Player Matchup

Cupid
Cupid
 
Cupid
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
LookItsChef
Kukulkan
Level 88
God Stats
6W - 3L
1,635 SR
Queue Stats
162W - 172L
1,438 Elo+
Solo
Sylvanus
Sylvanus
SuperTastyMango
Sylvanus
Level 166
God Stats
3W - 1L
1,428 SR
Queue Stats
175W - 202L
1,512 Elo+
Solo
Team Averages
Level 133
1,521 SR
1,483 Elo+

VS

Team Averages
Level 128
1,395 SR
1,501 Elo+
Hun Batz
Hun Batz
Mc_Greggor_
Hun Batz
Level 129
God Stats
10W - 11L
1,437 SR
Queue Stats
389W - 375L
1,564 Elo+
Solo
King Arthur
King Arthur
Menakely
King Arthur
Level 153
God Stats
17W - 21L
1,431 SR
Queue Stats
197W - 218L
1,435 Elo+
Party 1
Hades
Hades
Soucril
Hades
Level 101
God Stats
2W - 4L
1,318 SR
Queue Stats
25W - 19L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
3 / 2 / 7
9,857
896
7,182
6,848
2,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
LookItsChef
Kukulkan
17
7 / 1 / 7
11,033
1,003
13,181
9,849
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
17
4 / 1 / 8
10,254
932
7,633
12,406
11,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mc_Greggor_
Hun Batz
11
0 / 5 / 1
7,462
678
3,852
8,444
4,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Menakely
King Arthur
15
1 / 5 / 1
9,031
821
7,636
14,936
12,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hades
Soucril
Hades
15
3 / 5 / 0
9,544
868
9,050
11,846
6,069
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
4
4
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
2
7
3.25
W
Kukulkan
LookItsChef
Kukulkan
7
1
7
10.5
L
Hun Batz
Mc_Greggor_
Hun Batz
0
5
1
0.1
L
King Arthur
Menakely
King Arthur
1
5
1
0.3
L
Hades
Soucril
Hades
3
5
0
0.6
W
Sylvanus
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,996
Damage
20,538
29,103
Taken
35,226
18,815
Mitigated
23,003
13,597
Healing
5,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,182
4,792
1,702
2,069
6,848
2,978
1,906
2,320
4,428
0
27,026
W
Kukulkan
LookItsChef
Kukulkan
13,181
2,025
0
2,110
9,849
4,460
1,178
3,165
6,498
53,871
687
L
Hun Batz
Mc_Greggor_
Hun Batz
3,852
295
0
1,388
8,444
4,106
0
4,060
4,008
0
15,391
L
King Arthur
Menakely
King Arthur
7,636
485
0
1,007
14,936
12,828
0
6,688
7,632
1
29,096
L
Hades
Soucril
Hades
9,050
496
123
2,591
11,846
6,069
0
7,944
3,203
27,988
0
W
Sylvanus
7,633
1,463
3,593
4,123
12,406
11,377
585
3,595
8,620
18,352
1,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,144
Gold Earned
26,037
159
Minions Killed
119
0
Camps Cleared
0
554,589
Distance Traveled
506,971
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,857
896
42
4
0
184,202
3
W
Kukulkan
11,033
1,003
90
8
0
187,423
0
L
Hun Batz
7,462
678
19
2
0
121,467
6
L
King Arthur
9,031
821
50
5
0
220,072
0
L
Hades
9,544
868
50
5
0
165,432
0
W
Sylvanus
10,254
932
27
2
0
182,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role