Player Matchup

Morgan Le Fay
Morgan Le Fay
Keyskii103
Morgan Le Fay
Level 129
God Stats
22W - 22L
1,498 SR
Queue Stats
761W - 828L
1,485 Elo+
Party 1
Thanatos
Thanatos
OG Panda2002
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,270 Elo+
Party 1
Ganesha
Ganesha
davdisaac77
Ganesha
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,521 Elo+
Solo
Team Averages
Level 77
1,499 SR
1,425 Elo+

VS

Team Averages
Level 93
1,667 SR
1,526 Elo+
Hun Batz
Hun Batz
SmiteRemake
Hun Batz
Level 127
God Stats
14W - 5L
1,842 SR
Queue Stats
285W - 322L
1,518 Elo+
Solo
Achilles
Achilles
TeriyakiUdon
Achilles
Level 63
God Stats
2W - 1L
1,613 SR
Queue Stats
14W - 12L
1,517 Elo+
Solo
Ullr
Ullr
ayden132
Ullr
Level 89
God Stats
18W - 21L
1,546 SR
Queue Stats
127W - 142L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Keyskii103
Morgan Le Fay
17
1 / 0 / 2
10,142
724
9,235
12,218
8,142
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
OG Panda2002
Thanatos
12
2 / 5 / 1
9,126
652
3,603
13,323
9,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
davdisaac77
Ganesha
16
1 / 3 / 3
10,062
719
6,903
13,800
18,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SmiteRemake
Hun Batz
17
0 / 2 / 7
10,876
777
7,795
9,487
3,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
TeriyakiUdon
Achilles
18
3 / 0 / 5
11,368
812
11,992
11,039
8,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
18
5 / 2 / 2
11,842
846
10,885
9,756
3,610
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
8
8
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Keyskii103
Morgan Le Fay
1
0
2
2
L
Thanatos
OG Panda2002
Thanatos
2
5
1
0.5
W
Hun Batz
SmiteRemake
Hun Batz
0
2
7
1.75
W
Achilles
TeriyakiUdon
Achilles
3
0
5
5.5
W
Ullr
5
2
2
3
L
Ganesha
davdisaac77
Ganesha
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,741
Damage
30,672
39,341
Taken
30,282
36,423
Mitigated
16,142
11,262
Healing
4,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Keyskii103
Morgan Le Fay
9,235
1,069
86
5,134
12,218
8,142
0
372
11,711
32,799
0
L
Thanatos
OG Panda2002
Thanatos
3,603
0
0
3,646
13,323
9,326
0
67
13,136
0
9,409
W
Hun Batz
SmiteRemake
Hun Batz
7,795
906
0
1,430
9,487
3,967
0
4,792
4,695
0
50,493
W
Achilles
TeriyakiUdon
Achilles
11,992
2,684
0
1,607
11,039
8,565
202
5,724
5,315
573
46,404
W
Ullr
10,885
2,515
0
1,455
9,756
3,610
2,975
5,691
4,065
0
45,330
L
Ganesha
davdisaac77
Ganesha
6,903
866
302
2,094
13,800
18,955
0
212
13,244
36,486
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,330
Gold Earned
34,086
116
Minions Killed
197
0
Camps Cleared
0
613,542
Distance Traveled
819,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,142
724
75
5
0
227,000
0
L
Thanatos
9,126
652
20
1
0
166,871
0
W
Hun Batz
10,876
777
66
5
0
263,993
0
W
Achilles
11,368
812
51
4
0
297,418
0
W
Ullr
11,842
846
80
6
0
258,040
0
L
Ganesha
10,062
719
21
2
0
219,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role