Player Matchup

Kuzenbo
Kuzenbo
Platinum V
CreepierNewt52
Kuzenbo
Platinum V
Level 140
God Stats
27W - 23L
1,595 SR
Queue Stats
102W - 135L
1,784 MMR
Party 2
Horus
Horus
Gold II
RedEyeX32
Horus
Gold II
Level 145
God Stats
23W - 32L
1,541 SR
Queue Stats
96W - 117L
1,590 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
Torridest9
Sylvanus
Gold IV
Level 129
God Stats
14W - 16L
1,637 SR
Queue Stats
44W - 58L
1,469 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,591 SR
1,614 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,511 SR
1,464 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
NeededCarcass41
Geb
Gold III
Level 101
God Stats
14W - 7L
1,612 SR
Queue Stats
35W - 23L
1,540 MMR
Party 1
Arachne
Arachne
Gold III
juanPM117
Arachne
Gold III
Level 156
God Stats
8W - 2L
1,421 SR
Queue Stats
26W - 19L
1,353 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
9,508
864
10,140
15,413
21,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Horus
RedEyeX32
Horus
13
2 / 7 / 1
8,560
778
8,528
18,670
13,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Torridest9
Sylvanus
15
2 / 2 / 3
8,690
790
10,011
10,924
6,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AchillesVulcanNe ZhaBake KujiraThoth

VS

Bans
AtlasCharybdisHeraDanzaburouNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 1 / 3
11,306
1,028
22,246
14,791
7,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 10
8,970
815
7,357
13,692
11,070
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
juanPM117
Arachne
14
2 / 3 / 8
9,667
879
8,552
13,528
7,520
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
7
Kills
13
13
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
3
11.5
L
3
4
3
1.13
W
1
4
10
1.5
L
Horus
RedEyeX32
Horus
2
7
1
0.36
L
Sylvanus
Torridest9
Sylvanus
2
2
3
1.75
W
Arachne
juanPM117
Arachne
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,679
Damage
38,155
45,007
Taken
42,011
41,668
Mitigated
25,933
8,006
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,246
9,799
0
9,715
14,791
7,343
2,877
8,650
5,811
59,530
960
L
10,140
2,456
0
102
15,413
21,905
15
10,719
4,689
34,666
0
W
7,357
816
0
1,230
13,692
11,070
652
5,617
7,859
16,640
343
L
Horus
RedEyeX32
Horus
8,528
2,879
584
2,318
18,670
13,121
0
10,685
7,975
762
21,504
L
Sylvanus
Torridest9
Sylvanus
10,011
485
1,667
3,335
10,924
6,642
0
7,638
3,286
21,255
618
W
Arachne
juanPM117
Arachne
8,552
6,503
0
3,201
13,528
7,520
572
5,149
8,133
0
36,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,758
Gold Earned
29,943
114
Minions Killed
139
0
Camps Cleared
0
567,347
Distance Traveled
621,567
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,306
1,028
94
9
0
196,391
0
L
Kuzenbo
9,508
864
70
6
0
203,299
1
W
Geb
8,970
815
6
1
0
207,982
0
L
Horus
8,560
778
16
1
0
166,756
0
L
Sylvanus
8,690
790
28
3
0
197,292
0
W
Arachne
9,667
879
39
4
0
217,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role