Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Actic RIMMER
Tyr
Level 103
God Stats
1W - 1L
1,192 SR
Queue Stats
212W - 189L
1,531 Elo+
Solo
Apollo
Apollo
gektor1274
Apollo
Level 90
God Stats
6W - 9L
1,395 SR
Queue Stats
195W - 209L
1,419 Elo+
Solo
Team Averages
Level 149
1,417 SR
1,490 Elo+

VS

Team Averages
Level 91
1,497 SR
1,554 Elo+
Lancelot
Lancelot
Kun GeKii
Lancelot
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 9L
1,646 Elo+
Party 1
Bacchus
Bacchus
Looper2014
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
SinzJD
Janus
Level 71
God Stats
12W - 12L
1,558 SR
Queue Stats
187W - 169L
1,531 Elo+
Solo
Charon
Charon
xWh1tez
Charon
Level 158
God Stats
1W - 1L
1,325 SR
Queue Stats
30W - 19L
1,594 Elo+
Party 1
Izanami
Izanami
xxphilxx
Izanami
Level 159
God Stats
87W - 85L
1,600 SR
Queue Stats
392W - 380L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
8 / 1 / 1
8,731
672
7,393
9,217
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
 
Discordia
14
6 / 1 / 5
8,315
640
8,083
9,079
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
 
Sylvanus
10
3 / 4 / 5
6,762
520
4,160
10,519
7,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 1 / 1
7,412
570
4,421
10,642
8,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
gektor1274
Apollo
10
0 / 5 / 1
5,944
457
849
8,361
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kun GeKii
Lancelot
12
5 / 5 / 2
7,352
566
9,120
11,123
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Looper2014
Bacchus
1
0 / 0 / 0
2,587
199
0
0
0
Janus
SinzJD
Janus
10
1 / 8 / 0
6,308
485
4,374
8,943
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
xWh1tez
Charon
11
1 / 2 / 0
6,946
534
4,645
8,855
5,490
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
xxphilxx
Izanami
14
5 / 2 / 1
7,869
605
6,875
7,788
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
17
Kills
12
12
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
1
1
8.5
W
Discordia
 
Discordia
6
1
5
8.5
W
Sylvanus
 
Sylvanus
3
4
5
1.38
W
0
1
1
0.5
L
Lancelot
Kun GeKii
Lancelot
5
5
2
1.2
L
Bacchus
Looper2014
Bacchus
0
0
0
0
L
Janus
SinzJD
Janus
1
8
0
0.13
W
Apollo
gektor1274
Apollo
0
5
1
0.1
L
Charon
xWh1tez
Charon
1
2
0
0.5
L
Izanami
xxphilxx
Izanami
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,906
Damage
25,014
47,818
Taken
36,709
24,260
Mitigated
15,655
16,347
Healing
5,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,393
1,413
0
5,330
9,217
3,957
0
398
8,809
0
78,383
W
Discordia
 
Discordia
8,083
209
0
1,729
9,079
2,634
235
3,040
5,729
56,251
0
W
Sylvanus
 
Sylvanus
4,160
1,463
508
2,117
10,519
7,578
32
819
9,632
20,878
0
W
4,421
853
0
5,030
10,642
8,060
0
4,374
6,268
0
52,108
L
Lancelot
Kun GeKii
Lancelot
9,120
1,307
0
669
11,123
4,615
0
2,562
8,561
0
39,852
L
Bacchus
Looper2014
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Janus
SinzJD
Janus
4,374
203
0
330
8,943
2,826
0
6,376
2,567
34,821
0
W
Apollo
gektor1274
Apollo
849
375
0
1,633
8,361
2,031
225
0
8,361
0
28,347
L
Charon
xWh1tez
Charon
4,645
1,071
0
2,610
8,855
5,490
0
390
8,465
35,222
0
L
Izanami
xxphilxx
Izanami
6,875
4,564
0
2,346
7,788
2,724
41
2,915
4,873
0
61,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,164
Gold Earned
31,062
401
Minions Killed
325
0
Camps Cleared
0
1,290,991
Distance Traveled
1,046,836
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,731
672
128
10
0
312,356
2
W
Discordia
8,315
640
97
7
0
271,449
0
W
Sylvanus
6,762
520
32
2
0
235,973
0
W
Tyr
7,412
570
91
7
0
238,550
0
L
Lancelot
7,352
566
61
5
0
297,276
0
L
Bacchus
2,587
199
0
0
0
0
0
L
Janus
6,308
485
80
6
0
257,326
0
W
Apollo
5,944
457
53
4
0
232,663
0
L
Charon
6,946
534
77
6
0
249,780
2
L
Izanami
7,869
605
107
8
0
242,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role