Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 355
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BansheeCrystal
Sol
Level 104
God Stats
2W - 0L
1,501 SR
Queue Stats
50W - 37L
1,521 Elo+
Party 1
Fenrir
Fenrir
GreenBayy5
Fenrir
Level 126
God Stats
2W - 1L
1,537 SR
Queue Stats
83W - 82L
1,430 Elo+
Party 2
Tyr
Tyr
IIIarp
Tyr
Level 148
God Stats
3W - 1L
1,278 SR
Queue Stats
65W - 54L
1,524 Elo+
Party 1
Nox
Nox
be-the-best88
Nox
Level 156
God Stats
1W - 3L
1,088 SR
Queue Stats
93W - 89L
1,432 Elo+
Party 2
Team Averages
Level 178
1,381 SR
1,481 Elo+

VS

Team Averages
Level 118
1,635 SR
1,426 Elo+
Chaac
Chaac
Goruji
Chaac
Level 168
God Stats
1W - 2L
1,673 SR
Queue Stats
112W - 125L
1,481 Elo+
Party 3
Cernunnos
Cernunnos
Kaosuke
Cernunnos
Level 159
God Stats
3W - 1L
1,911 SR
Queue Stats
157W - 147L
1,485 Elo+
Party 3
Anubis
Anubis
Simphomaniac
Anubis
Level 67
God Stats
2W - 2L
1,534 SR
Queue Stats
137W - 156L
1,448 Elo+
Solo
Amaterasu
Amaterasu
jackconellis21
Amaterasu
Level 108
God Stats
0W - 1L
1,555 SR
Queue Stats
2W - 3L
1,464 Elo+
Solo
Nut
Nut
диана
Nut
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 1 / 4
6,122
1,224
4,349
5,555
2,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 0 / 1
6,199
1,240
3,509
3,991
1,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
GreenBayy5
Fenrir
11
2 / 0 / 3
6,086
1,217
3,431
4,623
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
IIIarp
Tyr
11
2 / 2 / 6
6,275
1,255
6,324
7,993
5,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
4 / 3 / 4
6,364
1,273
3,100
4,099
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Goruji
Chaac
10
1 / 2 / 4
5,648
1,130
4,473
3,461
3,167
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Kaosuke
Cernunnos
10
1 / 3 / 3
5,621
1,124
4,259
4,719
1,643
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
6
0 / 2 / 2
4,605
921
2,039
2,360
749
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
jackconellis21
Amaterasu
12
3 / 1 / 0
5,676
1,135
4,883
5,584
5,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 3 / 2
5,550
1,110
3,632
5,308
1,917
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
6
6
Deaths
11
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
4
3
W
2
0
1
2.5
L
Chaac
Goruji
Chaac
1
2
4
1.5
W
Fenrir
GreenBayy5
Fenrir
2
0
3
3.5
W
Tyr
IIIarp
Tyr
2
2
6
2.5
L
Cernunnos
Kaosuke
Cernunnos
1
3
3
0.83
L
Anubis
0
2
2
0.5
W
4
3
4
2
L
Amaterasu
jackconellis21
Amaterasu
3
1
0
3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,713
Damage
19,286
26,261
Taken
21,432
13,058
Mitigated
12,887
9,475
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,349
174
749
1,161
5,555
2,353
0
1,072
4,466
0
13,311
W
3,509
667
595
1,785
3,991
1,027
665
177
3,738
12,459
205
L
Chaac
Goruji
Chaac
4,473
181
212
699
3,461
3,167
0
387
3,074
767
7,871
W
Fenrir
GreenBayy5
Fenrir
3,431
580
163
381
4,623
3,168
0
189
4,401
0
5,411
W
Tyr
IIIarp
Tyr
6,324
296
1,123
2,129
7,993
5,207
191
1,039
6,765
0
11,407
L
Cernunnos
Kaosuke
Cernunnos
4,259
1,430
0
713
4,719
1,643
0
1,394
3,325
0
11,978
L
Anubis
2,039
99
288
301
2,360
749
0
297
2,063
2,078
0
W
3,100
0
537
852
4,099
1,303
307
38
4,061
5,419
402
L
Amaterasu
jackconellis21
Amaterasu
4,883
1,247
0
1,353
5,584
5,411
0
1,578
4,006
0
7,312
L
3,632
1,600
437
1,469
5,308
1,917
0
2,721
2,587
0
9,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,046
Gold Earned
27,100
57
Minions Killed
48
0
Camps Cleared
0
604,004
Distance Traveled
472,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,122
1,224
29
6
0
105,017
0
W
Sol
6,199
1,240
11
2
0
123,184
0
L
Chaac
5,648
1,130
10
2
0
102,234
0
W
Fenrir
6,086
1,217
8
2
0
134,846
0
W
Tyr
6,275
1,255
8
2
0
128,896
0
L
Cernunnos
5,621
1,124
17
3
0
97,951
0
L
Anubis
4,605
921
1
0
0
58,644
0
W
Nox
6,364
1,273
1
0
0
112,061
0
L
Amaterasu
5,676
1,135
7
1
0
110,745
0
L
Nut
5,550
1,110
13
3
0
103,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role