Player Matchup

Horus
Horus
Cnmontstblnts
Horus
Level 125
God Stats
14W - 9L
1,629 SR
Queue Stats
182W - 243L
1,476 Elo+
Party 1
Serqet
Serqet
DarkBlossom2767
Serqet
Level 147
God Stats
3W - 8L
1,450 SR
Queue Stats
285W - 354L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
KingFrills
Ao Kuang
Level 237
God Stats
3W - 4L
1,544 SR
Queue Stats
486W - 500L
1,533 Elo+
Party 1
Discordia
Discordia
KnoxHotDogEater
Discordia
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 217L
1,504 Elo+
Solo
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 280
God Stats
515W - 514L
1,533 SR
Queue Stats
1,730W - 1,726L
1,472 Elo+
Solo
Team Averages
Level 189
1,531 SR
1,500 Elo+

VS

Team Averages
Level 109
1,509 SR
1,474 Elo+
Medusa
Medusa
CreepaSmasher
Medusa
Level 17
God Stats
1W - 1L
1,327 SR
Queue Stats
9W - 12L
1,422 Elo+
Party 2
Charon
Charon
Devring
Charon
Level 107
God Stats
7W - 4L
1,675 SR
Queue Stats
135W - 127L
1,464 Elo+
Party 2
Pele
Pele
Kingcarlos12345
Pele
Level 137
God Stats
2W - 2L
1,476 SR
Queue Stats
143W - 136L
1,478 Elo+
Party 2
Chaac
Chaac
WinterFresh44
Chaac
Level 154
God Stats
12W - 9L
1,542 SR
Queue Stats
178W - 164L
1,489 Elo+
Solo
Merlin
Merlin
apricotsage46
Merlin
Level 129
God Stats
3W - 3L
1,523 SR
Queue Stats
103W - 97L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,963
497
2,058
9,359
7,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
4 / 1 / 0
7,379
615
7,137
8,845
5,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
KingFrills
Ao Kuang
13
2 / 2 / 2
6,769
564
3,209
8,170
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
KnoxHotDogEater
Discordia
10
0 / 2 / 0
5,790
483
5,920
4,548
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Robitotabi
Danzaburou
12
0 / 4 / 0
5,824
485
2,305
9,152
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
6,926
577
3,906
7,743
2,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Devring
Charon
10
3 / 0 / 4
6,086
507
4,995
5,406
3,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 2 / 2
6,802
567
7,809
8,909
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 3 / 0
6,677
556
6,397
10,220
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 2
6,098
508
2,609
3,868
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
6
Kills
11
11
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
1
3
3.5
L
4
1
0
4
W
Charon
Devring
Charon
3
0
4
5
L
Ao Kuang
KingFrills
Ao Kuang
2
2
2
1.5
W
3
2
2
2
L
Discordia
KnoxHotDogEater
Discordia
0
2
0
0
L
Danzaburou
Robitotabi
Danzaburou
0
4
0
0
W
2
3
0
0.67
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,629
Damage
25,716
40,074
Taken
36,146
20,163
Mitigated
18,092
12,062
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,058
1,025
192
2,929
9,359
7,256
0
1,851
7,508
0
21,113
W
3,906
1,611
0
2,313
7,743
2,244
2,295
2,691
4,928
0
54,063
L
7,137
1,255
0
3,268
8,845
5,406
0
0
8,215
1,457
44,162
W
Charon
Devring
Charon
4,995
1,315
0
1,271
5,406
3,621
0
766
4,570
14,961
0
L
Ao Kuang
KingFrills
Ao Kuang
3,209
939
0
1,289
8,170
3,097
0
0
8,170
45,395
2,774
W
7,809
1,582
0
2,223
8,909
2,905
144
1,774
6,744
0
59,137
L
Discordia
KnoxHotDogEater
Discordia
5,920
173
0
1,283
4,548
1,344
220
3,246
1,302
33,424
1,036
L
Danzaburou
Robitotabi
Danzaburou
2,305
1,325
89
3,012
9,152
3,060
0
2,626
6,487
0
47,276
W
6,397
795
0
4,233
10,220
8,325
0
1,454
7,531
0
37,827
W
2,609
64
0
250
3,868
997
183
2,049
1,503
34,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,725
Gold Earned
32,589
347
Minions Killed
327
0
Camps Cleared
0
1,228,470
Distance Traveled
1,244,839
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,963
497
19
2
0
247,901
0
W
Medusa
6,926
577
78
7
0
229,144
3
L
Serqet
7,379
615
87
7
0
272,316
0
W
Charon
6,086
507
22
2
0
221,195
0
L
Ao Kuang
6,769
564
91
8
0
263,295
0
W
Pele
6,802
567
90
8
0
272,723
0
L
Discordia
5,790
483
75
6
0
224,888
4
L
Danzaburou
5,824
485
75
6
0
220,070
0
W
Chaac
6,677
556
62
5
0
260,417
3
W
Merlin
6,098
508
75
6
0
261,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role