Player Matchup

Yemoja
Yemoja
EcHo GrYpHoN
Yemoja
Level 95
God Stats
0W - 1L
1,301 SR
Queue Stats
47W - 42L
1,460 Elo+
Solo
Tyr
Tyr
J3L4cKy6
Tyr
Level 150
God Stats
12W - 8L
1,563 SR
Queue Stats
97W - 88L
1,504 Elo+
Solo
Sol
Sol
JWILS0N23
Sol
Level 69
God Stats
3W - 4L
1,412 SR
Queue Stats
212W - 221L
1,382 Elo+
Party 2
Anhur
Anhur
TheSecondHuman
Anhur
Level 103
God Stats
34W - 35L
1,532 SR
Queue Stats
388W - 382L
1,562 Elo+
Solo
Nut
Nut
swhite49
Nut
Level 55
God Stats
18W - 11L
1,298 SR
Queue Stats
119W - 142L
1,330 Elo+
Party 2
Team Averages
Level 94
1,421 SR
1,447 Elo+

VS

Team Averages
Level 80
1,547 SR
1,435 Elo+
Arachne
Arachne
Molfar993
Arachne
Level 56
God Stats
11W - 6L
1,582 SR
Queue Stats
55W - 55L
1,443 Elo+
Party 1
Cerberus
Cerberus
T1m3Band1t4
Cerberus
Level 62
God Stats
39W - 32L
1,637 SR
Queue Stats
73W - 87L
1,445 Elo+
Solo
Tyr
Tyr
TarasTaraban
Tyr
Level 68
God Stats
5W - 3L
1,533 SR
Queue Stats
152W - 138L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
Vitalii3540
Kukulkan
Level 106
God Stats
57W - 52L
1,484 SR
Queue Stats
306W - 297L
1,427 Elo+
Party 1
Ne Zha
Ne Zha
Wraiilth
Ne Zha
Level 109
God Stats
5W - 4L
1,500 SR
Queue Stats
555W - 541L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 4 / 2
6,942
534
5,087
12,800
7,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 1 / 0
4,432
341
815
1,402
435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 1
7,376
567
2,937
10,734
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
5 / 1 / 0
9,259
712
7,230
7,246
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 1
6,369
490
8,233
7,949
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Molfar993
Arachne
12
1 / 2 / 1
6,653
512
5,266
9,833
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
T1m3Band1t4
Cerberus
13
4 / 2 / 5
8,325
640
6,203
13,499
12,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 3 / 0
6,690
515
2,631
8,805
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Vitalii3540
Kukulkan
14
0 / 0 / 2
8,060
620
2,241
2,471
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Wraiilth
Ne Zha
12
6 / 1 / 5
7,666
590
8,772
7,816
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
12
12
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
4
2
0.5
L
0
1
0
0
L
1
2
1
0.75
W
Arachne
Molfar993
Arachne
1
2
1
0.75
W
Cerberus
T1m3Band1t4
Cerberus
4
2
5
3.25
W
1
3
0
0.33
L
5
1
0
5
W
Kukulkan
Vitalii3540
Kukulkan
0
0
2
1
W
Ne Zha
Wraiilth
Ne Zha
6
1
5
8.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,302
Damage
25,113
40,131
Taken
42,424
15,175
Mitigated
25,574
15,048
Healing
11,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,087
950
2,670
2,868
12,800
7,460
25
2,772
9,964
24,486
0
L
815
221
0
361
1,402
435
0
189
1,213
533
3,753
L
2,937
713
0
4,461
10,734
2,995
757
2,972
7,550
54,345
0
W
Arachne
Molfar993
Arachne
5,266
4,004
0
2,285
9,833
3,426
0
1,098
8,735
0
49,860
W
Cerberus
T1m3Band1t4
Cerberus
6,203
721
0
4,952
13,499
12,290
245
2,980
10,519
38,755
2,323
W
2,631
334
0
2,680
8,805
6,205
0
0
8,805
0
35,477
L
7,230
4,116
0
3,255
7,246
2,394
749
0
7,246
0
70,091
W
Kukulkan
Vitalii3540
Kukulkan
2,241
0
0
231
2,471
956
545
1,056
1,415
53,052
991
W
Ne Zha
Wraiilth
Ne Zha
8,772
2,705
0
948
7,816
2,697
0
3,005
4,811
0
36,628
L
8,233
5,902
0
1,433
7,949
1,891
226
1,892
6,057
0
37,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,378
Gold Earned
37,394
344
Minions Killed
373
0
Camps Cleared
0
975,571
Distance Traveled
1,368,818
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,942
534
28
2
0
240,048
0
L
Tyr
4,432
341
9
1
0
39,592
0
L
Sol
7,376
567
96
7
0
250,969
1
W
Arachne
6,653
512
78
6
0
277,928
0
W
Cerberus
8,325
640
62
5
0
248,709
1
W
Tyr
6,690
515
66
5
0
287,684
0
L
Anhur
9,259
712
139
11
0
228,930
5
W
Kukulkan
8,060
620
118
9
0
268,059
0
W
Ne Zha
7,666
590
49
4
0
286,438
0
L
Nut
6,369
490
72
6
0
216,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role