
3
0
271,280
0
L
Cthulhu
9,609
686
25
2
0
214,835
0
W
The Morrigan
10,341
739
27
2
0
247,853
0
L
Zeus
10,251
732
33
2
0
217,467
0
L
Freya
8,294
592
21
2
0
198,914
0
L
Aphrodite
9,813
701
31
2
0
263,658
0
W
Mulan
12,607
901
39
3
0
267,509
0
W
Raijin
11,164
797
69
5
0
231,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role