Player Matchup

Ne Zha
Ne Zha
Diamond II
Barlosss
Ne Zha
Diamond II
Level 88
God Stats
33W - 43L
1,634 SR
Queue Stats
345W - 440L
2,397 MMR
Solo
Kuzenbo
Kuzenbo
Masters
Voldios
Kuzenbo
Masters
Level 159
God Stats
0W - 8L
1,194 SR
Queue Stats
154W - 156L
2,473 MMR
Solo
Danzaburou
Danzaburou
Diamond III
тoυcнмe
Danzaburou
Diamond III
Level 123
God Stats
3W - 2L
1,705 SR
Queue Stats
61W - 67L
2,488 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,511 SR
2,453 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,737 SR
2,523 MMR
Zhong Kui
Zhong Kui
Grandmaster
Attire
Zhong Kui
Grandmaster
Level 187
God Stats
42W - 1L
2,313 SR
Queue Stats
2,119W - 315L
3,488 MMR
Solo
Odin
Odin
Platinum II
Koyomi479
Odin
Platinum II
Level 161
God Stats
2W - 3L
1,217 SR
Queue Stats
22W - 15L
2,026 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
Ramdingoo
Hun Batz
Diamond IV
Level 146
God Stats
68W - 49L
1,680 SR
Queue Stats
345W - 318L
2,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Barlosss
Ne Zha
14
2 / 3 / 4
8,730
873
6,560
10,119
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
Voldios
Kuzenbo
13
1 / 6 / 5
8,307
831
5,663
12,199
13,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
тoυcнмe
Danzaburou
14
3 / 3 / 3
9,286
929
9,282
9,917
3,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
FafnirSerqet

VS

Bans
CerberusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Attire
Zhong Kui
16
5 / 2 / 7
9,805
981
15,203
8,721
5,692
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Odin
16
2 / 1 / 10
9,151
915
5,691
13,057
12,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Ramdingoo
Hun Batz
16
5 / 3 / 5
9,769
977
7,054
8,615
6,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
6
Kills
12
12
Deaths
6
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Attire
Zhong Kui
5
2
7
4.25
L
Ne Zha
Barlosss
Ne Zha
2
3
4
1.33
W
Odin
2
1
10
7
W
Hun Batz
Ramdingoo
Hun Batz
5
3
5
2.5
L
Kuzenbo
Voldios
Kuzenbo
1
6
5
0.58
L
Danzaburou
тoυcнмe
Danzaburou
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,505
Damage
27,948
32,235
Taken
30,393
22,755
Mitigated
24,361
8,327
Healing
8,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Attire
Zhong Kui
15,203
4,809
0
3,400
8,721
5,692
3,155
1,756
6,706
50,326
5,759
L
Ne Zha
Barlosss
Ne Zha
6,560
752
0
3,662
10,119
5,212
790
4,717
5,394
43
30,644
W
Odin
5,691
879
0
3,815
13,057
12,443
120
2,244
10,567
1,452
23,911
W
Hun Batz
Ramdingoo
Hun Batz
7,054
1,078
0
1,391
8,615
6,226
846
1,208
7,294
0
37,342
L
Kuzenbo
Voldios
Kuzenbo
5,663
1,477
0
746
12,199
13,821
329
5,922
6,256
15,433
293
L
Danzaburou
тoυcнмe
Danzaburou
9,282
3,972
0
3,919
9,917
3,722
1,474
4,205
5,704
0
35,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,323
Gold Earned
28,725
135
Minions Killed
180
0
Camps Cleared
0
573,151
Distance Traveled
614,324
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,805
981
86
9
0
173,377
0
L
Ne Zha
8,730
873
39
4
0
192,766
0
W
Odin
9,151
915
31
3
0
225,379
4
W
Hun Batz
9,769
977
63
6
0
215,568
0
L
Kuzenbo
8,307
831
27
3
0
179,653
1
L
Danzaburou
9,286
929
69
7
0
200,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role