Player Matchup

Achilles
Achilles
ALGOUL05
Achilles
Level 43
God Stats
6W - 12L
1,477 SR
Queue Stats
49W - 73L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
Hamburguesa_Roja
Nu Wa
Level 118
God Stats
2W - 5L
1,396 SR
Queue Stats
162W - 177L
1,419 Elo+
Party 1
Bellona
Bellona
Swollen-Sniffle
Bellona
Level 29
God Stats
1W - 5L
1,268 SR
Queue Stats
60W - 58L
1,439 Elo+
Party 1
Charybdis
Charybdis
iMTHERABBiT
Charybdis
Level 103
God Stats
1W - 2L
1,297 SR
Queue Stats
107W - 112L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
keshawn048
Cthulhu
Level 25
God Stats
8W - 9L
1,521 SR
Queue Stats
30W - 50L
1,381 Elo+
Party 2
Team Averages
Level 64
1,392 SR
1,412 Elo+

VS

Team Averages
Level 59
1,524 SR
1,397 Elo+
Athena
Athena
SpAcEcAkEs657
Athena
Level 69
God Stats
21W - 20L
1,494 SR
Queue Stats
215W - 228L
1,468 Elo+
Solo
Nu Wa
Nu Wa
TheGunnerrr
Nu Wa
Level 82
God Stats
28W - 15L
1,613 SR
Queue Stats
119W - 114L
1,461 Elo+
Solo
Izanami
Izanami
WestonSM
Izanami
Level 48
God Stats
15W - 6L
1,703 SR
Queue Stats
84W - 94L
1,409 Elo+
Party 3
Arachne
Arachne
chromiehomie17
Arachne
Level 51
God Stats
2W - 1L
1,454 SR
Queue Stats
84W - 93L
1,412 Elo+
Party 3
Chaac
Chaac
goDbiko
Chaac
Level 44
God Stats
3W - 5L
1,356 SR
Queue Stats
9W - 28L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ALGOUL05
Achilles
10
3 / 4 / 0
6,039
503
8,080
11,167
8,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 3 / 1
6,908
576
7,586
7,978
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 4 / 0
4,497
375
1,098
7,050
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
iMTHERABBiT
Charybdis
9
0 / 1 / 2
5,356
446
1,627
6,003
1,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
keshawn048
Cthulhu
9
1 / 2 / 1
5,033
419
1,101
7,021
4,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
7,047
587
2,363
9,054
6,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 2 / 1
7,700
642
4,654
5,079
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
WestonSM
Izanami
13
6 / 1 / 3
8,402
700
10,414
5,390
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 2 / 2
7,037
586
4,481
8,621
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Chaac
goDbiko
Chaac
13
1 / 2 / 2
7,739
645
4,670
12,296
9,395
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
14
14
Deaths
8
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
ALGOUL05
Achilles
3
4
0
0.75
L
3
3
1
1.17
W
1
1
6
4
L
0
4
0
0
W
2
2
1
1.25
W
Izanami
WestonSM
Izanami
6
1
3
7.5
W
4
2
2
2.5
W
Chaac
goDbiko
Chaac
1
2
2
1
L
Charybdis
iMTHERABBiT
Charybdis
0
1
2
1
L
Cthulhu
keshawn048
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,492
Damage
26,582
39,219
Taken
40,440
19,670
Mitigated
21,362
8,137
Healing
10,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ALGOUL05
Achilles
8,080
2,366
0
3,002
11,167
8,599
0
1,000
10,116
0
33,529
L
7,586
1,181
0
1,257
7,978
2,056
324
2,054
5,687
45,232
0
W
2,363
1,051
0
1,100
9,054
6,334
191
2,111
6,863
16,400
730
L
1,098
207
0
881
7,050
3,131
0
1,546
5,416
0
7,801
W
4,654
1,119
0
660
5,079
1,441
0
2,627
2,452
50,358
3,637
W
Izanami
WestonSM
Izanami
10,414
7,579
0
1,535
5,390
1,792
1,824
2,350
3,040
0
75,053
W
4,481
3,524
0
3,277
8,621
2,400
217
1,667
6,842
0
38,987
W
Chaac
goDbiko
Chaac
4,670
1,049
0
4,015
12,296
9,395
0
530
11,124
820
51,929
L
Charybdis
iMTHERABBiT
Charybdis
1,627
423
0
1,777
6,003
1,448
0
557
5,367
0
39,147
L
Cthulhu
keshawn048
Cthulhu
1,101
95
0
1,220
7,021
4,436
0
1,284
5,586
20,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,833
Gold Earned
37,925
232
Minions Killed
399
0
Camps Cleared
0
1,002,827
Distance Traveled
1,200,342
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,039
503
49
4
0
230,277
1
L
Nu Wa
6,908
576
74
6
0
206,345
0
W
Athena
7,047
587
19
2
0
238,868
1
L
Bellona
4,497
375
16
1
0
192,905
0
W
Nu Wa
7,700
642
109
9
0
238,423
4
W
Izanami
8,402
700
128
11
0
209,570
0
W
Arachne
7,037
586
53
4
0
268,517
0
W
Chaac
7,739
645
90
8
0
244,964
0
L
Charybdis
5,356
446
77
6
0
207,995
0
L
Cthulhu
5,033
419
16
1
0
165,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role