Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GinHyuga97
Nu Wa
Level 47
God Stats
15W - 12L
1,500 SR
Queue Stats
52W - 61L
1,399 Elo+
Solo
Cerberus
Cerberus
OxtailStew13377
Cerberus
Level 123
God Stats
20W - 7L
1,760 SR
Queue Stats
188W - 181L
1,429 Elo+
Solo
Surtr
Surtr
cesarlex11
Surtr
Level 143
God Stats
21W - 23L
1,492 SR
Queue Stats
239W - 228L
1,502 Elo+
Solo
Apollo
Apollo
spectralgod
Apollo
Level 42
God Stats
7W - 6L
1,500 SR
Queue Stats
38W - 52L
1,366 Elo+
Solo
Team Averages
Level 95
1,550 SR
1,439 Elo+

VS

Team Averages
Level 121
1,506 SR
1,471 Elo+
Athena
Athena
 
Athena
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
carlosgjr
Jing Wei
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 89L
1,509 Elo+
Solo
Chiron
Chiron
fandom_g
Chiron
Level 108
God Stats
6W - 4L
1,545 SR
Queue Stats
83W - 79L
1,462 Elo+
Party 1
Nike
Nike
oG HazrD
Nike
Level 108
God Stats
14W - 6L
1,732 SR
Queue Stats
343W - 333L
1,476 Elo+
Solo
Sol
Sol
zubzero214
Sol
Level 121
God Stats
0W - 2L
1,255 SR
Queue Stats
27W - 33L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
3 / 0 / 1
4,258
852
1,348
3,628
926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
6
0 / 0 / 2
3,694
739
1,258
1,538
319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
6
0 / 1 / 2
3,654
731
799
4,368
1,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
6
1 / 0 / 1
3,642
728
1,383
2,825
1,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
6
2 / 1 / 0
3,542
708
1,836
3,112
805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
1 / 1 / 1
3,559
712
1,203
2,757
1,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
carlosgjr
Jing Wei
6
0 / 1 / 0
3,502
700
1,301
3,302
685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chiron
fandom_g
Chiron
5
1 / 1 / 0
3,073
615
2,627
2,385
489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nike
2
0 / 1 / 0
2,635
527
153
1,604
430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 2 / 0
3,417
683
1,345
2,667
499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
0
1
3.5
L
Athena
 
Athena
1
1
1
1.5
W
Nu Wa
0
0
2
1
W
Cerberus
0
1
2
1
L
Jing Wei
carlosgjr
Jing Wei
0
1
0
0
W
Surtr
1
0
1
1.5
L
Chiron
fandom_g
Chiron
1
1
0
1
L
Nike
0
1
0
0
W
Apollo
2
1
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,624
Damage
6,629
15,471
Taken
12,715
4,302
Mitigated
3,849
7,751
Healing
3,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,348
203
0
2,481
3,628
926
0
278
3,336
0
19,090
L
Athena
 
Athena
1,203
485
0
742
2,757
1,746
0
607
2,150
6,195
1,296
W
Nu Wa
1,258
374
0
520
1,538
319
0
824
514
15,879
0
W
Cerberus
799
0
849
1,730
4,368
1,174
0
566
3,802
11,363
372
L
Jing Wei
carlosgjr
Jing Wei
1,301
904
0
1,744
3,302
685
0
101
2,991
0
16,267
W
Surtr
1,383
363
0
1,223
2,825
1,078
15
0
2,825
384
16,020
L
Chiron
fandom_g
Chiron
2,627
460
135
375
2,385
489
0
408
1,977
0
11,992
L
Nike
153
0
0
288
1,604
430
0
134
1,442
0
3,955
W
Apollo
1,836
1,310
0
948
3,112
805
0
568
2,544
0
16,960
L
1,345
172
0
582
2,667
499
0
838
1,829
16,782
1,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,790
Gold Earned
16,186
152
Minions Killed
108
0
Camps Cleared
0
526,193
Distance Traveled
421,878
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,258
852
48
10
0
139,495
0
L
Athena
3,559
712
13
3
0
103,698
2
W
Nu Wa
3,694
739
28
6
0
99,078
2
W
Cerberus
3,654
731
21
4
0
94,823
0
L
Jing Wei
3,502
700
38
8
0
91,841
0
W
Surtr
3,642
728
26
5
0
103,043
0
L
Chiron
3,073
615
13
3
0
92,273
0
L
Nike
2,635
527
11
2
0
40,632
0
W
Apollo
3,542
708
29
6
0
89,754
0
L
Sol
3,417
683
33
7
0
93,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role