Player Matchup

Fenrir
Fenrir
Darifing1
Fenrir
Level 158
God Stats
1W - 0L
1,427 SR
Queue Stats
84W - 77L
1,542 Elo+
Party 1
Ares
Ares
GooLagoon_25
Ares
Level 185
God Stats
7W - 4L
1,616 SR
Queue Stats
355W - 333L
1,503 Elo+
Solo
Izanami
Izanami
LordOOF
Izanami
Level 126
God Stats
6W - 12L
1,467 SR
Queue Stats
119W - 151L
1,483 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
Level 147
God Stats
7W - 3L
1,813 SR
Queue Stats
30W - 20L
1,578 Elo+
Party 1
Geb
Geb
al6ir
Geb
Level 161
God Stats
49W - 28L
1,666 SR
Queue Stats
299W - 288L
1,504 Elo+
Solo
Team Averages
Level 155
1,598 SR
1,522 Elo+

VS

Team Averages
Level 121
1,577 SR
1,516 Elo+
Thoth
Thoth
 
Thoth
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
AgentPeanut
Sylvanus
Level 143
God Stats
88W - 63L
1,648 SR
Queue Stats
188W - 151L
1,626 Elo+
Party 2
Hachiman
Hachiman
AresPares53
Hachiman
Level 70
God Stats
3W - 4L
1,507 SR
Queue Stats
222W - 217L
1,501 Elo+
Party 3
Sun Wukong
Sun Wukong
Bormah-Akatosh
Sun Wukong
Level 99
God Stats
0W - 2L
1,581 SR
Queue Stats
6W - 10L
1,425 Elo+
Solo
Ymir
Ymir
JohnathanHawk
Ymir
Level 128
God Stats
2W - 4L
1,649 SR
Queue Stats
147W - 162L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Darifing1
Fenrir
14
7 / 6 / 4
9,081
605
7,078
13,116
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 4 / 8
8,989
599
9,711
14,815
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
LordOOF
Izanami
17
4 / 1 / 3
9,873
658
9,531
9,109
3,619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
15
5 / 3 / 5
8,893
593
11,891
9,122
3,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
al6ir
Geb
15
4 / 1 / 3
9,349
623
9,652
9,479
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
6 / 5 / 3
8,240
549
9,578
9,210
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
AgentPeanut
Sylvanus
11
3 / 4 / 4
7,338
489
6,224
15,026
11,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
AresPares53
Hachiman
13
3 / 4 / 3
7,839
523
6,386
10,070
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Bormah-Akatosh
Sun Wukong
11
0 / 7 / 0
6,196
413
3,465
13,717
11,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 6 / 2
7,526
502
6,247
15,641
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
26
Kills
14
15
Deaths
26
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
6
5
3
1.5
L
Sylvanus
AgentPeanut
Sylvanus
3
4
4
1.25
L
Hachiman
AresPares53
Hachiman
3
4
3
1.13
L
Sun Wukong
Bormah-Akatosh
Sun Wukong
0
7
0
0
W
Fenrir
Darifing1
Fenrir
7
6
4
1.5
W
6
4
8
2.5
L
2
6
2
0.5
W
Izanami
LordOOF
Izanami
4
1
3
5.5
W
Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
5
3
5
2.5
W
Geb
al6ir
Geb
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,863
Damage
31,900
55,641
Taken
63,664
29,072
Mitigated
34,916
10,958
Healing
13,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
9,578
265
0
1,112
9,210
2,754
0
5,580
3,530
53,455
0
L
Sylvanus
AgentPeanut
Sylvanus
6,224
1,861
702
5,273
15,026
11,828
0
5,980
8,978
18,741
0
L
Hachiman
AresPares53
Hachiman
6,386
3,248
0
2,317
10,070
3,434
0
1,697
8,373
0
46,352
L
Sun Wukong
Bormah-Akatosh
Sun Wukong
3,465
650
0
972
13,717
11,008
0
8,529
4,613
0
36,328
W
Fenrir
Darifing1
Fenrir
7,078
887
0
621
13,116
4,941
0
5,227
7,889
0
56,173
W
9,711
841
0
2,322
14,815
13,538
0
5,906
8,872
19,675
3,501
L
6,247
1,513
0
3,485
15,641
5,892
0
7,561
8,061
44,036
0
W
Izanami
LordOOF
Izanami
9,531
5,496
0
3,161
9,109
3,619
77
3,159
5,910
0
99,282
W
Morgan Le Fay
VaniTyZeRoZ
Morgan Le Fay
11,891
707
295
2,356
9,122
3,093
0
6,599
2,481
58,277
0
W
Geb
al6ir
Geb
9,652
1,465
0
2,203
9,479
3,881
354
1,158
8,151
60,689
2,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,185
Gold Earned
37,139
501
Minions Killed
319
0
Camps Cleared
0
1,554,007
Distance Traveled
1,391,843
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,240
549
93
6
0
282,021
2
L
Sylvanus
7,338
489
25
2
0
253,854
8
L
Hachiman
7,839
523
77
5
0
278,221
5
L
Sun Wukong
6,196
413
57
4
0
252,231
0
W
Fenrir
9,081
605
84
6
0
321,343
0
W
Ares
8,989
599
11
1
0
302,570
5
L
Ymir
7,526
502
67
4
0
325,516
2
W
Izanami
9,873
658
173
12
0
293,530
0
W
Morgan Le Fay
8,893
593
108
7
0
318,933
0
W
Geb
9,349
623
125
8
0
317,631
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role