Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Hi im Roddy
Odin
Level 127
God Stats
1W - 1L
1,281 SR
Queue Stats
334W - 329L
1,492 Elo+
Solo
The Morrigan
The Morrigan
Noorwey
The Morrigan
Level 105
God Stats
3W - 2L
1,483 SR
Queue Stats
107W - 97L
1,526 Elo+
Solo
Xing Tian
Xing Tian
SantannaNichole
Xing Tian
Level 125
God Stats
2W - 0L
1,781 SR
Queue Stats
7W - 11L
1,382 Elo+
Solo
Nu Wa
Nu Wa
thewifehatexbox
Nu Wa
Level 278
God Stats
12W - 6L
1,725 SR
Queue Stats
698W - 715L
1,487 Elo+
Solo
Team Averages
Level 151
1,554 SR
1,477 Elo+

VS

Team Averages
Level 148
1,447 SR
1,501 Elo+
Hercules
Hercules
KingScarpo
Hercules
Level 157
God Stats
0W - 2L
1,390 SR
Queue Stats
135W - 136L
1,499 Elo+
Solo
Merlin
Merlin
MEXlBOY
Merlin
Level 170
God Stats
8W - 10L
1,523 SR
Queue Stats
967W - 1,015L
1,494 Elo+
Solo
Ymir
Ymir
MoonManXXV
Ymir
Level 119
God Stats
10W - 6L
1,628 SR
Queue Stats
394W - 415L
1,470 Elo+
Solo
Hades
Hades
OxxRoninxxO
Hades
Level 138
God Stats
1W - 4L
1,295 SR
Queue Stats
231W - 238L
1,514 Elo+
Party 1
Cernunnos
Cernunnos
YOULITTLEBITS
Cernunnos
Level 158
God Stats
2W - 4L
1,398 SR
Queue Stats
241W - 246L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 0 / 12
8,019
891
8,688
5,445
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 1 / 10
7,851
872
5,413
8,646
8,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

The Morrigan
Noorwey
The Morrigan
13
2 / 4 / 9
7,709
857
6,353
4,272
1,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
SantannaNichole
Xing Tian
14
6 / 3 / 8
8,373
930
5,103
11,066
9,513
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
4 / 0 / 8
8,744
972
14,732
2,967
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingScarpo
Hercules
15
3 / 1 / 4
7,584
843
3,633
11,899
11,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
MEXlBOY
Merlin
12
2 / 5 / 5
7,158
795
6,566
6,636
2,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 6
6,633
737
2,295
9,757
8,983
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 6
6,999
778
5,554
9,856
5,310
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cernunnos
YOULITTLEBITS
Cernunnos
14
1 / 2 / 5
7,218
802
4,994
6,491
2,425
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
34
15
Kills
8
8
Deaths
15
47
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
12
7
W
2
1
10
7
L
Hercules
KingScarpo
Hercules
3
1
4
5
L
Merlin
MEXlBOY
Merlin
2
5
5
0.9
L
1
3
6
1.33
W
The Morrigan
Noorwey
The Morrigan
2
4
9
1.63
L
1
4
6
1
W
Xing Tian
SantannaNichole
Xing Tian
6
3
8
3.33
L
Cernunnos
YOULITTLEBITS
Cernunnos
1
2
5
1.75
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,289
Damage
23,042
32,396
Taken
44,639
24,414
Mitigated
30,152
10,219
Healing
13,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,688
0
0
287
5,445
4,043
148
2,164
3,281
0
21,263
W
5,413
496
1,896
2,584
8,646
8,357
323
3,814
4,832
0
9,538
L
Hercules
KingScarpo
Hercules
3,633
472
429
5,206
11,899
11,084
0
4,930
6,518
0
13,947
L
Merlin
MEXlBOY
Merlin
6,566
116
387
433
6,636
2,350
0
2,775
3,710
25,876
748
L
2,295
391
991
870
9,757
8,983
0
6,046
3,286
6,249
161
W
The Morrigan
Noorwey
The Morrigan
6,353
929
1,249
642
4,272
1,574
258
1,943
2,329
13,142
2,383
L
5,554
0
553
2,677
9,856
5,310
0
5,593
3,722
20,213
0
W
Xing Tian
SantannaNichole
Xing Tian
5,103
0
142
2,002
11,066
9,513
0
4,000
7,066
6,136
142
L
Cernunnos
YOULITTLEBITS
Cernunnos
4,994
1,344
826
1,622
6,491
2,425
0
3,425
2,773
0
26,225
W
14,732
5,551
222
1,195
2,967
927
170
1,964
1,003
29,297
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,696
Gold Earned
35,592
101
Minions Killed
159
0
Camps Cleared
0
942,404
Distance Traveled
832,007
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,019
891
29
3
0
207,431
0
W
Odin
7,851
872
11
1
0
183,696
0
L
Hercules
7,584
843
19
2
0
206,007
2
L
Merlin
7,158
795
39
4
0
163,927
0
L
Ymir
6,633
737
7
1
0
143,174
0
W
The Morrigan
7,709
857
16
2
0
182,763
0
L
Hades
6,999
778
46
5
0
159,622
0
W
Xing Tian
8,373
930
6
1
0
188,303
0
L
Cernunnos
7,218
802
48
5
0
159,277
0
W
Nu Wa
8,744
972
39
4
0
180,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role