Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bronator
Ra
Level 48
God Stats
1W - 3L
1,687 SR
Queue Stats
28W - 29L
1,519 Elo+
Solo
Hercules
Hercules
Polodohr
Hercules
Level 68
God Stats
0W - 1L
1,456 SR
Queue Stats
105W - 104L
1,512 Elo+
Solo
Bacchus
Bacchus
SWAGSIX
Bacchus
Level 95
God Stats
10W - 3L
1,779 SR
Queue Stats
103W - 104L
1,449 Elo+
Party 2
Arachne
Arachne
锦世繁花
Arachne
Level 129
God Stats
2W - 2L
1,522 SR
Queue Stats
83W - 93L
1,420 Elo+
Party 2
Team Averages
Level 76
1,589 SR
1,480 Elo+

VS

Team Averages
Level 94
1,524 SR
1,509 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Galöpin
Charybdis
Level 28
God Stats
4W - 1L
1,496 SR
Queue Stats
67W - 65L
1,453 Elo+
Party 3
Kukulkan
Kukulkan
HomeReKter
Kukulkan
Level 164
God Stats
3W - 5L
1,418 SR
Queue Stats
1,010W - 965L
1,512 Elo+
Party 1
Osiris
Osiris
SaltOddPenguin
Osiris
Level 155
God Stats
4W - 2L
1,707 SR
Queue Stats
604W - 567L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
1
0 / 0 / 0
3,436
344
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 1 / 0
5,870
587
2,439
3,574
1,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Polodohr
Hercules
10
1 / 4 / 0
5,515
552
3,831
9,008
7,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
SWAGSIX
Bacchus
10
0 / 0 / 0
4,912
491
731
2,971
1,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
锦世繁花
Arachne
9
0 / 3 / 1
4,738
474
2,854
7,506
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 2 / 2
5,978
598
2,343
8,304
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
8
0 / 0 / 0
5,266
527
899
3,260
1,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Galöpin
Charybdis
9
0 / 0 / 0
5,370
537
403
1,984
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
HomeReKter
Kukulkan
12
2 / 0 / 2
6,487
649
3,727
2,824
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 1
7,509
751
7,066
7,145
5,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
W
Ne Zha
 
Ne Zha
2
2
2
1.5
W
Cthulhu
 
Cthulhu
0
0
0
0
L
1
1
0
1
W
Charybdis
Galöpin
Charybdis
0
0
0
0
W
Kukulkan
HomeReKter
Kukulkan
2
0
2
3
L
Hercules
Polodohr
Hercules
1
4
0
0.25
L
Bacchus
SWAGSIX
Bacchus
0
0
0
0
W
4
1
1
4.5
L
Arachne
锦世繁花
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,855
Damage
14,438
23,059
Taken
23,517
13,131
Mitigated
11,165
10,534
Healing
9,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
 
Ne Zha
2,343
566
0
4,528
8,304
2,608
0
484
7,783
0
44,580
W
Cthulhu
 
Cthulhu
899
114
1,181
1,147
3,260
1,555
623
810
2,450
11,360
1,913
L
2,439
369
236
1,949
3,574
1,163
0
1,969
1,605
42,483
786
W
Charybdis
Galöpin
Charybdis
403
288
0
393
1,984
601
1,595
460
1,524
0
32,672
W
Kukulkan
HomeReKter
Kukulkan
3,727
664
0
500
2,824
953
0
1,168
1,616
43,986
727
L
Hercules
Polodohr
Hercules
3,831
902
0
3,074
9,008
7,756
0
548
7,799
0
29,512
L
Bacchus
SWAGSIX
Bacchus
731
0
0
1,329
2,971
1,992
0
618
2,353
20,641
1,029
W
7,066
1,893
0
1,415
7,145
5,448
0
100
6,721
0
50,208
L
Arachne
锦世繁花
Arachne
2,854
1,861
0
3,946
7,506
2,220
0
1,397
6,032
0
22,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,471
Gold Earned
30,610
248
Minions Killed
361
0
Camps Cleared
0
847,838
Distance Traveled
1,005,166
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
3,436
344
0
0
0
11,621
0
W
Ne Zha
5,978
598
87
9
0
218,522
4
W
Cthulhu
5,266
527
12
1
0
196,240
1
L
Ra
5,870
587
89
9
0
205,918
6
W
Charybdis
5,370
537
75
8
0
168,884
0
W
Kukulkan
6,487
649
90
9
0
216,398
0
L
Hercules
5,515
552
65
7
0
195,404
1
L
Bacchus
4,912
491
44
4
0
214,401
5
W
Osiris
7,509
751
97
10
0
205,122
5
L
Arachne
4,738
474
50
5
0
220,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role