Player Matchup

Arachne
Arachne
 
Arachne
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Ronim6276
Sun Wukong
Level 89
God Stats
2W - 3L
1,598 SR
Queue Stats
401W - 381L
1,402 Elo+
Solo
Izanami
Izanami
Scoob6822
Izanami
Level 159
God Stats
3W - 13L
1,210 SR
Queue Stats
110W - 131L
1,425 Elo+
Solo
Anubis
Anubis
acardend
Anubis
Level 109
God Stats
103W - 98L
1,577 SR
Queue Stats
540W - 539L
1,464 Elo+
Party 1
Sylvanus
Sylvanus
thesergiorevenge
Sylvanus
Level 120
God Stats
22W - 16L
1,544 SR
Queue Stats
42W - 33L
1,504 Elo+
Solo
Team Averages
Level 116
1,486 SR
1,459 Elo+

VS

Team Averages
Level 125
1,591 SR
1,494 Elo+
Poseidon
Poseidon
Astro JD
Poseidon
Level 107
God Stats
10W - 13L
1,443 SR
Queue Stats
128W - 118L
1,495 Elo+
Solo
Anubis
Anubis
BLADE-WING1234
Anubis
Level 103
God Stats
79W - 58L
1,552 SR
Queue Stats
325W - 289L
1,504 Elo+
Solo
Chaac
Chaac
DAlekGrim
Chaac
Level 137
God Stats
10W - 3L
1,914 SR
Queue Stats
236W - 248L
1,484 Elo+
Solo
Neith
Neith
Lorgmonster
Neith
Level 157
God Stats
35W - 29L
1,582 SR
Queue Stats
440W - 416L
1,493 Elo+
Solo
Sylvanus
Sylvanus
Sicelet
Sylvanus
Level 123
God Stats
25W - 32L
1,466 SR
Queue Stats
301W - 281L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
7 / 1 / 1
8,446
603
6,157
12,390
4,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Ronim6276
Sun Wukong
11
1 / 4 / 0
6,601
472
7,327
9,973
6,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
Scoob6822
Izanami
14
0 / 1 / 1
8,185
585
7,472
9,125
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
acardend
Anubis
13
2 / 2 / 4
7,579
541
5,668
8,258
3,247
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
1 / 3 / 2
6,628
473
5,236
15,958
11,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Astro JD
Poseidon
12
0 / 5 / 1
6,930
495
5,150
7,085
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
2 / 3 / 1
6,853
490
3,983
8,012
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
DAlekGrim
Chaac
15
6 / 1 / 1
9,340
667
10,038
13,662
9,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 0 / 1
7,623
545
8,390
9,624
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
Sicelet
Sylvanus
13
0 / 2 / 4
6,564
469
7,108
9,077
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
11
Kills
11
11
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
1
1
7.5
W
Poseidon
Astro JD
Poseidon
0
5
1
0.1
W
2
3
1
0.83
W
Chaac
DAlekGrim
Chaac
6
1
1
6.5
W
3
0
1
3.5
L
Sun Wukong
Ronim6276
Sun Wukong
1
4
0
0.25
L
Izanami
Scoob6822
Izanami
0
1
1
0.5
W
Sylvanus
Sicelet
Sylvanus
0
2
4
1
L
Anubis
acardend
Anubis
2
2
4
2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,860
Damage
34,669
55,704
Taken
47,460
29,559
Mitigated
20,754
21,271
Healing
13,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,157
5,131
0
5,311
12,390
4,739
0
4,111
8,279
0
62,872
W
Poseidon
Astro JD
Poseidon
5,150
665
0
1,228
7,085
1,847
365
2,823
4,262
41,896
1,087
W
3,983
0
0
3,498
8,012
2,984
0
1,247
6,765
55,635
218
W
Chaac
DAlekGrim
Chaac
10,038
2,054
0
2,287
13,662
9,500
66
1,054
11,795
496
68,088
W
8,390
2,705
0
3,033
9,624
2,902
21
2,004
7,620
0
55,722
L
Sun Wukong
Ronim6276
Sun Wukong
7,327
1,234
0
2,705
9,973
6,763
0
879
9,094
0
37,644
L
Izanami
Scoob6822
Izanami
7,472
4,724
0
2,493
9,125
3,134
0
1,221
7,904
0
77,304
W
Sylvanus
Sicelet
Sylvanus
7,108
2,953
381
2,729
9,077
3,521
0
3,776
5,261
33,280
8,807
L
Anubis
acardend
Anubis
5,668
837
0
4,116
8,258
3,247
558
3,140
5,118
61,835
0
L
5,236
723
2,260
4,386
15,958
11,676
0
6,471
9,487
14,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,439
Gold Earned
37,310
431
Minions Killed
465
0
Camps Cleared
0
1,287,063
Distance Traveled
1,342,801
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,446
603
88
6
0
306,171
4
W
Poseidon
6,930
495
84
6
0
245,010
0
W
Anubis
6,853
490
89
6
0
298,728
0
W
Chaac
9,340
667
124
9
0
265,721
0
W
Neith
7,623
545
98
7
0
275,439
0
L
Sun Wukong
6,601
472
61
4
0
242,714
0
L
Izanami
8,185
585
154
11
0
232,696
1
W
Sylvanus
6,564
469
70
5
0
257,903
1
L
Anubis
7,579
541
111
8
0
254,979
4
L
Sylvanus
6,628
473
17
1
0
250,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role