Player Matchup

Chiron
Chiron
 
Chiron
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
AriadneStorm
Ah Puch
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
397W - 399L
1,513 Elo+
Solo
Terra
Terra
Sirimiri
Terra
Level 263
God Stats
6W - 1L
1,793 SR
Queue Stats
226W - 52L
1,928 Elo+
Party 1
Poseidon
Poseidon
zartas123
Poseidon
Level 200
God Stats
29W - 47L
1,375 SR
Queue Stats
1,122W - 1,126L
1,523 Elo+
Solo
Team Averages
Level 196
1,534 SR
1,593 Elo+

VS

Team Averages
Level 132
1,678 SR
1,557 Elo+
Bakasura
Bakasura
 
Bakasura
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArrowShott
Chaac
Level 128
God Stats
1W - 3L
1,721 SR
Queue Stats
172W - 165L
1,567 Elo+
Solo
Ao Kuang
Ao Kuang
Mаriano
Ao Kuang
Level 171
God Stats
0W - 1L
1,950 SR
Queue Stats
38W - 24L
1,638 Elo+
Solo
Hou Yi
Hou Yi
Smkg911
Hou Yi
Level 63
God Stats
1W - 2L
1,581 SR
Queue Stats
89W - 92L
1,541 Elo+
Solo
Eset
Eset
enkidu32
Eset
Level 156
God Stats
164W - 136L
1,640 SR
Queue Stats
314W - 330L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
11 / 1 / 6
8,361
1,672
10,438
4,793
1,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
 
Sun Wukong
11
0 / 1 / 12
6,115
1,223
4,765
5,251
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
AriadneStorm
Ah Puch
11
1 / 1 / 11
6,201
1,240
5,882
2,281
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Sirimiri
Terra
12
3 / 0 / 13
6,981
1,396
7,347
5,481
3,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
zartas123
Poseidon
12
3 / 1 / 11
6,732
1,346
5,848
2,551
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

400

VS

Team 2 Tickets

275

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 5 / 2
6,278
1,256
2,715
9,427
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
11
1 / 2 / 2
6,263
1,253
5,175
8,462
6,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ao Kuang
Mаriano
Ao Kuang
10
0 / 8 / 2
5,593
1,119
4,478
10,417
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Smkg911
Hou Yi
10
1 / 2 / 1
5,579
1,116
2,868
2,696
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Eset
10
0 / 1 / 1
5,801
1,160
2,261
5,242
1,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
18
Kills
4
4
Deaths
18
53
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
11
1
6
14
W
Sun Wukong
 
Sun Wukong
0
1
12
6
L
Bakasura
 
Bakasura
2
5
2
0.6
W
Ah Puch
AriadneStorm
Ah Puch
1
1
11
6.5
L
Chaac
1
2
2
1
L
Ao Kuang
Mаriano
Ao Kuang
0
8
2
0.13
W
Terra
Sirimiri
Terra
3
0
13
9.5
L
Hou Yi
Smkg911
Hou Yi
1
2
1
0.75
L
Eset
0
1
1
0.5
W
Poseidon
zartas123
Poseidon
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,280
Damage
17,497
20,357
Taken
36,244
10,808
Mitigated
16,020
3,793
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,438
5,597
226
812
4,793
1,699
0
2,398
2,006
0
15,913
W
Sun Wukong
 
Sun Wukong
4,765
1,271
0
316
5,251
3,584
0
1,046
3,873
118
13,530
L
Bakasura
 
Bakasura
2,715
1,941
0
810
9,427
3,488
0
5,283
3,947
0
5,990
W
Ah Puch
AriadneStorm
Ah Puch
5,882
517
0
48
2,281
844
0
396
1,691
8,468
0
L
Chaac
5,175
698
0
1,626
8,462
6,813
0
4,062
4,221
0
13,842
L
Ao Kuang
Mаriano
Ao Kuang
4,478
426
0
839
10,417
2,923
0
4,717
5,554
7,725
140
W
Terra
Sirimiri
Terra
7,347
1,871
681
1,680
5,481
3,865
0
1,561
3,480
13,097
0
L
Hou Yi
Smkg911
Hou Yi
2,868
578
0
140
2,696
931
0
1,101
1,569
0
4,064
L
Eset
2,261
0
99
1,018
5,242
1,865
0
3,033
2,119
12,793
0
W
Poseidon
zartas123
Poseidon
5,848
908
0
30
2,551
816
0
685
1,756
18,466
564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
29,514
91
Minions Killed
61
5
Camps Cleared
3
506,908
Distance Traveled
405,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,361
1,672
12
2
0
105,601
0
W
Sun Wukong
6,115
1,223
21
4
0
118,745
0
L
Bakasura
6,278
1,256
9
2
1
113,295
0
W
Ah Puch
6,201
1,240
10
2
0
60,280
0
L
Chaac
6,263
1,253
25
5
2
104,377
0
L
Ao Kuang
5,593
1,119
9
2
0
86,394
0
W
Terra
6,981
1,396
9
2
2
124,892
0
L
Hou Yi
5,579
1,116
1
0
0
30,354
0
L
Eset
5,801
1,160
17
3
0
71,045
0
W
Poseidon
6,732
1,346
39
8
3
97,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role