Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
LianinaBlastoise
Horus
Silver I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 237L
1,138 MMR
Solo
Fafnir
Fafnir
Gold V
Shuckle lvl 92
Fafnir
Gold V
Level 177
God Stats
231W - 209L
1,507 SR
Queue Stats
369W - 377L
1,279 MMR
Solo
Janus
Janus
Silver II
W0IfPack
Janus
Silver II
Level 103
God Stats
32W - 34L
1,501 SR
Queue Stats
58W - 72L
1,285 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
ygb don
Cu Chulainn
Gold V
Level 158
God Stats
36W - 49L
1,481 SR
Queue Stats
266W - 284L
1,273 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,498 SR
1,295 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,494 SR
1,292 MMR
Pele
Pele
Gold III
Doke
Pele
Gold III
Level 120
God Stats
2W - 4L
1,310 SR
Queue Stats
62W - 62L
1,494 MMR
Party 1
Vulcan
Vulcan
Silver I
EliasPijije
Vulcan
Silver I
Level 159
God Stats
20W - 13L
1,601 SR
Queue Stats
513W - 562L
1,123 MMR
Solo
Aphrodite
Aphrodite
Silver III
KDlight05
Aphrodite
Silver III
Level 141
God Stats
3W - 3L
1,509 SR
Queue Stats
17W - 31L
1,147 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Master3van
Gilgamesh
Gold III
Level 125
God Stats
4W - 2L
1,727 SR
Queue Stats
62W - 62L
1,494 MMR
Party 1
Neith
Neith
Silver II
RupinstineKarma
Neith
Silver II
Level 144
God Stats
4W - 7L
1,323 SR
Queue Stats
57W - 77L
1,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
0 / 3 / 0
4,834
483
1,606
6,692
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 3
4,862
486
1,757
6,967
3,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 0
4,620
462
4,923
7,548
4,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
W0IfPack
Janus
9
4 / 4 / 0
5,558
556
4,932
6,505
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ygb don
Cu Chulainn
9
0 / 3 / 1
5,461
546
4,565
9,212
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
BacchusAgniAresSkadi

VS

Bans
MedusaKuzenboAh Muzen CabMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Doke
Pele
12
7 / 0 / 1
6,703
670
5,135
6,644
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
11
0 / 1 / 0
5,334
533
639
2,245
722
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
KDlight05
Aphrodite
9
2 / 2 / 5
5,454
545
2,518
4,809
3,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
Master3van
Gilgamesh
10
4 / 1 / 1
6,499
650
8,963
9,050
4,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 2
5,793
579
4,083
6,754
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
14
16
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
3
0
0
W
Pele
Doke
Pele
7
0
1
7.5
W
Vulcan
0
1
0
0
W
Aphrodite
KDlight05
Aphrodite
2
2
5
2.25
L
0
3
3
0.5
W
Gilgamesh
Master3van
Gilgamesh
4
1
1
4.5
W
1
0
2
2
L
0
3
0
0
L
Janus
W0IfPack
Janus
4
4
0
1
L
Cu Chulainn
ygb don
Cu Chulainn
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,783
Damage
21,338
36,924
Taken
29,502
14,541
Mitigated
12,663
11,202
Healing
11,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,606
116
0
2,853
6,692
1,822
26
171
6,521
0
26,640
W
Pele
Doke
Pele
5,135
1,321
0
2,026
6,644
2,155
0
1,490
4,896
0
47,725
W
Vulcan
639
0
0
862
2,245
722
0
453
1,712
37,275
0
W
Aphrodite
KDlight05
Aphrodite
2,518
335
999
2,294
4,809
3,129
155
2,044
2,411
19,670
0
L
1,757
848
516
1,283
6,967
3,442
32
1,108
5,820
0
7,183
W
Gilgamesh
Master3van
Gilgamesh
8,963
3,283
0
2,719
9,050
4,844
176
504
8,466
0
41,151
W
4,083
823
0
2,150
6,754
1,813
428
3,862
2,320
0
42,773
L
4,923
733
0
2,992
7,548
4,420
0
572
6,936
21,850
517
L
Janus
W0IfPack
Janus
4,932
81
0
882
6,505
1,652
0
1,306
5,131
29,685
0
L
Cu Chulainn
ygb don
Cu Chulainn
4,565
1,571
0
2,676
9,212
3,205
0
0
8,878
0
37,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,335
Gold Earned
29,783
228
Minions Killed
314
0
Camps Cleared
0
962,902
Distance Traveled
969,230
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,834
483
56
6
0
201,336
2
W
Pele
6,703
670
76
8
0
235,068
0
W
Vulcan
5,334
533
69
7
0
193,799
0
W
Aphrodite
5,454
545
33
3
0
158,524
0
L
Horus
4,862
486
18
2
0
217,559
4
W
Gilgamesh
6,499
650
70
7
0
206,915
0
W
Neith
5,793
579
66
7
0
174,924
0
L
Fafnir
4,620
462
31
3
0
192,263
0
L
Janus
5,558
556
55
6
0
184,430
0
L
Cu Chulainn
5,461
546
68
7
0
167,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role