Player Matchup

Hel
Hel
 
Hel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
AyahuascaApe
Atlas
Level 167
God Stats
7W - 3L
1,701 SR
Queue Stats
303W - 234L
1,609 Elo+
Party 2
Yu Huang
Yu Huang
Bianconer
Yu Huang
Level 156
God Stats
2W - 1L
1,653 SR
Queue Stats
128W - 118L
1,554 Elo+
Party 1
Hercules
Hercules
Dmmmnd
Hercules
Level 107
God Stats
3W - 0L
1,832 SR
Queue Stats
43W - 23L
1,644 Elo+
Party 2
Mulan
Mulan
xSaintPandax
Mulan
Level 122
God Stats
3W - 2L
1,702 SR
Queue Stats
225W - 204L
1,557 Elo+
Party 1
Team Averages
Level 134
1,678 SR
1,573 Elo+

VS

Team Averages
Level 136
1,597 SR
1,554 Elo+
Poseidon
Poseidon
CapTommy43
Poseidon
Level 174
God Stats
5W - 5L
1,595 SR
Queue Stats
478W - 467L
1,533 Elo+
Solo
Persephone
Persephone
DreadKnight57
Persephone
Level 142
God Stats
0W - 1L
1,722 SR
Queue Stats
11W - 8L
1,621 Elo+
Solo
Chiron
Chiron
SwiftyCams
Chiron
Level 157
God Stats
1W - 2L
1,705 SR
Queue Stats
57W - 48L
1,528 Elo+
Solo
Yemoja
Yemoja
VintaO0O
Yemoja
Level 160
God Stats
5W - 19L
1,275 SR
Queue Stats
777W - 812L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
aaaaaaaaahhhhhh
Zhong Kui
Level 46
God Stats
1W - 1L
1,689 SR
Queue Stats
92W - 84L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
5 / 1 / 19
9,407
941
8,234
13,124
6,180
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
7 / 1 / 16
9,636
964
18,703
13,746
12,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yu Huang
Bianconer
Yu Huang
14
4 / 2 / 15
8,697
870
11,555
7,964
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
Dmmmnd
Hercules
15
3 / 2 / 20
9,467
947
9,708
15,630
16,522
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 2 / 17
9,458
946
12,027
14,946
14,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CapTommy43
Poseidon
13
0 / 6 / 2
7,000
700
8,340
11,286
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
DreadKnight57
Persephone
12
0 / 5 / 3
7,465
747
10,153
11,769
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
SwiftyCams
Chiron
15
3 / 4 / 4
8,621
862
12,812
11,436
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
VintaO0O
Yemoja
14
1 / 4 / 4
7,477
748
4,733
15,137
16,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
aaaaaaaaahhhhhh
Zhong Kui
14
4 / 7 / 1
8,450
845
10,355
13,726
12,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
22
26
Kills
8
8
Deaths
26
87
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
1
19
14.5
W
7
1
16
15
W
Yu Huang
Bianconer
Yu Huang
4
2
15
5.75
L
Poseidon
CapTommy43
Poseidon
0
6
2
0.17
W
Hercules
Dmmmnd
Hercules
3
2
20
6.5
L
Persephone
DreadKnight57
Persephone
0
5
3
0.3
L
Chiron
SwiftyCams
Chiron
3
4
4
1.25
L
Yemoja
VintaO0O
Yemoja
1
4
4
0.75
L
Zhong Kui
aaaaaaaaahhhhhh
Zhong Kui
4
7
1
0.64
W
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,227
Damage
46,393
65,410
Taken
63,354
52,631
Mitigated
43,066
38,522
Healing
24,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,234
299
14,668
10,092
13,124
6,180
1,128
7,899
5,185
22,728
615
W
18,703
4,436
1,721
2,451
13,746
12,074
156
7,189
6,521
23,613
1,085
W
Yu Huang
Bianconer
Yu Huang
11,555
496
73
737
7,964
3,163
881
4,237
3,727
17,728
0
L
Poseidon
CapTommy43
Poseidon
8,340
756
212
1,833
11,286
4,540
0
7,487
3,317
20,817
0
W
Hercules
Dmmmnd
Hercules
9,708
2,083
195
5,609
15,630
16,522
612
7,069
8,483
604
15,058
L
Persephone
DreadKnight57
Persephone
10,153
359
1,461
1,447
11,769
4,591
204
6,421
4,579
17,555
1,035
L
Chiron
SwiftyCams
Chiron
12,812
3,837
1,159
1,907
11,436
4,902
240
5,359
5,739
0
27,043
L
Yemoja
VintaO0O
Yemoja
4,733
1,189
8,808
4,468
15,137
16,657
0
8,044
6,232
7,217
0
L
Zhong Kui
aaaaaaaaahhhhhh
Zhong Kui
10,355
854
172
2,737
13,726
12,376
74
7,186
5,826
18,746
0
W
12,027
1,157
561
2,415
14,946
14,692
331
6,340
8,573
0
23,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,665
Gold Earned
39,013
106
Minions Killed
103
0
Camps Cleared
0
1,122,761
Distance Traveled
924,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,407
941
39
4
0
235,346
0
W
Atlas
9,636
964
10
1
0
235,662
0
W
Yu Huang
8,697
870
11
1
0
202,769
0
L
Poseidon
7,000
700
29
3
0
185,178
0
W
Hercules
9,467
947
14
1
0
220,478
0
L
Persephone
7,465
747
26
3
0
179,782
0
L
Chiron
8,621
862
29
3
0
196,843
0
L
Yemoja
7,477
748
7
1
0
171,022
0
L
Zhong Kui
8,450
845
12
1
0
191,912
0
W
Mulan
9,458
946
32
3
0
228,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role