Player Matchup

Loki
Loki
Bronze III
Cricken215100
Loki
Bronze III
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
Quan_TD
Izanami
Bronze III
Level 85
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
RAMIREZ236
Cthulhu
Gold III
Level 144
God Stats
0W - 1L
1,712 SR
Queue Stats
60W - 55L
1,482 MMR
Party 2
Ra
Ra
Gold III
Sir__Slaughter__
Ra
Gold III
Level 148
God Stats
37W - 25L
1,617 SR
Queue Stats
145W - 147L
1,576 MMR
Party 1
Horus
Horus
Gold V
pizzaman-24
Horus
Gold V
Level 146
God Stats
8W - 13L
1,475 SR
Queue Stats
144W - 151L
1,498 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,513 SR
1,511 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,481 SR
1,508 MMR
Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Gold IV
MythsReb0rn
Maui
Gold IV
Level 112
God Stats
4W - 7L
1,250 SR
Queue Stats
71W - 71L
1,675 MMR
Party 3
Skadi
Skadi
Silver I
Squinny25
Skadi
Silver I
Level 126
God Stats
33W - 30L
1,584 SR
Queue Stats
96W - 115L
1,488 MMR
Solo
Set
Set
Silver III
TheBlackketchum
Set
Silver III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 44L
1,367 MMR
Party 3
Freya
Freya
Gold IV
Throwin3s
Freya
Gold IV
Level 119
God Stats
5W - 4L
1,573 SR
Queue Stats
63W - 63L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,338
542
2,796
3,835
1,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Quan_TD
Izanami
6
0 / 2 / 0
3,593
449
1,139
3,343
896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
RAMIREZ236
Cthulhu
9
1 / 1 / 0
5,169
646
3,640
5,829
4,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 0
5,147
643
2,994
3,069
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 2
5,480
685
3,721
5,006
2,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
AthenaThorGebSun Wukong

VS

Bans
Ao KuangJanusThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 1 / 1
5,338
667
2,197
6,729
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
3 / 0 / 1
5,580
698
2,056
3,597
1,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Squinny25
Skadi
8
0 / 0 / 2
4,910
614
2,257
3,970
951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 2
5,055
632
1,938
6,342
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Throwin3s
Freya
10
2 / 2 / 1
5,131
641
3,412
6,235
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
5
Kills
5
5
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
1
0.5
L
0
1
2
1
W
3
0
1
3.5
L
Izanami
Quan_TD
Izanami
0
2
0
0
L
Cthulhu
RAMIREZ236
Cthulhu
1
1
0
1
L
2
1
0
2
W
Skadi
Squinny25
Skadi
0
0
2
1
W
0
2
2
0.5
W
Freya
Throwin3s
Freya
2
2
1
1.25
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,290
Damage
11,860
21,082
Taken
26,873
10,135
Mitigated
9,753
8,446
Healing
7,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,197
621
0
1,828
6,729
2,937
0
2,292
4,050
0
28,310
L
2,796
522
0
1,631
3,835
1,076
0
855
2,919
0
19,981
W
2,056
779
0
1,130
3,597
1,969
0
684
2,796
10,852
716
L
Izanami
Quan_TD
Izanami
1,139
817
0
712
3,343
896
0
1,942
1,401
0
13,783
L
Cthulhu
RAMIREZ236
Cthulhu
3,640
151
0
2,432
5,829
4,234
0
1,213
4,392
27,347
1,429
L
2,994
148
391
1,326
3,069
1,076
0
376
2,693
39,134
0
W
Skadi
Squinny25
Skadi
2,257
655
0
949
3,970
951
1,997
0
3,970
0
32,980
W
1,938
568
0
1,847
6,342
1,777
0
2,024
4,022
0
30,156
W
Freya
Throwin3s
Freya
3,412
1,077
0
1,350
6,235
2,119
0
634
5,500
31,414
0
L
3,721
1,654
192
1,762
5,006
2,853
0
1,049
3,957
0
13,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,727
Gold Earned
26,014
221
Minions Killed
259
0
Camps Cleared
0
843,667
Distance Traveled
851,503
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,338
667
74
9
0
179,289
0
L
Loki
4,338
542
43
5
0
200,077
0
W
Maui
5,580
698
23
3
0
164,103
1
L
Izanami
3,593
449
27
3
0
94,871
0
L
Cthulhu
5,169
646
56
7
0
160,454
2
L
Ra
5,147
643
78
10
0
193,952
0
W
Skadi
4,910
614
43
5
0
138,733
3
W
Set
5,055
632
65
8
0
175,179
0
W
Freya
5,131
641
54
7
0
194,199
0
L
Horus
5,480
685
17
2
0
194,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role