Player Matchup

Skadi
Skadi
 
Skadi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Hover369rus
Sol
Level 189
God Stats
4W - 6L
1,496 SR
Queue Stats
253W - 236L
1,486 Elo+
Solo
Chronos
Chronos
Slimbit
Chronos
Level 69
God Stats
5W - 1L
1,674 SR
Queue Stats
133W - 138L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
frankmok
Kuzenbo
Level 128
God Stats
1W - 1L
1,348 SR
Queue Stats
7W - 11L
1,321 Elo+
Solo
Nike
Nike
oG HazrD
Nike
Level 108
God Stats
14W - 6L
1,718 SR
Queue Stats
343W - 333L
1,467 Elo+
Solo
Team Averages
Level 125
1,547 SR
1,453 Elo+

VS

Team Averages
Level 118
1,488 SR
1,431 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BlueGG Five
Apollo
Level 112
God Stats
1W - 2L
1,523 SR
Queue Stats
87W - 83L
1,430 Elo+
Solo
Thor
Thor
Daniell1
Thor
Level 154
God Stats
10W - 12L
1,552 SR
Queue Stats
108W - 93L
1,524 Elo+
Solo
Ymir
Ymir
Indy89
Ymir
Level 140
God Stats
8W - 6L
1,566 SR
Queue Stats
86W - 94L
1,447 Elo+
Solo
Chaac
Chaac
Jean Killer777
Chaac
Level 67
God Stats
0W - 2L
1,297 SR
Queue Stats
2W - 9L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 0 / 2
6,927
630
4,499
3,430
1,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 2 / 4
6,458
587
6,578
5,260
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Slimbit
Chronos
12
1 / 0 / 0
6,696
609
6,136
6,405
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Kuzenbo
frankmok
Kuzenbo
10
2 / 1 / 5
6,537
594
3,193
8,638
7,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nike
10
2 / 1 / 3
5,736
521
3,488
7,501
2,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 2 / 0
4,310
392
354
1,722
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
11
0 / 2 / 2
5,537
503
6,041
8,075
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
10
1 / 2 / 1
5,293
481
2,317
8,221
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Indy89
Ymir
9
3 / 3 / 0
5,599
509
3,093
9,078
6,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,617
511
3,793
10,160
4,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
4
4
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
2
5
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Apollo
0
2
2
0.5
L
Thor
1
2
1
0.75
W
2
2
4
2
L
Ymir
Indy89
Ymir
3
3
0
1
L
0
2
0
0
W
Chronos
Slimbit
Chronos
1
0
0
1
W
Kuzenbo
frankmok
Kuzenbo
2
1
5
4.5
W
Nike
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,894
Damage
15,598
31,234
Taken
37,256
15,175
Mitigated
17,026
9,310
Healing
10,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,499
2,161
0
1,038
3,430
1,146
6
1,326
2,100
0
50,459
L
Nu Wa
 
Nu Wa
354
89
0
0
1,722
393
0
1,021
621
13,051
0
L
Apollo
6,041
3,528
0
2,974
8,075
2,755
0
4,560
3,211
0
40,690
L
Thor
2,317
88
0
2,354
8,221
2,383
0
855
7,332
0
32,115
W
6,578
3,043
319
1,700
5,260
1,639
675
363
4,897
41,828
3,469
L
Ymir
Indy89
Ymir
3,093
208
0
1,280
9,078
6,745
0
2,542
6,364
17,352
0
L
3,793
301
0
3,736
10,160
4,750
0
5,667
3,955
0
35,920
W
Chronos
Slimbit
Chronos
6,136
1,222
0
2,288
6,405
2,207
0
0
6,405
44,756
4,051
W
Kuzenbo
frankmok
Kuzenbo
3,193
1,006
0
2,334
8,638
7,631
581
943
7,658
16,066
0
W
Nike
3,488
496
0
1,631
7,501
2,552
586
774
6,727
0
35,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,354
Gold Earned
26,356
330
Minions Killed
264
0
Camps Cleared
0
1,058,170
Distance Traveled
856,498
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,927
630
72
7
0
199,627
3
L
Nu Wa
4,310
392
33
3
0
91,344
2
L
Apollo
5,537
503
71
6
0
181,537
0
L
Thor
5,293
481
59
5
0
215,801
1
W
Sol
6,458
587
83
8
0
199,290
0
L
Ymir
5,599
509
28
3
0
168,022
0
L
Chaac
5,617
511
73
7
0
199,794
1
W
Chronos
6,696
609
85
8
0
212,548
4
W
Kuzenbo
6,537
594
23
2
0
205,481
0
W
Nike
5,736
521
67
6
0
241,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role