Player Matchup

Ra
Ra
Kralido
Ra
Level 149
God Stats
9W - 9L
1,537 SR
Queue Stats
170W - 124L
1,695 Elo+
Party 2
Anhur
Anhur
Lordjony1223
Anhur
Level 106
God Stats
2W - 1L
2,129 SR
Queue Stats
47W - 10L
1,789 Elo+
Party 2
Atlas
Atlas
Widop
Atlas
Level 176
God Stats
10W - 5L
1,726 SR
Queue Stats
218W - 103L
1,688 Elo+
Party 2
Ratatoskr
Ratatoskr
Zepret
Ratatoskr
Level 169
God Stats
23W - 7L
1,828 SR
Queue Stats
186W - 99L
1,679 Elo+
Party 2
Sun Wukong
Sun Wukong
zaclet
Sun Wukong
Level 152
God Stats
6W - 3L
1,699 SR
Queue Stats
130W - 64L
1,675 Elo+
Party 2
Team Averages
Level 150
1,784 SR
1,705 Elo+

VS

Team Averages
Level 142
1,488 SR
1,517 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
FitzMe
Pele
Level 142
God Stats
13W - 10L
1,646 SR
Queue Stats
176W - 161L
1,518 Elo+
Solo
Agni
Agni
hunterpsique
Agni
Level 149
God Stats
1W - 5L
1,329 SR
Queue Stats
238W - 222L
1,529 Elo+
Party 1
Sobek
Sobek
thundergod420
Sobek
Level 146
God Stats
1W - 1L
1,464 SR
Queue Stats
138W - 123L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
7,651
765
5,098
4,088
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 0 / 3
7,267
727
6,557
3,871
1,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Atlas
Widop
Atlas
10
2 / 0 / 6
6,375
638
5,337
8,204
4,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
Zepret
Ratatoskr
13
6 / 4 / 4
7,215
722
7,125
9,963
3,436
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
zaclet
Sun Wukong
11
2 / 3 / 3
6,611
661
6,768
9,256
6,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
2 / 4 / 1
5,611
561
6,492
12,150
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ullr
 
Ullr
9
0 / 3 / 0
5,028
503
1,885
6,994
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
FitzMe
Pele
10
3 / 5 / 2
5,992
599
7,120
9,802
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 3 / 2
6,189
619
2,245
5,480
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,469
547
3,032
10,900
7,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
19
Kills
8
8
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
4
1
0.63
L
Ullr
 
Ullr
0
3
0
0
L
Pele
FitzMe
Pele
3
5
2
0.8
W
6
1
2
7
W
3
0
3
4.5
W
Atlas
Widop
Atlas
2
0
6
5
W
Ratatoskr
Zepret
Ratatoskr
6
4
4
2
L
2
3
2
1
L
1
4
0
0.25
W
Sun Wukong
zaclet
Sun Wukong
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,885
Damage
20,774
35,382
Taken
45,326
17,346
Mitigated
21,888
15,005
Healing
11,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,492
1,624
0
4,612
12,150
8,464
0
845
10,688
24,742
2,884
L
Ullr
 
Ullr
1,885
804
0
750
6,994
1,604
0
729
6,265
0
35,074
L
Pele
FitzMe
Pele
7,120
1,321
0
1,590
9,802
3,035
0
2,523
7,207
0
31,381
W
5,098
1,028
1,261
1,439
4,088
1,411
0
1,267
2,821
57,743
0
W
6,557
4,256
0
1,857
3,871
1,270
433
466
3,405
0
58,652
W
Atlas
Widop
Atlas
5,337
2,186
1,436
2,564
8,204
4,384
0
1,737
6,467
17,530
3,416
W
Ratatoskr
Zepret
Ratatoskr
7,125
2,644
0
3,210
9,963
3,436
0
2,148
7,815
0
45,566
L
2,245
139
0
1,107
5,480
1,648
0
1,490
3,990
35,652
0
L
3,032
174
0
3,375
10,900
7,137
0
4,306
6,594
16,426
0
W
Sun Wukong
zaclet
Sun Wukong
6,768
2,128
0
3,238
9,256
6,845
0
5,137
3,463
0
42,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,119
Gold Earned
28,289
409
Minions Killed
259
0
Camps Cleared
0
1,132,957
Distance Traveled
1,088,814
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,611
561
36
4
0
194,302
1
L
Ullr
5,028
503
65
7
0
207,018
1
L
Pele
5,992
599
45
5
0
243,366
3
W
Ra
7,651
765
106
11
0
254,658
4
W
Anhur
7,267
727
115
12
0
203,429
1
W
Atlas
6,375
638
23
2
0
229,533
9
W
Ratatoskr
7,215
722
86
9
0
250,412
0
L
Agni
6,189
619
91
9
0
224,180
2
L
Sobek
5,469
547
22
2
0
219,948
3
W
Sun Wukong
6,611
661
79
8
0
194,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role