Player Matchup

Nu Wa
Nu Wa
MARIO PAEZ16
Nu Wa
Level 104
God Stats
8W - 4L
1,465 SR
Queue Stats
34W - 29L
1,471 Elo+
Party 3
Artio
Artio
adamdlc
Artio
Level 164
God Stats
1W - 1L
1,266 SR
Queue Stats
730W - 739L
1,432 Elo+
Party 3
Jormungandr
Jormungandr
alfacemi
Jormungandr
Level 139
God Stats
13W - 16L
1,458 SR
Queue Stats
158W - 185L
1,571 Elo+
Party 1
Hou Yi
Hou Yi
chino_figura10
Hou Yi
Level 150
God Stats
27W - 25L
1,548 SR
Queue Stats
209W - 244L
1,514 Elo+
Party 1
Thor
Thor
jaizonred1321
Thor
Level 126
God Stats
3W - 4L
1,388 SR
Queue Stats
98W - 130L
1,446 Elo+
Party 1
Team Averages
Level 137
1,425 SR
1,487 Elo+

VS

Team Averages
Level 95
1,405 SR
1,461 Elo+
Bacchus
Bacchus
Darrellg700000
Bacchus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,384 Elo+
Party 2
Amaterasu
Amaterasu
GingerBread3Man1
Amaterasu
Level 105
God Stats
0W - 8L
1,073 SR
Queue Stats
100W - 103L
1,461 Elo+
Party 2
Agni
Agni
Muffin_Man_318
Agni
Level 142
God Stats
1W - 8L
1,500 SR
Queue Stats
150W - 144L
1,508 Elo+
Party 2
Anhur
Anhur
SleepyJoeYo
Anhur
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 31L
1,431 Elo+
Party 2
Awilix
Awilix
isramacam
Awilix
Level 148
God Stats
4W - 7L
1,452 SR
Queue Stats
222W - 212L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
7,913
528
8,328
7,471
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
adamdlc
Artio
14
0 / 2 / 2
7,806
520
2,385
13,228
7,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
alfacemi
Jormungandr
16
4 / 0 / 3
9,874
658
12,208
7,863
5,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 1 / 0
9,047
603
6,120
7,111
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 1 / 0
8,782
585
5,285
8,496
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,260
484
1,825
10,622
10,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
13
0 / 3 / 0
7,045
470
3,159
14,889
9,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 4 / 0
8,479
565
7,948
9,109
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 3 / 1
7,365
491
5,050
8,605
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
isramacam
Awilix
12
1 / 3 / 2
6,959
464
5,132
11,977
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
15
Kills
7
7
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Amaterasu
0
3
0
0
W
1
3
5
1.17
L
4
4
0
1
L
2
3
1
0.83
W
Artio
adamdlc
Artio
0
2
2
0.5
W
Jormungandr
alfacemi
Jormungandr
4
0
3
5.5
W
3
1
0
3
L
Awilix
isramacam
Awilix
1
3
2
0.67
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,326
Damage
23,114
44,169
Taken
55,202
20,134
Mitigated
29,004
13,484
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,825
414
0
1,555
10,622
10,142
105
1,421
9,201
23,335
1,632
L
Amaterasu
3,159
1,074
0
7,261
14,889
9,093
0
8,309
5,662
0
40,464
W
8,328
1,656
0
722
7,471
2,080
382
3,683
3,596
45,745
1,446
L
7,948
251
0
391
9,109
2,739
0
5,372
3,597
66,344
706
L
5,050
3,389
0
2,132
8,605
2,669
0
2,979
5,626
0
42,222
W
Artio
adamdlc
Artio
2,385
559
1,427
3,448
13,228
7,233
0
1,386
11,785
43,997
2,173
W
Jormungandr
alfacemi
Jormungandr
12,208
1,785
0
2,952
7,863
5,185
72
1,312
6,332
71,245
3,031
W
6,120
2,701
0
1,594
7,111
2,699
622
709
6,402
0
56,140
L
Awilix
isramacam
Awilix
5,132
2,063
0
900
11,977
4,361
0
3,015
8,852
0
53,265
W
5,285
757
0
3,341
8,496
2,937
0
1,723
6,620
0
49,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,422
Gold Earned
37,108
457
Minions Killed
410
0
Camps Cleared
0
1,516,775
Distance Traveled
1,517,911
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,260
484
34
2
0
290,033
0
L
Amaterasu
7,045
470
68
5
0
303,025
0
W
Nu Wa
7,913
528
71
5
0
260,010
3
L
Agni
8,479
565
131
9
0
305,541
0
L
Anhur
7,365
491
91
6
0
288,876
0
W
Artio
7,806
520
63
4
0
329,185
0
W
Jormungandr
9,874
658
121
8
0
309,065
2
W
Hou Yi
9,047
603
114
8
0
285,780
2
L
Awilix
6,959
464
86
6
0
330,436
4
W
Thor
8,782
585
88
6
0
332,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role