Player Matchup

Medusa
Medusa
Bronze II
Imy7676
Medusa
Bronze II
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 57L
572 MMR
Solo
Awilix
Awilix
Bronze II
Schlink8543
Awilix
Bronze II
Level 101
God Stats
1W - 5L
1,654 SR
Queue Stats
28W - 56L
936 MMR
Party 1
Bacchus
Bacchus
Bronze II
dirtyme
Bacchus
Bronze II
Level 48
God Stats
1W - 1L
1,537 SR
Queue Stats
28W - 56L
887 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,564 SR
798 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 77
1,450 SR
914 MMR
Nu Wa
Nu Wa
Silver III
NathansTheName
Nu Wa
Silver III
Level 99
God Stats
15W - 18L
1,449 SR
Queue Stats
170W - 218L
872 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver III
Sinful_radiance
Ah Muzen Cab
Silver III
Level 84
God Stats
18W - 29L
1,459 SR
Queue Stats
149W - 169L
1,023 MMR
Solo
Chaac
Chaac
Silver IV
giggdy_giggdy123
Chaac
Silver IV
Level 47
God Stats
16W - 19L
1,443 SR
Queue Stats
48W - 70L
848 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Imy7676
Medusa
15
4 / 9 / 5
10,191
784
6,067
13,887
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
17
4 / 2 / 4
10,088
776
8,151
14,674
4,733
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
dirtyme
Bacchus
15
0 / 6 / 8
9,111
701
7,403
21,174
24,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Xing TianCthulhuVulcanNe ZhaZhong Kui

VS

Bans
MulanLokiBaron SamediKuzenboDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
11,689
899
16,953
7,296
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Sinful_radiance
Ah Muzen Cab
18
5 / 3 / 9
11,757
904
11,790
11,454
4,070
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

18
7 / 3 / 9
12,455
958
12,859
14,379
11,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
8
Kills
16
17
Deaths
9
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
Imy7676
Medusa
4
9
5
0.72
W
4
3
10
3
L
Awilix
4
2
4
3
W
Ah Muzen Cab
Sinful_radiance
Ah Muzen Cab
5
3
9
3.17
L
Bacchus
dirtyme
Bacchus
0
6
8
0.67
W
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,621
Damage
41,602
49,735
Taken
33,129
33,993
Mitigated
18,172
8,216
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Imy7676
Medusa
6,067
1,445
461
587
13,887
4,998
102
3,458
9,977
0
28,846
W
16,953
5,782
0
126
7,296
2,374
1,090
1,876
5,420
39,014
527
L
Awilix
8,151
1,764
0
3,677
14,674
4,733
0
6,395
7,668
420
41,456
W
Ah Muzen Cab
Sinful_radiance
Ah Muzen Cab
11,790
4,825
0
1,203
11,454
4,070
1,937
3,236
8,218
0
45,902
L
Bacchus
dirtyme
Bacchus
7,403
367
0
3,491
21,174
24,262
0
5,731
14,274
22,415
0
W
12,859
1,906
250
4,772
14,379
11,728
510
2,658
11,223
0
34,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,390
Gold Earned
35,901
119
Minions Killed
163
0
Camps Cleared
0
681,800
Distance Traveled
759,383
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,191
784
49
4
0
183,461
3
W
Nu Wa
11,689
899
63
5
0
229,863
0
L
Awilix
10,088
776
59
5
0
252,045
0
W
Ah Muzen Cab
11,757
904
58
4
0
266,074
1
L
Bacchus
9,111
701
11
1
0
246,294
0
W
Chaac
12,455
958
42
3
0
263,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role