Player Matchup

Yemoja
Yemoja
CausticRoux
Yemoja
Level 149
God Stats
1W - 5L
1,108 SR
Queue Stats
407W - 425L
1,465 Elo+
Solo
Da Ji
Da Ji
DERSistheWORD
Da Ji
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
511W - 479L
1,451 Elo+
Solo
Atlas
Atlas
DahveedoMcCheeto
Atlas
Level 156
God Stats
0W - 2L
1,236 SR
Queue Stats
39W - 44L
1,485 Elo+
Solo
Erlang Shen
Erlang Shen
Misterchief6862
Erlang Shen
Level 89
God Stats
0W - 1L
1,128 SR
Queue Stats
73W - 58L
1,506 Elo+
Solo
Kumbhakarna
Kumbhakarna
TenderMuffin
Kumbhakarna
Level 145
God Stats
6W - 4L
1,675 SR
Queue Stats
325W - 347L
1,498 Elo+
Solo
Team Averages
Level 135
1,329 SR
1,481 Elo+

VS

Team Averages
Level 148
1,561 SR
1,457 Elo+
Discordia
Discordia
 
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
XAquiveredX
Bacchus
Level 156
God Stats
2W - 1L
1,569 SR
Queue Stats
225W - 229L
1,455 Elo+
Party 1
Ravana
Ravana
blazedyconfused
Ravana
Level 203
God Stats
4W - 5L
1,440 SR
Queue Stats
572W - 568L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
cheche19
Zhong Kui
Level 145
God Stats
1W - 2L
1,553 SR
Queue Stats
138W - 143L
1,484 Elo+
Solo
Aphrodite
Aphrodite
eQ-Mikomii
Aphrodite
Level 129
God Stats
4W - 1L
1,745 SR
Queue Stats
60W - 68L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 2 / 6
7,934
721
4,755
10,994
12,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
3 / 7 / 4
7,638
694
6,089
10,313
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
2 / 6 / 4
8,342
758
12,553
19,424
21,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Erlang Shen
Misterchief6862
Erlang Shen
13
1 / 6 / 6
7,475
680
8,255
13,219
9,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
TenderMuffin
Kumbhakarna
10
1 / 4 / 2
6,945
631
2,601
7,636
7,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
11 / 2 / 13
10,778
980
17,210
5,181
2,424
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
XAquiveredX
Bacchus
16
2 / 3 / 21
9,908
901
6,314
14,104
15,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 15
9,738
885
13,977
11,733
9,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
cheche19
Zhong Kui
15
6 / 4 / 11
9,614
874
12,652
10,899
8,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
eQ-Mikomii
Aphrodite
15
1 / 1 / 15
8,651
786
3,789
10,157
9,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
100
8
Kills
25
25
Deaths
12
22
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
11
2
13
8.75
L
Yemoja
1
2
6
2
L
3
7
4
0.71
L
2
6
4
0.67
L
Erlang Shen
Misterchief6862
Erlang Shen
1
6
6
0.67
L
Kumbhakarna
TenderMuffin
Kumbhakarna
1
4
2
0.5
W
Bacchus
XAquiveredX
Bacchus
2
3
21
4.17
W
5
2
15
6.25
W
Zhong Kui
cheche19
Zhong Kui
6
4
11
2.88
W
Aphrodite
eQ-Mikomii
Aphrodite
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,253
Damage
53,942
61,586
Taken
52,074
55,907
Mitigated
44,373
18,475
Healing
21,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
17,210
600
0
88
5,181
2,424
2,558
2,166
2,978
34,329
0
L
Yemoja
4,755
1,872
6,392
3,464
10,994
12,113
0
8,419
2,575
13,994
0
L
6,089
1,066
952
387
10,313
5,418
0
7,051
3,262
0
9,854
L
12,553
5,363
687
2,625
19,424
21,659
0
11,910
7,514
21,904
1,120
L
Erlang Shen
Misterchief6862
Erlang Shen
8,255
3,704
975
2,231
13,219
9,633
0
9,052
4,167
0
14,125
L
Kumbhakarna
TenderMuffin
Kumbhakarna
2,601
88
434
328
7,636
7,084
0
5,571
2,065
7,035
0
W
Bacchus
XAquiveredX
Bacchus
6,314
542
2,418
3,272
14,104
15,221
759
4,221
9,756
9,810
445
W
13,977
3,293
957
2,239
11,733
9,093
507
5,508
6,126
3,729
28,506
W
Zhong Kui
cheche19
Zhong Kui
12,652
861
2,412
3,560
10,899
8,129
1,025
4,006
6,711
23,167
0
W
Aphrodite
eQ-Mikomii
Aphrodite
3,789
383
2,512
3,749
10,157
9,506
1,909
3,691
6,224
7,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,334
Gold Earned
48,689
64
Minions Killed
130
0
Camps Cleared
0
794,061
Distance Traveled
964,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,778
980
39
4
0
222,566
0
L
Yemoja
7,934
721
14
1
0
183,539
0
L
Da Ji
7,638
694
14
1
0
132,209
0
L
Atlas
8,342
758
17
2
0
176,864
0
L
Erlang Shen
7,475
680
13
1
0
195,807
0
L
Kumbhakarna
6,945
631
6
1
0
105,642
0
W
Bacchus
9,908
901
7
1
0
202,427
0
W
Ravana
9,738
885
39
4
0
185,844
0
W
Zhong Kui
9,614
874
34
3
0
184,014
0
W
Aphrodite
8,651
786
11
1
0
169,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role