Player Matchup

King Arthur
King Arthur
Silver II
HAVEL52549398
King Arthur
Silver II
Level 155
God Stats
2W - 0L
1,618 SR
Queue Stats
141W - 170L
1,043 MMR
Solo
Thor
Thor
Gold I
Kingbalrus
Thor
Gold I
Level 158
God Stats
8W - 4L
1,540 SR
Queue Stats
247W - 245L
1,379 MMR
Solo
Sol
Sol
Gold III
PoacherTy97
Sol
Gold III
Level 150
God Stats
63W - 84L
1,414 SR
Queue Stats
324W - 356L
1,467 MMR
Solo
Hachiman
Hachiman
Silver IV
YanTheBuilder
Hachiman
Silver IV
Level 158
God Stats
7W - 6L
1,554 SR
Queue Stats
181W - 215L
745 MMR
Solo
Fafnir
Fafnir
Silver II
smurfingsince95
Fafnir
Silver II
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 162L
934 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 153
1,525 SR
1,114 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,488 SR
1,112 MMR
Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold V
MADMAN_GONE_WILD
Hera
Gold V
Level 89
God Stats
1W - 1L
1,398 SR
Queue Stats
177W - 204L
1,465 MMR
Party 1
Artemis
Artemis
Silver II
TacoGodzilla420
Artemis
Silver II
Level 113
God Stats
9W - 4L
1,702 SR
Queue Stats
516W - 574L
1,155 MMR
Party 1
Lancelot
Lancelot
Bronze I
ascendentwarrior
Lancelot
Bronze I
Level 127
God Stats
0W - 3L
1,189 SR
Queue Stats
30W - 66L
428 MMR
Solo
Vamana
Vamana
Silver III
iiKlauz-
Vamana
Silver III
Level 96
God Stats
3W - 5L
1,654 SR
Queue Stats
170W - 203L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HAVEL52549398
King Arthur
13
1 / 3 / 4
7,739
553
6,310
13,145
6,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
17 / 0 / 6
9,472
677
16,832
10,590
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 1 / 7
8,430
602
6,709
6,233
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
YanTheBuilder
Hachiman
14
4 / 1 / 3
8,458
604
5,241
7,508
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 10
7,233
517
5,228
10,253
6,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
ThanatosKumbhakarnaPoseidonChronosNu Wa

VS

Bans
AwilixAgniBakasuraCamazotzArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 4 / 6
6,970
498
4,913
12,248
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 6 / 0
6,929
495
4,101
9,558
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 1
6,745
482
4,766
9,551
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 7 / 1
6,671
477
3,516
13,255
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
iiKlauz-
Vamana
14
3 / 3 / 0
8,052
575
7,156
11,794
10,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
25
Kills
9
9
Deaths
25
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
6
0.75
W
King Arthur
HAVEL52549398
King Arthur
1
3
4
1
W
17
0
6
20
L
2
6
0
0.33
W
1
1
7
4.5
L
1
5
1
0.3
W
Hachiman
YanTheBuilder
Hachiman
4
1
3
5.5
L
3
7
1
0.5
L
Vamana
iiKlauz-
Vamana
3
3
0
1
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,320
Damage
24,452
47,729
Taken
56,406
21,722
Mitigated
30,170
13,112
Healing
8,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,913
294
0
1,701
12,248
7,869
0
2,690
9,558
28,827
78
W
King Arthur
HAVEL52549398
King Arthur
6,310
1,034
0
3,494
13,145
6,871
0
486
11,964
2,268
50,644
W
16,832
4,533
0
791
10,590
4,092
0
2,659
7,850
0
65,991
L
4,101
638
0
982
9,558
2,548
0
5,247
4,311
48,212
0
W
6,709
1,053
0
2,930
6,233
1,794
980
2,496
3,737
57,153
11,201
L
4,766
2,606
0
1,554
9,551
2,829
0
1,411
8,140
0
39,677
W
Hachiman
YanTheBuilder
Hachiman
5,241
2,354
0
3,213
7,508
2,225
244
743
6,765
0
52,683
L
3,516
516
0
315
13,255
5,953
0
1,817
11,438
0
42,194
L
Vamana
iiKlauz-
Vamana
7,156
2,794
0
3,870
11,794
10,971
0
536
11,258
0
55,795
W
5,228
1,133
0
2,684
10,253
6,740
10
2,630
7,587
27,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
35,367
441
Minions Killed
353
0
Camps Cleared
0
1,403,931
Distance Traveled
1,402,560
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,970
498
21
2
0
288,360
0
W
King Arthur
7,739
553
86
6
0
268,469
0
W
Thor
9,472
677
99
7
0
348,158
1
L
Hera
6,929
495
93
7
0
263,670
0
W
Sol
8,430
602
125
9
0
283,478
3
L
Artemis
6,745
482
73
5
0
272,283
6
W
Hachiman
8,458
604
85
6
0
261,744
2
L
Lancelot
6,671
477
54
4
0
328,775
0
L
Vamana
8,052
575
112
8
0
249,472
0
W
Fafnir
7,233
517
46
3
0
242,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role