Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum V
Rzoz
Ra
Platinum V
Level 237
God Stats
8W - 15L
1,480 SR
Queue Stats
162W - 161L
1,790 MMR
Solo
Izanami
Izanami
Gold II
Sherly7099
Izanami
Gold II
Level 157
God Stats
1W - 2L
1,614 SR
Queue Stats
30W - 28L
1,630 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
alextrololoxd21
Sylvanus
Gold IV
Level 126
God Stats
2W - 1L
1,846 SR
Queue Stats
20W - 20L
1,553 MMR
Party 2
Mulan
Mulan
Gold II
hungry_sponge677
Mulan
Gold II
Level 129
God Stats
7W - 9L
1,493 SR
Queue Stats
380W - 398L
1,539 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 161
1,587 SR
1,602 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 169
1,585 SR
1,574 MMR
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold I
Fron7a
Chang'e
Gold I
Level 127
God Stats
29W - 24L
1,583 SR
Queue Stats
206W - 212L
1,741 MMR
Party 1
Skadi
Skadi
Platinum IV
HeavyDragoon20
Skadi
Platinum IV
Level 236
God Stats
55W - 51L
1,624 SR
Queue Stats
769W - 776L
1,684 MMR
Solo
Xing Tian
Xing Tian
Gold III
Liliggxz
Xing Tian
Gold III
Level 224
God Stats
37W - 38L
1,575 SR
Queue Stats
727W - 751L
1,384 MMR
Solo
Bastet
Bastet
Gold II
YourDadsBF0
Bastet
Gold II
Level 111
God Stats
2W - 0L
1,642 SR
Queue Stats
22W - 22L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 2 / 0
3,976
497
2,551
6,689
3,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ra
Rzoz
Ra
10
1 / 3 / 0
4,829
604
1,217
6,168
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Sherly7099
Izanami
8
1 / 2 / 0
4,592
574
3,592
4,848
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
8
0 / 2 / 0
3,898
487
2,226
7,883
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 5 / 1
3,946
493
2,084
7,188
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
RavanaSurtrJanusMedusa

VS

Bans
AthenaKumbhakarnaCharybdisCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 0 / 3
5,448
681
3,342
4,508
2,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Fron7a
Chang'e
10
2 / 0 / 4
6,018
752
4,750
4,221
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 4
5,544
693
5,051
6,284
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
Liliggxz
Xing Tian
11
3 / 0 / 0
6,129
766
3,101
6,779
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
9
5 / 2 / 5
5,863
733
6,194
6,687
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
14
14
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Baron Samedi
 
Baron Samedi
1
0
3
2.5
W
Chang'e
Fron7a
Chang'e
2
0
4
4
W
3
0
4
5
W
Xing Tian
Liliggxz
Xing Tian
3
0
0
3
L
Ra
Rzoz
Ra
1
3
0
0.33
L
Izanami
Sherly7099
Izanami
1
2
0
0.5
W
Bastet
5
2
5
3.75
L
Sylvanus
0
2
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,670
Damage
22,438
32,776
Taken
28,479
12,230
Mitigated
10,814
8,445
Healing
14,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,551
1,035
0
2,196
6,689
3,458
0
2,109
4,297
0
16,396
W
Baron Samedi
 
Baron Samedi
3,342
145
624
2,297
4,508
2,365
0
963
3,507
20,152
0
W
Chang'e
Fron7a
Chang'e
4,750
42
1,139
2,355
4,221
1,059
0
525
3,582
37,747
1,650
W
5,051
1,667
0
3,164
6,284
1,559
0
1,045
5,157
0
38,655
W
Xing Tian
Liliggxz
Xing Tian
3,101
319
0
1,640
6,779
4,022
0
0
6,489
27,943
2,554
L
Ra
Rzoz
Ra
1,217
43
276
1,341
6,168
1,830
0
2,000
3,902
27,500
0
L
Izanami
Sherly7099
Izanami
3,592
2,464
0
1,023
4,848
1,645
0
1,620
3,182
0
25,388
W
Bastet
6,194
1,817
0
3,263
6,687
1,809
0
925
5,676
0
28,889
L
Sylvanus
2,226
706
636
2,365
7,883
2,972
0
2,656
5,149
10,631
4,705
L
2,084
431
0
608
7,188
2,325
0
1,620
5,312
0
18,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,241
Gold Earned
29,002
206
Minions Killed
287
0
Camps Cleared
0
824,727
Distance Traveled
880,462
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,976
497
24
3
0
159,442
1
W
Baron Samedi
5,448
681
30
4
0
166,049
4
W
Chang'e
6,018
752
73
9
0
194,262
0
W
Skadi
5,544
693
67
8
0
166,528
0
W
Xing Tian
6,129
766
62
8
0
151,658
0
L
Ra
4,829
604
65
8
0
183,614
1
L
Izanami
4,592
574
50
6
0
164,279
0
W
Bastet
5,863
733
55
7
0
201,965
0
L
Sylvanus
3,898
487
28
4
0
171,952
2
L
Mulan
3,946
493
39
5
0
145,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role