Player Matchup

Nu Wa
Nu Wa
CorruptVision
Nu Wa
Level 96
God Stats
6W - 7L
1,565 SR
Queue Stats
131W - 170L
1,536 Elo+
Party 2
Chiron
Chiron
DesManSer
Chiron
Level 161
God Stats
6W - 4L
1,682 SR
Queue Stats
269W - 229L
1,470 Elo+
Solo
Janus
Janus
JfkWentAfk521
Janus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 57L
1,514 Elo+
Party 2
Kumbhakarna
Kumbhakarna
MischievousMrCat
Kumbhakarna
Level 148
God Stats
0W - 3L
1,141 SR
Queue Stats
382W - 399L
1,498 Elo+
Party 2
Nemesis
Nemesis
Spades42
Nemesis
Level 108
God Stats
2W - 3L
1,533 SR
Queue Stats
172W - 174L
1,519 Elo+
Party 2
Team Averages
Level 115
1,484 SR
1,507 Elo+

VS

Team Averages
Level 149
1,550 SR
1,514 Elo+
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Alexonism
Jormungandr
Level 172
God Stats
163W - 158L
1,505 SR
Queue Stats
811W - 757L
1,465 Elo+
Solo
Cabrakan
Cabrakan
IceIceBuzz
Cabrakan
Level 172
God Stats
2W - 1L
1,664 SR
Queue Stats
252W - 258L
1,538 Elo+
Solo
Skadi
Skadi
PlushyBear
Skadi
Level 105
God Stats
15W - 17L
1,580 SR
Queue Stats
553W - 525L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
6,500
500
3,325
7,658
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
DesManSer
Chiron
13
1 / 3 / 3
7,605
585
5,636
8,088
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 6 / 1
6,684
514
4,329
9,099
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Kumbhakarna
MischievousMrCat
Kumbhakarna
11
2 / 2 / 4
6,744
519
3,237
12,694
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Spades42
Nemesis
13
4 / 2 / 1
7,233
556
7,437
9,480
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 2 / 2
8,628
664
5,560
7,115
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
13
2 / 2 / 3
7,472
575
5,764
9,646
6,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Alexonism
Jormungandr
12
7 / 2 / 3
7,613
586
9,480
9,670
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
IceIceBuzz
Cabrakan
10
2 / 0 / 5
6,779
521
4,354
9,824
8,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
14
4 / 3 / 1
7,822
602
7,429
7,475
2,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
20
20
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
2
3
W
King Arthur
 
King Arthur
2
2
3
1.75
W
Jormungandr
Alexonism
Jormungandr
7
2
3
4.25
L
1
7
2
0.29
L
Chiron
DesManSer
Chiron
1
3
3
0.83
W
Cabrakan
IceIceBuzz
Cabrakan
2
0
5
4.5
L
1
6
1
0.25
L
Kumbhakarna
MischievousMrCat
Kumbhakarna
2
2
4
2
W
Skadi
4
3
1
1.5
L
Nemesis
Spades42
Nemesis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,964
Damage
32,587
47,019
Taken
43,730
18,283
Mitigated
25,744
10,462
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,560
570
684
2,746
7,115
2,879
315
2,911
4,204
68,372
2,244
W
King Arthur
 
King Arthur
5,764
270
0
1,370
9,646
6,022
0
3,895
5,162
0
45,299
W
Jormungandr
Alexonism
Jormungandr
9,480
2,309
0
2,468
9,670
6,236
45
1,735
7,895
46,189
2,038
L
3,325
508
0
840
7,658
1,708
13
5,170
2,224
37,010
0
L
Chiron
DesManSer
Chiron
5,636
2,613
115
2,100
8,088
2,563
823
602
7,400
0
58,828
W
Cabrakan
IceIceBuzz
Cabrakan
4,354
966
245
2,735
9,824
8,266
0
1,228
8,596
18,501
1,036
L
4,329
376
0
2,255
9,099
2,617
0
2,393
6,570
35,335
0
L
Kumbhakarna
MischievousMrCat
Kumbhakarna
3,237
163
0
3,322
12,694
8,329
0
6,360
6,040
19,666
0
W
Skadi
7,429
2,687
0
385
7,475
2,341
595
789
6,686
0
58,319
L
Nemesis
Spades42
Nemesis
7,437
2,654
0
1,830
9,480
3,066
32
3,320
5,980
0
49,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,766
Gold Earned
38,314
362
Minions Killed
410
0
Camps Cleared
0
1,303,055
Distance Traveled
1,286,786
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,628
664
134
10
0
256,371
4
W
King Arthur
7,472
575
70
5
0
252,595
0
W
Jormungandr
7,613
586
72
6
0
248,939
0
L
Nu Wa
6,500
500
69
5
0
237,614
2
L
Chiron
7,605
585
106
8
0
232,346
2
W
Cabrakan
6,779
521
19
1
0
258,212
7
L
Janus
6,684
514
84
6
0
245,309
0
L
Kumbhakarna
6,744
519
32
2
0
265,142
4
W
Skadi
7,822
602
115
9
0
270,669
0
L
Nemesis
7,233
556
71
5
0
322,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role