Player Matchup

Fenrir
Fenrir
GIPSY_PORO
Fenrir
Level 126
God Stats
2W - 5L
1,373 SR
Queue Stats
392W - 382L
1,412 Elo+
Solo
Amaterasu
Amaterasu
Megathorr
Amaterasu
Level 77
God Stats
4W - 3L
1,737 SR
Queue Stats
14W - 14L
1,480 Elo+
Solo
Cernunnos
Cernunnos
Xoti_hugoso
Cernunnos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 1
Xing Tian
Xing Tian
mario_lanrrober
Xing Tian
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,472 Elo+
Party 1
Fafnir
Fafnir
smxke n fly
Fafnir
Level 148
God Stats
1W - 3L
1,479 SR
Queue Stats
188W - 192L
1,461 Elo+
Solo
Team Averages
Level 81
1,518 SR
1,417 Elo+

VS

Team Averages
Level 111
1,368 SR
1,441 Elo+
Ymir
Ymir
Jacew22
Ymir
Level 161
God Stats
3W - 1L
1,429 SR
Queue Stats
85W - 91L
1,486 Elo+
Solo
Fenrir
Fenrir
TinyBanshii
Fenrir
Level 44
God Stats
12W - 16L
1,440 SR
Queue Stats
33W - 45L
1,378 Elo+
Solo
Chiron
Chiron
Tutumpak
Chiron
Level 154
God Stats
14W - 22L
1,412 SR
Queue Stats
584W - 544L
1,442 Elo+
Solo
Hercules
Hercules
tanz0r
Hercules
Level 87
God Stats
1W - 0L
1,311 SR
Queue Stats
55W - 55L
1,484 Elo+
Solo
Hera
Hera
tema611
Hera
Level 108
God Stats
3W - 5L
1,246 SR
Queue Stats
197W - 197L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GIPSY_PORO
Fenrir
9
2 / 3 / 3
6,110
436
4,004
7,276
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Megathorr
Amaterasu
14
8 / 2 / 0
8,908
636
8,993
13,351
8,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cernunnos
Xoti_hugoso
Cernunnos
11
0 / 4 / 3
6,151
439
4,221
8,564
2,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
mario_lanrrober
Xing Tian
10
0 / 2 / 3
6,268
448
2,795
11,579
7,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
13
2 / 2 / 5
7,628
545
5,873
7,990
5,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jacew22
Ymir
12
2 / 2 / 6
7,911
565
4,325
11,434
8,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
12
4 / 4 / 3
7,386
528
7,190
10,872
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chiron
Tutumpak
Chiron
14
5 / 1 / 3
8,442
603
11,865
7,318
2,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
tanz0r
Hercules
13
1 / 4 / 0
7,214
515
6,585
11,727
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hera
tema611
Hera
13
1 / 2 / 1
7,267
519
2,152
7,748
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
12
Kills
13
13
Deaths
13
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
GIPSY_PORO
Fenrir
2
3
3
1.17
W
Ymir
Jacew22
Ymir
2
2
6
2.5
L
Amaterasu
Megathorr
Amaterasu
8
2
0
4
W
Fenrir
4
4
3
1.38
W
Chiron
Tutumpak
Chiron
5
1
3
6.5
L
Cernunnos
Xoti_hugoso
Cernunnos
0
4
3
0.38
L
Xing Tian
mario_lanrrober
Xing Tian
0
2
3
0.75
L
Fafnir
2
2
5
2.25
W
Hercules
tanz0r
Hercules
1
4
0
0.25
W
Hera
tema611
Hera
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,886
Damage
32,117
48,760
Taken
49,099
26,347
Mitigated
24,019
12,646
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
GIPSY_PORO
Fenrir
4,004
874
0
1,052
7,276
2,632
0
1,246
5,953
0
26,371
W
Ymir
Jacew22
Ymir
4,325
923
0
1,823
11,434
8,897
0
1,716
9,673
39,177
2,173
L
Amaterasu
Megathorr
Amaterasu
8,993
3,715
0
5,526
13,351
8,012
680
210
12,589
0
53,650
W
Fenrir
7,190
1,354
0
4,094
10,872
3,392
0
2,163
8,455
0
37,832
W
Chiron
Tutumpak
Chiron
11,865
4,242
636
2,771
7,318
2,546
475
1,890
5,363
0
56,323
L
Cernunnos
Xoti_hugoso
Cernunnos
4,221
1,727
0
1,368
8,564
2,403
156
474
8,090
0
28,702
L
Xing Tian
mario_lanrrober
Xing Tian
2,795
314
0
1,761
11,579
7,539
0
2,121
9,458
21,036
0
L
Fafnir
5,873
1,217
0
2,939
7,990
5,761
0
2,366
5,624
31,349
1,180
W
Hercules
tanz0r
Hercules
6,585
2,366
0
5,050
11,727
7,008
0
0
11,185
0
44,455
W
Hera
tema611
Hera
2,152
361
0
2,834
7,748
2,176
281
2,145
5,150
48,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,065
Gold Earned
38,220
280
Minions Killed
375
0
Camps Cleared
0
1,377,376
Distance Traveled
1,343,572
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,110
436
41
3
0
225,309
0
W
Ymir
7,911
565
54
4
0
265,225
2
L
Amaterasu
8,908
636
93
7
0
304,786
4
W
Fenrir
7,386
528
65
5
0
306,810
2
W
Chiron
8,442
603
86
6
0
270,259
0
L
Cernunnos
6,151
439
53
4
0
281,612
0
L
Xing Tian
6,268
448
31
2
0
288,738
4
L
Fafnir
7,628
545
62
4
0
276,931
3
W
Hercules
7,214
515
81
6
0
269,862
0
W
Hera
7,267
519
89
6
0
231,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role