Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AnubisCommander
Arachne
Level 93
God Stats
7W - 4L
1,681 SR
Queue Stats
245W - 244L
1,430 Elo+
Party 1
Charybdis
Charybdis
HoneyMojo
Charybdis
Level 133
God Stats
2W - 4L
1,570 SR
Queue Stats
21W - 22L
1,494 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cake223vengeful
Morgan Le Fay
Level 113
God Stats
2W - 2L
1,582 SR
Queue Stats
100W - 100L
1,477 Elo+
Solo
Cu Chulainn
Cu Chulainn
celestinewishes
Cu Chulainn
Level 126
God Stats
4W - 5L
1,505 SR
Queue Stats
441W - 467L
1,442 Elo+
Party 1
Team Averages
Level 118
1,568 SR
1,469 Elo+

VS

Team Averages
Level 122
1,549 SR
1,479 Elo+
Ra
Ra
Dylexink
Ra
Level 151
God Stats
1W - 4L
1,323 SR
Queue Stats
294W - 281L
1,510 Elo+
Solo
Artemis
Artemis
ThermalAsp45
Artemis
Level 123
God Stats
4W - 1L
1,744 SR
Queue Stats
192W - 165L
1,458 Elo+
Party 2
Geb
Geb
Xcukmunch
Geb
Level 69
God Stats
5W - 3L
1,574 SR
Queue Stats
95W - 101L
1,481 Elo+
Party 2
Medusa
Medusa
v1llegasr
Medusa
Level 109
God Stats
9W - 6L
1,600 SR
Queue Stats
54W - 55L
1,481 Elo+
Solo
Sylvanus
Sylvanus
zombieman2341
Sylvanus
Level 156
God Stats
4W - 4L
1,502 SR
Queue Stats
249W - 228L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
0 / 1 / 5
8,015
573
3,354
6,902
4,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 3 / 1
8,502
607
6,720
10,045
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
HoneyMojo
Charybdis
13
2 / 1 / 3
7,813
558
4,097
5,040
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
cake223vengeful
Morgan Le Fay
14
3 / 1 / 2
8,324
595
7,827
7,736
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
celestinewishes
Cu Chulainn
15
5 / 2 / 2
9,519
680
10,701
12,774
8,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
5,740
410
2,785
3,682
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
ThermalAsp45
Artemis
11
2 / 5 / 0
7,152
511
6,315
11,302
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 2
6,910
494
3,088
9,945
6,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
v1llegasr
Medusa
12
1 / 5 / 1
6,756
483
3,764
7,479
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
zombieman2341
Sylvanus
15
2 / 3 / 3
7,874
562
8,833
13,204
7,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
8
8
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
5
2.5
W
7
3
1
2.5
L
2
3
0
0.67
W
Charybdis
HoneyMojo
Charybdis
2
1
3
3.5
L
Artemis
ThermalAsp45
Artemis
2
5
0
0.4
L
1
1
2
2
W
Morgan Le Fay
cake223vengeful
Morgan Le Fay
3
1
2
4
W
Cu Chulainn
celestinewishes
Cu Chulainn
5
2
2
3
L
Medusa
v1llegasr
Medusa
1
5
1
0.3
L
Sylvanus
zombieman2341
Sylvanus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,699
Damage
24,785
42,497
Taken
45,612
21,319
Mitigated
21,111
11,968
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,354
435
0
2,073
6,902
4,847
131
2,168
4,734
42,535
452
W
6,720
4,994
0
3,719
10,045
3,419
805
4,301
5,744
0
45,998
L
2,785
285
72
568
3,682
911
0
2,067
1,377
20,263
50
W
Charybdis
HoneyMojo
Charybdis
4,097
1,643
0
1,761
5,040
1,383
0
1,399
3,641
0
49,457
L
Artemis
ThermalAsp45
Artemis
6,315
2,724
0
3,234
11,302
4,280
0
1,073
10,229
0
44,267
L
3,088
201
0
1,057
9,945
6,470
0
4,443
5,354
25,949
2,636
W
Morgan Le Fay
cake223vengeful
Morgan Le Fay
7,827
679
0
2,410
7,736
2,720
171
3,869
3,867
62,906
1,319
W
Cu Chulainn
celestinewishes
Cu Chulainn
10,701
1,377
0
2,005
12,774
8,950
207
2,591
10,123
11,887
60,076
L
Medusa
v1llegasr
Medusa
3,764
1,259
0
691
7,479
2,147
0
1,717
5,680
0
48,469
L
Sylvanus
zombieman2341
Sylvanus
8,833
2,199
569
7,233
13,204
7,303
0
2,420
10,636
61,237
23,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,173
Gold Earned
34,432
464
Minions Killed
386
0
Camps Cleared
0
1,389,678
Distance Traveled
1,208,952
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,015
573
64
5
0
260,284
4
W
Arachne
8,502
607
73
5
0
331,932
0
L
Ra
5,740
410
42
3
0
135,979
4
W
Charybdis
7,813
558
101
7
0
275,295
1
L
Artemis
7,152
511
83
6
0
228,286
0
L
Geb
6,910
494
47
3
0
282,479
0
W
Morgan Le Fay
8,324
595
110
8
0
276,110
0
W
Cu Chulainn
9,519
680
116
8
0
246,057
6
L
Medusa
6,756
483
85
6
0
275,202
2
L
Sylvanus
7,874
562
129
9
0
287,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role