Player Matchup

Fenrir
Fenrir
FrostyBomb
Fenrir
Level 209
God Stats
6W - 2L
1,955 SR
Queue Stats
216W - 201L
1,521 Elo+
Party 3
Danzaburou
Danzaburou
Jarvoos
Danzaburou
Level 141
God Stats
3W - 3L
1,700 SR
Queue Stats
89W - 86L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
RighteousAllah
Cthulhu
Level 159
God Stats
1W - 0L
1,734 SR
Queue Stats
14W - 15L
1,485 Elo+
Party 2
Odin
Odin
Thebuttcrust
Odin
Level 173
God Stats
17W - 7L
1,759 SR
Queue Stats
193W - 163L
1,558 Elo+
Party 3
Freya
Freya
monsteradd
Freya
Level 155
God Stats
4W - 10L
1,430 SR
Queue Stats
223W - 197L
1,506 Elo+
Party 3
Team Averages
Level 167
1,715 SR
1,519 Elo+

VS

Team Averages
Level 152
1,631 SR
1,561 Elo+
Chang'e
Chang'e
 
Chang'e
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Jenuiné
Atlas
Level 184
God Stats
12W - 12L
1,932 SR
Queue Stats
264W - 208L
1,582 Elo+
Party 1
Mercury
Mercury
Koopa
Mercury
Level 161
God Stats
2W - 2L
1,754 SR
Queue Stats
174W - 105L
1,703 Elo+
Party 1
Nike
Nike
MrBuddyGuy
Nike
Level 109
God Stats
1W - 5L
1,471 SR
Queue Stats
177W - 178L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FrostyBomb
Fenrir
13
5 / 2 / 3
7,084
644
6,314
11,042
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Jarvoos
Danzaburou
12
5 / 3 / 2
6,968
633
5,854
7,868
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
0 / 0 / 8
6,298
573
4,514
11,272
5,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 4 / 0
7,805
710
9,507
10,604
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
12
2 / 1 / 2
6,776
616
4,577
6,304
3,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 4 / 2
6,125
557
8,686
8,997
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
 
Artemis
10
0 / 3 / 1
5,190
472
5,202
6,873
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Jenuiné
Atlas
10
2 / 3 / 0
6,138
558
6,116
8,872
3,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
Koopa
Mercury
14
5 / 1 / 4
7,418
674
6,094
7,907
3,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 6 / 4
6,336
576
6,358
11,955
6,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
17
Kills
10
10
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
2
0.75
L
Artemis
 
Artemis
0
3
1
0.17
W
Fenrir
FrostyBomb
Fenrir
5
2
3
3.25
W
Danzaburou
Jarvoos
Danzaburou
5
3
2
2
L
Atlas
Jenuiné
Atlas
2
3
0
0.67
L
Mercury
Koopa
Mercury
5
1
4
7
L
1
6
4
0.5
W
0
0
8
4
W
5
4
0
1.25
W
Freya
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,766
Damage
32,456
47,090
Taken
44,604
17,504
Mitigated
17,991
15,920
Healing
10,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,686
84
415
2,387
8,997
2,607
0
1,655
7,342
40,996
1,216
L
Artemis
 
Artemis
5,202
2,309
0
2,467
6,873
1,954
0
4,060
2,813
0
33,960
W
Fenrir
FrostyBomb
Fenrir
6,314
1,262
0
3,942
11,042
3,678
0
2,890
7,972
0
43,710
W
Danzaburou
Jarvoos
Danzaburou
5,854
2,033
0
985
7,868
1,934
0
4,033
3,534
0
42,070
L
Atlas
Jenuiné
Atlas
6,116
1,883
0
1,467
8,872
3,817
0
3,064
5,808
21,721
566
L
Mercury
Koopa
Mercury
6,094
3,139
0
960
7,907
3,329
0
72
7,835
0
60,665
L
6,358
1,470
0
2,795
11,955
6,284
0
0
11,955
0
38,544
W
4,514
676
2,036
4,095
11,272
5,688
0
5,542
5,389
21,843
0
W
9,507
2,617
0
2,100
10,604
2,925
443
515
9,562
0
50,081
W
Freya
4,577
2,035
0
2,762
6,304
3,279
0
692
5,612
43,081
3,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
31,207
326
Minions Killed
337
0
Camps Cleared
0
1,206,135
Distance Traveled
1,207,299
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,125
557
76
7
0
223,589
0
L
Artemis
5,190
472
52
5
0
198,314
0
W
Fenrir
7,084
644
72
7
0
251,346
0
W
Danzaburou
6,968
633
69
6
0
249,402
2
L
Atlas
6,138
558
31
3
0
248,346
0
L
Mercury
7,418
674
102
9
0
313,687
1
L
Nike
6,336
576
76
7
0
223,363
4
W
Cthulhu
6,298
573
21
2
0
246,690
2
W
Odin
7,805
710
81
7
0
246,544
0
W
Freya
6,776
616
83
8
0
212,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role