Player Matchup

Charybdis
Charybdis
Klows_Shadow
Charybdis
Level 69
God Stats
9W - 10L
1,522 SR
Queue Stats
274W - 309L
1,396 Elo+
Solo
Da Ji
Da Ji
NXF Titann
Da Ji
Level 89
God Stats
0W - 1L
1,408 SR
Queue Stats
125W - 119L
1,461 Elo+
Solo
Lancelot
Lancelot
WardOrFeed
Lancelot
Level 42
God Stats
8W - 9L
1,452 SR
Queue Stats
48W - 66L
1,369 Elo+
Solo
Charon
Charon
Zortza926
Charon
Level 104
God Stats
4W - 15L
1,286 SR
Queue Stats
299W - 309L
1,429 Elo+
Solo
King Arthur
King Arthur
topshatta77
King Arthur
Level 89
God Stats
11W - 12L
1,448 SR
Queue Stats
127W - 121L
1,457 Elo+
Solo
Team Averages
Level 79
1,423 SR
1,422 Elo+

VS

Team Averages
Level 75
1,537 SR
1,468 Elo+
Izanami
Izanami
GinHyuga97
Izanami
Level 47
God Stats
7W - 14L
1,465 SR
Queue Stats
27W - 42L
1,401 Elo+
Solo
Merlin
Merlin
Mr921Panda34
Merlin
Level 102
God Stats
12W - 13L
1,528 SR
Queue Stats
235W - 224L
1,523 Elo+
Solo
Poseidon
Poseidon
Negrathecat
Poseidon
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 18L
1,367 Elo+
Solo
Sylvanus
Sylvanus
Twin Slays
Sylvanus
Level 78
God Stats
78W - 66L
1,650 SR
Queue Stats
365W - 415L
1,518 Elo+
Solo
Nemesis
Nemesis
liquidgizmo
Nemesis
Level 85
God Stats
38W - 23L
1,540 SR
Queue Stats
174W - 184L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Klows_Shadow
Charybdis
13
1 / 6 / 1
6,941
463
12,174
12,303
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
15
3 / 3 / 2
7,874
525
5,349
12,379
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Lancelot
WardOrFeed
Lancelot
14
1 / 0 / 0
7,646
510
4,268
11,287
4,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
Zortza926
Charon
12
1 / 3 / 1
7,243
483
6,819
14,581
10,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

King Arthur
topshatta77
King Arthur
4
1 / 1 / 0
5,280
352
478
2,031
875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GinHyuga97
Izanami
14
2 / 2 / 4
7,983
532
7,500
9,598
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
15
5 / 3 / 2
8,969
598
10,598
8,105
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Poseidon
Negrathecat
Poseidon
13
1 / 1 / 5
7,690
513
4,138
8,230
4,070
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Twin Slays
Sylvanus
13
4 / 0 / 6
8,316
554
8,170
17,518
14,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
liquidgizmo
Nemesis
15
0 / 1 / 7
8,115
541
3,643
10,035
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
12
13
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
GinHyuga97
Izanami
2
2
4
2
L
Charybdis
Klows_Shadow
Charybdis
1
6
1
0.25
W
Merlin
5
3
2
2
L
Da Ji
3
3
2
1.33
W
Poseidon
Negrathecat
Poseidon
1
1
5
3.5
W
Sylvanus
Twin Slays
Sylvanus
4
0
6
7
L
Lancelot
WardOrFeed
Lancelot
1
0
0
1
L
Charon
Zortza926
Charon
1
3
1
0.5
W
Nemesis
liquidgizmo
Nemesis
0
1
7
3.5
L
King Arthur
topshatta77
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,088
Damage
34,049
52,581
Taken
53,486
24,125
Mitigated
30,005
17,985
Healing
19,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
GinHyuga97
Izanami
7,500
5,274
0
2,453
9,598
3,650
443
1,982
7,616
0
60,873
L
Charybdis
Klows_Shadow
Charybdis
12,174
6,277
0
4,268
12,303
3,428
463
5,139
7,164
0
66,694
W
Merlin
10,598
814
0
1,068
8,105
3,259
278
385
7,720
65,340
0
L
Da Ji
5,349
907
0
3,796
12,379
4,473
0
6,649
5,730
0
49,733
W
Poseidon
Negrathecat
Poseidon
4,138
464
0
3,286
8,230
4,070
933
1,295
6,935
42,804
3,338
W
Sylvanus
Twin Slays
Sylvanus
8,170
3,253
5,311
6,249
17,518
14,065
480
3,097
14,421
27,133
0
L
Lancelot
WardOrFeed
Lancelot
4,268
820
0
4,130
11,287
4,575
0
3,061
8,226
0
61,816
L
Charon
Zortza926
Charon
6,819
1,917
428
4,662
14,581
10,774
225
7,515
7,066
22,165
0
W
Nemesis
liquidgizmo
Nemesis
3,643
1,105
0
1,494
10,035
4,961
0
934
9,101
0
78,115
L
King Arthur
topshatta77
King Arthur
478
104
0
701
2,031
875
0
431
1,600
0
8,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,984
Gold Earned
41,073
350
Minions Killed
420
0
Camps Cleared
0
1,229,728
Distance Traveled
1,496,197
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,983
532
103
7
0
277,050
6
L
Charybdis
6,941
463
105
7
0
247,779
0
W
Merlin
8,969
598
101
7
0
278,327
2
L
Da Ji
7,874
525
93
6
0
311,578
7
W
Poseidon
7,690
513
71
5
0
290,043
7
W
Sylvanus
8,316
554
37
2
0
267,546
0
L
Lancelot
7,646
510
113
8
0
378,066
0
L
Charon
7,243
483
25
2
0
246,421
0
W
Nemesis
8,115
541
108
7
0
383,231
2
L
King Arthur
5,280
352
14
1
0
45,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role