Player Matchup

Ymir
Ymir
Masters
WrathKing II
Ymir
Masters
Level 154
God Stats
34W - 5L
1,994 SR
Queue Stats
633W - 316L
2,522 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 154
1,994 SR
2,522 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 61
1,500 SR
730 MMR
Merlin
Merlin
Bronze V
SHADY2CRAZY777
Merlin
Bronze V
Level 61
God Stats
2W - 7L
1,500 SR
Queue Stats
2W - 57L
730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 0
12,097
1,210
7,821
9,773
5,624
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bans
UllrAnubisSkadiKumbhakarnaAnhur

VS

Bans
FreyaHou YiZhong KuiBakasuraScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
8,051
805
2,973
11,196
4,022
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,821
Damage
2,973
9,773
Taken
11,196
5,624
Mitigated
4,022
6,021
Healing
730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,973
526
0
730
11,196
4,022
140
7,770
3,426
34,147
0
W
7,821
2,107
0
6,021
9,773
5,624
1,455
3,486
6,287
75,327
2,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,097
Gold Earned
8,051
145
Minions Killed
53
8
Camps Cleared
0
191,277
Distance Traveled
153,204
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,051
805
53
5
0
153,204
3
W
Ymir
12,097
1,210
145
15
8
191,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role