Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Jeffinh0 SK8
Vamana
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,549 Elo+
Solo
Nu Wa
Nu Wa
Sparklypanda00
Nu Wa
Level 84
God Stats
8W - 6L
1,604 SR
Queue Stats
308W - 326L
1,520 Elo+
Solo
Kali
Kali
striiiker28
Kali
Level 127
God Stats
0W - 2L
1,284 SR
Queue Stats
99W - 100L
1,524 Elo+
Solo
Tyr
Tyr
zFunWiz
Tyr
Level 168
God Stats
0W - 1L
1,244 SR
Queue Stats
20W - 14L
1,608 Elo+
Solo
Team Averages
Level 131
1,426 SR
1,540 Elo+

VS

Team Averages
Level 132
1,599 SR
1,476 Elo+
Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CallMeOwen
Loki
Level 123
God Stats
4W - 0L
2,021 SR
Queue Stats
347W - 365L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
Death by Oni
Sun Wukong
Level 127
God Stats
1W - 0L
1,611 SR
Queue Stats
16W - 20L
1,470 Elo+
Solo
Vulcan
Vulcan
NCSTR33TFIGHT3R
Vulcan
Level 144
God Stats
2W - 1L
1,505 SR
Queue Stats
44W - 52L
1,421 Elo+
Solo
Chronos
Chronos
izzylaw12
Chronos
Level 159
God Stats
2W - 2L
1,358 SR
Queue Stats
384W - 391L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 5
7,581
948
10,559
13,339
10,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vamana
12
1 / 3 / 8
6,610
826
3,719
11,061
8,898
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
2 / 1 / 7
7,361
920
6,525
3,590
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 4 / 4
6,553
819
3,000
7,765
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
9
1 / 3 / 2
5,964
746
3,120
5,064
3,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 0 / 8
8,222
1,028
7,772
5,786
2,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 2 / 6
8,176
1,022
6,732
5,578
3,514
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Death by Oni
Sun Wukong
13
2 / 3 / 9
7,647
956
8,016
10,837
13,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 5 / 7
7,840
980
10,377
6,161
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
izzylaw12
Chronos
12
2 / 1 / 7
7,775
972
2,970
5,415
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
11
Kills
13
13
Deaths
11
26
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
5
3.75
W
Medusa
 
Medusa
3
0
8
7
W
3
2
6
3
W
Sun Wukong
Death by Oni
Sun Wukong
2
3
9
2.17
L
Vamana
1
3
8
1.67
W
3
5
7
1.3
L
2
1
7
5.5
W
Chronos
izzylaw12
Chronos
2
1
7
5.5
L
2
4
4
1
L
Tyr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,923
Damage
35,867
40,819
Taken
33,777
27,412
Mitigated
24,684
11,025
Healing
8,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,559
1,835
1,405
5,704
13,339
10,128
0
4,620
8,457
0
17,355
W
Medusa
 
Medusa
7,772
3,530
873
974
5,786
2,485
1,075
1,008
4,714
0
24,432
W
6,732
738
366
219
5,578
3,514
48
1,068
4,379
0
19,183
W
Sun Wukong
Death by Oni
Sun Wukong
8,016
1,444
231
3,274
10,837
13,705
143
1,662
8,810
0
11,374
L
Vamana
3,719
1,138
0
1,141
11,061
8,898
0
4,276
6,496
0
9,917
W
10,377
170
297
228
6,161
2,565
673
816
5,044
21,398
0
L
6,525
1,651
272
673
3,590
1,222
0
1,159
2,389
20,587
0
W
Chronos
izzylaw12
Chronos
2,970
824
162
1,553
5,415
2,415
1,553
911
4,305
9,206
0
L
3,000
717
379
1,131
7,765
3,582
0
1,930
5,678
0
6,078
L
Tyr
3,120
267
0
320
5,064
3,582
0
1,362
3,591
0
6,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,069
Gold Earned
39,660
82
Minions Killed
118
0
Camps Cleared
0
723,464
Distance Traveled
818,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,581
948
17
2
0
181,975
0
W
Medusa
8,222
1,028
27
3
0
163,025
0
W
Loki
8,176
1,022
24
3
0
155,184
0
W
Sun Wukong
7,647
956
14
2
0
165,221
0
L
Vamana
6,610
826
12
2
0
155,074
0
W
Vulcan
7,840
980
34
4
0
165,769
0
L
Nu Wa
7,361
920
32
4
0
165,345
0
W
Chronos
7,775
972
19
2
0
169,662
0
L
Kali
6,553
819
14
2
0
147,620
0
L
Tyr
5,964
746
7
1
0
73,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role