Player Matchup

Hades
Hades
Alexcuau
Hades
Level 148
God Stats
13W - 14L
1,571 SR
Queue Stats
988W - 929L
1,529 Elo+
Solo
Zeus
Zeus
Cessar2480
Zeus
Level 159
God Stats
3W - 0L
1,884 SR
Queue Stats
195W - 182L
1,521 Elo+
Party 1
Thanatos
Thanatos
Exhedon
Thanatos
Level 149
God Stats
3W - 1L
1,462 SR
Queue Stats
73W - 60L
1,545 Elo+
Solo
Cthulhu
Cthulhu
byivan150503
Cthulhu
Level 157
God Stats
2W - 3L
1,499 SR
Queue Stats
34W - 40L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
pigoo2013
Nu Wa
Level 200
God Stats
4W - 5L
1,400 SR
Queue Stats
166W - 146L
1,543 Elo+
Party 1
Team Averages
Level 163
1,563 SR
1,527 Elo+

VS

Team Averages
Level 155
1,488 SR
1,507 Elo+
Ra
Ra
OnePunchLuffy-
Ra
Level 157
God Stats
4W - 12L
1,387 SR
Queue Stats
469W - 527L
1,482 Elo+
Party 2
Odin
Odin
TET03000
Odin
Level 181
God Stats
117W - 89L
1,607 SR
Queue Stats
1,137W - 1,054L
1,479 Elo+
Solo
Nox
Nox
Tek_NewFro
Nox
Level 158
God Stats
1W - 8L
1,256 SR
Queue Stats
882W - 849L
1,533 Elo+
Solo
Nut
Nut
ThatboyyRome
Nut
Level 146
God Stats
20W - 16L
1,642 SR
Queue Stats
180W - 220L
1,466 Elo+
Party 2
Vamana
Vamana
XXxxBLEXXxxXX
Vamana
Level 134
God Stats
13W - 21L
1,549 SR
Queue Stats
794W - 710L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alexcuau
Hades
11
2 / 1 / 0
6,440
585
1,966
4,371
2,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 1 / 3
7,236
658
5,862
4,565
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Exhedon
Thanatos
11
3 / 1 / 3
6,403
582
4,399
7,707
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
byivan150503
Cthulhu
11
2 / 2 / 0
6,624
602
4,473
7,017
3,775
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
pigoo2013
Nu Wa
11
1 / 1 / 3
6,083
553
4,640
5,996
1,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,389
490
2,189
4,607
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Odin
12
2 / 3 / 0
5,928
539
3,653
8,115
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 1
5,814
529
2,624
7,747
3,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 3 / 0
4,776
434
1,636
4,612
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
3 / 0 / 0
6,090
554
3,295
7,940
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
6
6
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
Alexcuau
Hades
2
1
0
2
W
3
1
3
4.5
W
Thanatos
Exhedon
Thanatos
3
1
3
4.5
L
1
3
1
0.5
L
Odin
2
3
0
0.67
L
0
2
1
0.25
L
0
3
0
0
L
3
0
0
3
W
Cthulhu
byivan150503
Cthulhu
2
2
0
1
W
Nu Wa
pigoo2013
Nu Wa
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,340
Damage
13,397
29,656
Taken
33,021
11,398
Mitigated
13,466
10,602
Healing
8,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Alexcuau
Hades
1,966
178
13
2,259
4,371
2,001
546
902
3,308
36,825
648
W
5,862
868
0
1,434
4,565
1,419
570
20
4,545
50,631
1,969
W
Thanatos
Exhedon
Thanatos
4,399
1,335
0
5,118
7,707
2,398
524
90
7,581
0
23,762
L
2,189
175
301
1,044
4,607
1,284
0
2,962
1,645
28,279
0
L
Odin
3,653
1,039
95
1,109
8,115
4,072
0
2,198
5,751
624
37,411
L
2,624
881
0
3,890
7,747
3,369
0
4,208
2,844
36,280
1,626
L
1,636
805
0
708
4,612
1,345
0
2,813
1,499
0
21,626
L
3,295
1,782
0
961
7,940
3,396
0
3,530
4,352
0
48,251
W
Cthulhu
byivan150503
Cthulhu
4,473
363
0
1,028
7,017
3,775
0
2,812
4,177
32,314
0
W
Nu Wa
pigoo2013
Nu Wa
4,640
1,191
0
750
5,996
1,805
0
596
5,278
45,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,786
Gold Earned
27,997
357
Minions Killed
343
0
Camps Cleared
0
1,101,886
Distance Traveled
1,046,937
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,440
585
72
7
0
203,397
0
W
Zeus
7,236
658
115
10
0
202,250
2
W
Thanatos
6,403
582
34
3
0
239,475
0
L
Ra
5,389
490
64
6
0
165,182
0
L
Odin
5,928
539
68
6
0
248,608
5
L
Nox
5,814
529
76
7
0
203,247
0
L
Nut
4,776
434
40
4
0
152,706
1
L
Vamana
6,090
554
95
9
0
277,194
0
W
Cthulhu
6,624
602
66
6
0
219,553
1
W
Nu Wa
6,083
553
70
6
0
237,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role