Player Matchup

Cliodhna
Cliodhna
Platinum V
 
Cliodhna
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Platinum III
AlexBreakdown
Ullr
Platinum III
Level 129
God Stats
26W - 21L
1,633 SR
Queue Stats
106W - 106L
1,835 MMR
Party 2
Persephone
Persephone
Platinum IV
Misshides
Persephone
Platinum IV
Level 69
God Stats
5W - 6L
1,545 SR
Queue Stats
141W - 124L
1,793 MMR
Party 1
Bellona
Bellona
Gold I
Thedkrogue
Bellona
Gold I
Level 129
God Stats
13W - 13L
1,619 SR
Queue Stats
298W - 295L
1,637 MMR
Party 1
Ares
Ares
Platinum III
aIekoss
Ares
Platinum III
Level 191
God Stats
25W - 31L
1,495 SR
Queue Stats
386W - 380L
1,760 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,558 SR
1,705 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,637 SR
1,752 MMR
Janus
Janus
Gold III
Ales19
Janus
Gold III
Level 154
God Stats
12W - 9L
1,483 SR
Queue Stats
50W - 36L
1,829 MMR
Solo
Sylvanus
Sylvanus
Platinum V
KarmaaaaaaA
Sylvanus
Platinum V
Level 158
God Stats
13W - 2L
1,919 SR
Queue Stats
97W - 88L
1,686 MMR
Solo
Chernobog
Chernobog
Platinum V
Pogłos
Chernobog
Platinum V
Level 128
God Stats
22W - 25L
1,503 SR
Queue Stats
367W - 371L
1,716 MMR
Solo
Hun Batz
Hun Batz
Platinum V
SyKoEnforcerr
Hun Batz
Platinum V
Level 161
God Stats
5W - 3L
1,596 SR
Queue Stats
94W - 76L
1,732 MMR
Solo
Osiris
Osiris
Diamond V
jeelbrooks
Osiris
Diamond V
Level 88
God Stats
1W - 2L
1,684 SR
Queue Stats
101W - 71L
1,797 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
0 / 7 / 2
6,446
460
2,038
12,312
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 0 / 0
7,729
552
6,455
6,858
2,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
Misshides
Persephone
12
0 / 2 / 0
7,055
504
6,048
5,334
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Thedkrogue
Bellona
12
1 / 4 / 0
6,902
493
7,051
15,938
13,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
aIekoss
Ares
9
0 / 5 / 0
5,980
427
4,703
12,035
9,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SusanoCu ChulainnVamanaNe Zha

VS

Bans
Ao KuangAnhurPoseidonThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ales19
Janus
16
7 / 0 / 3
9,640
689
10,011
5,725
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
KarmaaaaaaA
Sylvanus
13
1 / 0 / 5
8,141
582
4,382
9,199
6,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chernobog
Pogłos
Chernobog
15
1 / 1 / 4
8,693
621
5,941
10,056
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
SyKoEnforcerr
Hun Batz
15
5 / 0 / 2
8,410
601
6,379
9,244
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
jeelbrooks
Osiris
14
4 / 1 / 2
8,869
634
11,366
15,335
11,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
18
18
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
7
2
0.14
W
Janus
Ales19
Janus
7
0
3
8.5
L
1
0
0
1
W
Sylvanus
KarmaaaaaaA
Sylvanus
1
0
5
3.5
L
Persephone
Misshides
Persephone
0
2
0
0
W
Chernobog
Pogłos
Chernobog
1
1
4
3
W
Hun Batz
SyKoEnforcerr
Hun Batz
5
0
2
6
L
Bellona
Thedkrogue
Bellona
1
4
0
0.25
L
Ares
aIekoss
Ares
0
5
0
0
W
Osiris
jeelbrooks
Osiris
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,295
Damage
38,079
52,477
Taken
49,559
29,839
Mitigated
27,475
12,224
Healing
21,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,038
112
0
3,198
12,312
3,061
0
2,982
9,098
0
40,857
W
Janus
Ales19
Janus
10,011
671
0
757
5,725
1,880
1,031
2,337
3,388
78,028
0
L
6,455
2,883
0
1,265
6,858
2,319
0
988
5,830
0
76,748
W
Sylvanus
KarmaaaaaaA
Sylvanus
4,382
1,170
4,849
5,436
9,199
6,463
93
3,595
5,604
23,605
0
L
Persephone
Misshides
Persephone
6,048
0
0
1,294
5,334
1,144
0
1,873
3,302
54,520
600
W
Chernobog
Pogłos
Chernobog
5,941
3,393
0
3,276
10,056
4,359
334
765
9,291
0
81,667
W
Hun Batz
SyKoEnforcerr
Hun Batz
6,379
1,918
0
1,445
9,244
3,526
0
2,161
7,083
0
71,911
L
Bellona
Thedkrogue
Bellona
7,051
2,954
0
4,884
15,938
13,552
9
1,731
14,181
0
42,676
L
Ares
aIekoss
Ares
4,703
649
0
1,583
12,035
9,763
0
6,047
5,672
15,539
524
W
Osiris
jeelbrooks
Osiris
11,366
5,567
0
6,225
15,335
11,247
0
2,042
13,293
0
63,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,112
Gold Earned
43,753
441
Minions Killed
527
0
Camps Cleared
0
1,438,228
Distance Traveled
1,580,538
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,446
460
79
6
0
297,894
0
W
Janus
9,640
689
159
11
0
351,360
2
L
Ullr
7,729
552
144
10
0
292,553
3
W
Sylvanus
8,141
582
41
3
0
282,550
5
L
Persephone
7,055
504
118
8
0
299,051
3
W
Chernobog
8,693
621
136
10
0
282,195
0
W
Hun Batz
8,410
601
98
7
0
364,774
5
L
Bellona
6,902
493
73
5
0
268,755
0
L
Ares
5,980
427
27
2
0
279,975
6
W
Osiris
8,869
634
93
7
0
299,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role