Player Matchup

Bacchus
Bacchus
Gimmickeycell432
Bacchus
Level 44
God Stats
2W - 1L
1,422 SR
Queue Stats
36W - 75L
1,364 Elo+
Solo
Nu Wa
Nu Wa
S_h_a_d_y_420
Nu Wa
Level 40
God Stats
3W - 3L
1,507 SR
Queue Stats
20W - 27L
1,389 Elo+
Solo
Ishtar
Ishtar
SpAcEcAkEs657
Ishtar
Level 69
God Stats
14W - 6L
1,644 SR
Queue Stats
215W - 228L
1,479 Elo+
Solo
Lancelot
Lancelot
WardOrFeed
Lancelot
Level 43
God Stats
8W - 9L
1,417 SR
Queue Stats
48W - 66L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
yung-kermit99
Sun Wukong
Level 122
God Stats
3W - 2L
1,375 SR
Queue Stats
56W - 46L
1,457 Elo+
Solo
Team Averages
Level 64
1,473 SR
1,415 Elo+

VS

Team Averages
Level 103
1,545 SR
1,460 Elo+
Cerberus
Cerberus
Darkness 183366
Cerberus
Level 59
God Stats
1W - 2L
1,438 SR
Queue Stats
106W - 141L
1,405 Elo+
Solo
Scylla
Scylla
FrenchBurger0
Scylla
Level 127
God Stats
34W - 27L
1,562 SR
Queue Stats
198W - 201L
1,477 Elo+
Party 1
Thanatos
Thanatos
RidiculousRicky
Thanatos
Level 117
God Stats
9W - 6L
1,552 SR
Queue Stats
57W - 55L
1,463 Elo+
Party 1
Bellona
Bellona
bbrown24
Bellona
Level 123
God Stats
0W - 2L
1,326 SR
Queue Stats
158W - 159L
1,461 Elo+
Party 1
Charybdis
Charybdis
skippynov11
Charybdis
Level 88
God Stats
1W - 1L
1,849 SR
Queue Stats
40W - 35L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 6
7,233
556
3,351
7,135
5,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
0 / 1 / 1
7,495
577
6,959
4,797
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
5 / 2 / 1
6,923
533
4,655
5,883
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
WardOrFeed
Lancelot
11
4 / 2 / 1
6,851
527
3,587
8,357
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sun Wukong
yung-kermit99
Sun Wukong
12
0 / 2 / 0
6,736
518
2,335
8,228
5,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 4 / 0
4,974
383
567
7,744
2,663
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 0
7,666
590
3,239
5,652
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
11
2 / 1 / 1
6,555
504
1,882
10,475
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bellona
bbrown24
Bellona
15
2 / 0 / 1
8,962
689
3,265
6,873
5,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charybdis
skippynov11
Charybdis
14
3 / 2 / 1
7,709
593
4,650
7,502
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
8
8
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
0
0
L
1
2
0
0.5
W
0
1
6
3
L
Thanatos
2
1
1
2.5
W
0
1
1
0.5
W
5
2
1
2.75
W
Lancelot
WardOrFeed
Lancelot
4
2
1
2.25
L
Bellona
bbrown24
Bellona
2
0
1
2.5
L
Charybdis
skippynov11
Charybdis
3
2
1
1.75
W
Sun Wukong
yung-kermit99
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,887
Damage
13,603
34,400
Taken
38,246
16,997
Mitigated
16,227
10,649
Healing
12,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
567
61
0
759
7,744
2,663
0
2,173
5,571
11,531
0
L
3,239
339
0
940
5,652
1,753
0
1,741
3,868
60,175
1,152
W
3,351
250
138
2,530
7,135
5,552
271
456
6,679
23,568
2,190
L
Thanatos
1,882
149
0
4,743
10,475
3,251
0
3,477
6,998
0
34,221
W
6,959
1,943
0
1,431
4,797
1,018
359
1,924
2,707
61,462
0
W
4,655
2,067
0
1,975
5,883
1,798
357
111
5,772
0
40,671
W
Lancelot
WardOrFeed
Lancelot
3,587
829
0
2,828
8,357
3,389
0
896
7,354
0
38,050
L
Bellona
bbrown24
Bellona
3,265
732
0
2,746
6,873
5,813
0
674
5,823
0
60,954
L
Charybdis
skippynov11
Charybdis
4,650
2,836
0
3,247
7,502
2,747
0
2,140
5,362
0
52,542
W
Sun Wukong
yung-kermit99
Sun Wukong
2,335
73
0
1,747
8,228
5,240
0
0
8,228
0
44,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,238
Gold Earned
35,866
363
Minions Killed
435
0
Camps Cleared
0
1,351,242
Distance Traveled
1,296,373
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,974
383
25
2
0
165,683
0
L
Scylla
7,666
590
127
10
0
298,178
0
W
Bacchus
7,233
556
28
2
0
275,346
0
L
Thanatos
6,555
504
45
3
0
326,877
3
W
Nu Wa
7,495
577
104
8
0
270,698
2
W
Ishtar
6,923
533
84
6
0
241,211
0
W
Lancelot
6,851
527
58
4
0
323,302
0
L
Bellona
8,962
689
133
10
0
267,012
0
L
Charybdis
7,709
593
105
8
0
238,623
0
W
Sun Wukong
6,736
518
89
7
0
240,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role