Player Matchup

The Morrigan
The Morrigan
Platinum I
Drexon115
The Morrigan
Platinum I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 177L
1,943 MMR
Party 1
Geb
Geb
Diamond V
ImNotVirgin
Geb
Diamond V
Level 159
God Stats
103W - 86L
1,602 SR
Queue Stats
196W - 198L
1,996 MMR
Solo
Sol
Sol
Diamond V
KeiH_Alice
Sol
Diamond V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 204L
2,030 MMR
Solo
Anhur
Anhur
Diamond III
maнev
Anhur
Diamond III
Level 247
God Stats
3W - 5L
1,794 SR
Queue Stats
194W - 155L
2,188 MMR
Solo
Thanatos
Thanatos
Platinum V
paypaytowin
Thanatos
Platinum V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 139L
1,740 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,579 SR
1,979 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 170
1,576 SR
1,917 MMR
Hou Yi
Hou Yi
Platinum II
 
Hou Yi
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
Esley_77
Cthulhu
Diamond IV
Level 121
God Stats
16W - 13L
1,602 SR
Queue Stats
87W - 66L
2,169 MMR
Solo
Artio
Artio
Platinum II
MatcrisShane
Artio
Platinum II
Level 159
God Stats
7W - 5L
1,583 SR
Queue Stats
228W - 211L
1,801 MMR
Solo
Yu Huang
Yu Huang
Diamond I
SRagnarok
Yu Huang
Diamond I
Level 254
God Stats
30W - 24L
1,587 SR
Queue Stats
158W - 119L
2,170 MMR
Solo
Awilix
Awilix
Platinum I
WolfeyD
Awilix
Platinum I
Level 157
God Stats
101W - 82L
1,608 SR
Queue Stats
599W - 595L
1,943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Drexon115
The Morrigan
9
0 / 5 / 0
4,968
497
3,106
6,356
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 0
4,753
475
2,555
6,011
2,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 1 / 0
6,325
633
4,512
5,119
2,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
maнev
Anhur
10
0 / 1 / 0
5,488
549
4,275
4,390
1,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Thanatos
paypaytowin
Thanatos
9
0 / 4 / 0
4,847
485
2,884
8,994
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AchillesCerberusCliodhnaLancelot

VS

Bans
Ao KuangAgniCabrakanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 0 / 0
5,734
573
2,589
3,741
948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Esley_77
Cthulhu
12
1 / 0 / 1
6,402
640
3,939
7,525
4,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 0 / 2
5,404
540
2,367
5,962
2,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
SRagnarok
Yu Huang
12
6 / 0 / 3
7,106
711
6,080
3,442
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
WolfeyD
Awilix
10
2 / 0 / 3
5,647
565
4,874
7,113
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
12
12
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
0
0
2
L
The Morrigan
Drexon115
The Morrigan
0
5
0
0
W
Cthulhu
Esley_77
Cthulhu
1
0
1
1.5
L
0
1
0
0
L
0
1
0
0
W
1
0
2
2
W
Yu Huang
SRagnarok
Yu Huang
6
0
3
7.5
W
Awilix
WolfeyD
Awilix
2
0
3
3.5
L
Anhur
maнev
Anhur
0
1
0
0
L
Thanatos
paypaytowin
Thanatos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,332
Damage
19,849
30,870
Taken
27,783
10,265
Mitigated
11,391
13,252
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
2,589
1,373
0
2,223
3,741
948
0
532
3,209
0
40,242
L
The Morrigan
Drexon115
The Morrigan
3,106
419
0
528
6,356
1,376
0
3,885
2,471
18,710
1,021
W
Cthulhu
Esley_77
Cthulhu
3,939
86
0
4,006
7,525
4,209
0
3,818
3,707
43,423
1,478
L
2,555
196
1,089
2,352
6,011
2,557
0
2,050
3,961
12,061
628
L
4,512
2,159
0
2,770
5,119
2,202
0
2,255
2,864
46,911
6,908
W
2,367
355
1,699
2,627
5,962
2,949
0
1,538
4,338
12,615
405
W
Yu Huang
SRagnarok
Yu Huang
6,080
913
0
947
3,442
1,142
0
884
2,432
49,207
1,231
W
Awilix
WolfeyD
Awilix
4,874
1,900
0
2,846
7,113
2,143
0
2,059
4,878
0
42,913
L
Anhur
maнev
Anhur
4,275
2,688
0
1,755
4,390
1,260
0
1,146
3,244
0
44,101
L
Thanatos
paypaytowin
Thanatos
2,884
798
0
4,758
8,994
2,870
0
2,878
6,116
0
35,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,381
Gold Earned
30,293
313
Minions Killed
370
0
Camps Cleared
0
1,022,129
Distance Traveled
1,102,958
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,734
573
80
8
0
178,468
2
L
The Morrigan
4,968
497
49
5
0
184,486
0
W
Cthulhu
6,402
640
105
11
0
218,075
0
L
Geb
4,753
475
19
2
0
228,361
9
L
Sol
6,325
633
92
9
0
176,897
1
W
Artio
5,404
540
16
2
0
234,240
1
W
Yu Huang
7,106
711
107
11
0
207,414
2
W
Awilix
5,647
565
62
6
0
264,761
0
L
Anhur
5,488
549
86
9
0
190,041
2
L
Thanatos
4,847
485
67
7
0
242,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role