Player Matchup

Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
JeTrooX2
Sylvanus
Level 158
God Stats
1W - 1L
1,916 SR
Queue Stats
34W - 36L
1,489 Elo+
Party 2
Hun Batz
Hun Batz
Teranno
Hun Batz
Level 120
God Stats
2W - 4L
1,419 SR
Queue Stats
273W - 281L
1,509 Elo+
Solo
Fenrir
Fenrir
ZayduBezVazelina
Fenrir
Level 159
God Stats
13W - 15L
1,577 SR
Queue Stats
639W - 494L
1,539 Elo+
Party 3
Sol
Sol
wediee28
Sol
Level 141
God Stats
0W - 2L
1,199 SR
Queue Stats
44W - 31L
1,614 Elo+
Party 2
Team Averages
Level 146
1,522 SR
1,530 Elo+

VS

Team Averages
Level 110
1,573 SR
1,466 Elo+
Nu Wa
Nu Wa
BARRIOS1265
Nu Wa
Level 64
God Stats
11W - 7L
1,467 SR
Queue Stats
321W - 366L
1,502 Elo+
Solo
Hou Yi
Hou Yi
Lilshanny
Hou Yi
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 25L
1,259 Elo+
Party 1
Hun Batz
Hun Batz
Ommphomfoo
Hun Batz
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 70L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
scorpio0111
Tsukuyomi
Level 127
God Stats
4W - 3L
1,706 SR
Queue Stats
467W - 457L
1,526 Elo+
Solo
Guan Yu
Guan Yu
ŠÙRTR
Guan Yu
Level 187
God Stats
8W - 1L
1,692 SR
Queue Stats
550W - 358L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 4 / 5
8,192
683
5,884
13,625
12,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sylvanus
JeTrooX2
Sylvanus
11
1 / 5 / 5
7,241
603
2,877
14,871
10,385
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
Teranno
Hun Batz
17
3 / 3 / 5
9,359
780
10,857
12,731
6,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
3 / 6 / 5
8,185
682
11,466
16,974
15,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
5 / 5 / 4
8,933
744
15,456
13,333
4,967
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 14
10,876
906
22,091
7,312
2,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Lilshanny
Hou Yi
15
4 / 3 / 13
9,859
822
7,366
8,800
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Ommphomfoo
Hun Batz
17
6 / 3 / 13
10,747
896
12,628
13,372
8,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tsukuyomi
scorpio0111
Tsukuyomi
16
4 / 3 / 11
9,964
830
13,100
12,708
5,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Guan Yu
ŠÙRTR
Guan Yu
15
1 / 3 / 14
9,945
829
7,152
19,786
20,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
87
12
Kills
22
23
Deaths
14
24
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
5
0.63
W
7
2
14
7
L
Sylvanus
JeTrooX2
Sylvanus
1
5
5
0.7
W
Hou Yi
Lilshanny
Hou Yi
4
3
13
3.5
W
Hun Batz
Ommphomfoo
Hun Batz
6
3
13
4.17
L
Hun Batz
Teranno
Hun Batz
3
3
5
1.83
L
3
6
5
0.92
W
Tsukuyomi
scorpio0111
Tsukuyomi
4
3
11
3.17
L
5
5
4
1.4
W
Guan Yu
ŠÙRTR
Guan Yu
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,540
Damage
62,337
71,534
Taken
61,978
49,840
Mitigated
40,160
17,881
Healing
29,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,884
556
760
719
13,625
12,788
0
4,833
8,792
20,709
512
W
22,091
5,949
664
1,075
7,312
2,774
2,619
2,090
5,182
41,873
0
L
Sylvanus
JeTrooX2
Sylvanus
2,877
873
1,648
2,498
14,871
10,385
0
6,077
8,794
5,542
16
W
Hou Yi
Lilshanny
Hou Yi
7,366
1,168
0
1,327
8,800
3,436
1,921
3,657
5,103
0
15,940
W
Hun Batz
Ommphomfoo
Hun Batz
12,628
1,338
1,557
2,839
13,372
8,192
962
6,029
6,978
0
34,900
L
Hun Batz
Teranno
Hun Batz
10,857
446
1,228
3,185
12,731
6,631
0
2,765
9,966
0
41,875
L
11,466
1,598
1,105
2,281
16,974
15,069
0
5,736
11,238
1,469
15,243
W
Tsukuyomi
scorpio0111
Tsukuyomi
13,100
1,699
492
2,380
12,708
5,740
986
3,527
8,987
0
28,922
L
15,456
3,621
535
3,922
13,333
4,967
1,552
3,790
9,543
39,480
1,513
W
Guan Yu
ŠÙRTR
Guan Yu
7,152
227
9,599
9,602
19,786
20,018
360
9,578
9,960
1,336
9,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,910
Gold Earned
51,391
148
Minions Killed
141
0
Camps Cleared
0
931,991
Distance Traveled
1,207,884
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,192
683
29
2
0
184,497
0
W
Nu Wa
10,876
906
40
3
0
199,910
0
L
Sylvanus
7,241
603
7
1
0
123,697
0
W
Hou Yi
9,859
822
15
1
0
218,477
0
W
Hun Batz
10,747
896
54
5
0
257,350
0
L
Hun Batz
9,359
780
46
4
0
222,953
2
L
Fenrir
8,185
682
12
1
0
204,405
0
W
Tsukuyomi
9,964
830
28
2
0
274,287
0
L
Sol
8,933
744
54
5
0
196,439
0
W
Guan Yu
9,945
829
4
0
0
257,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role