Player Matchup

Fenrir
Fenrir
DenixDaMenace
Fenrir
Level 141
God Stats
1W - 5L
1,315 SR
Queue Stats
11W - 19L
1,388 Elo+
Party 1
Sylvanus
Sylvanus
MoonManMikel
Sylvanus
Level 140
God Stats
5W - 9L
1,268 SR
Queue Stats
16W - 29L
1,337 Elo+
Party 1
Chiron
Chiron
Thee Gorrila
Chiron
Level 143
God Stats
0W - 2L
1,250 SR
Queue Stats
14W - 16L
1,431 Elo+
Party 1
He Bo
He Bo
aGreenTurnip
He Bo
Level 147
God Stats
5W - 2L
1,568 SR
Queue Stats
183W - 173L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
wetnoodle3031
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,399 Elo+
Solo
Team Averages
Level 128
1,380 SR
1,409 Elo+

VS

Team Averages
Level 115
1,578 SR
1,463 Elo+
Nut
Nut
 
Nut
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 100
God Stats
247W - 221L
1,593 SR
Queue Stats
532W - 518L
1,430 Elo+
Party 2
Bacchus
Bacchus
Hadezhell777
Bacchus
Level 156
God Stats
2W - 0L
1,715 SR
Queue Stats
113W - 113L
1,515 Elo+
Solo
Pele
Pele
Kyn_kyn05
Pele
Level 57
God Stats
15W - 19L
1,434 SR
Queue Stats
105W - 124L
1,435 Elo+
Solo
Hades
Hades
Mochilito iF
Hades
Level 107
God Stats
20W - 8L
1,648 SR
Queue Stats
180W - 178L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,139
628
827
3,005
1,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
MoonManMikel
Sylvanus
6
1 / 1 / 0
3,291
658
985
3,449
1,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
6
0 / 0 / 1
3,059
612
2,770
3,307
808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,268
654
2,052
2,236
435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
wetnoodle3031
Sun Wukong
3
0 / 3 / 0
2,802
560
802
2,583
1,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
4
0 / 1 / 1
3,075
615
2,469
3,203
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
ClownPrinceBucky
Sun Wukong
6
3 / 0 / 0
4,080
816
1,835
3,554
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Hadezhell777
Bacchus
5
1 / 0 / 0
3,170
634
1,263
3,906
2,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
6
2 / 1 / 0
3,685
737
1,704
3,685
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 2
3,660
732
1,372
2,781
1,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
6
6
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
1
1
0.5
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
3
0
0
3
L
0
1
0
0
W
Bacchus
Hadezhell777
Bacchus
1
0
0
1
W
Pele
2
1
0
2
W
0
0
2
1
L
Sylvanus
MoonManMikel
Sylvanus
1
1
0
1
L
Chiron
0
0
1
0.5
L
0
1
0
0
L
Sun Wukong
wetnoodle3031
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,436
Damage
8,643
14,580
Taken
17,129
4,706
Mitigated
7,268
3,930
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
2,469
1,174
0
1,159
3,203
714
0
288
2,915
0
14,634
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
1,835
206
0
442
3,554
1,958
0
0
3,440
0
15,617
L
827
156
0
204
3,005
1,003
0
314
2,691
0
11,310
W
Bacchus
Hadezhell777
Bacchus
1,263
123
0
1,484
3,906
2,405
0
516
3,390
6,627
0
W
Pele
1,704
470
0
739
3,685
1,029
0
259
3,386
0
18,892
W
1,372
248
95
2,126
2,781
1,162
0
1,621
896
15,543
585
L
Sylvanus
MoonManMikel
Sylvanus
985
342
344
1,061
3,449
1,323
0
561
2,888
7,740
3,362
L
Chiron
2,770
1,002
134
1,062
3,307
808
0
702
2,605
0
13,390
L
2,052
261
0
720
2,236
435
0
1,008
1,228
14,506
0
L
Sun Wukong
wetnoodle3031
Sun Wukong
802
205
0
405
2,583
1,137
0
0
2,583
0
5,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,559
Gold Earned
17,670
105
Minions Killed
123
0
Camps Cleared
0
490,738
Distance Traveled
539,944
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
3,075
615
25
5
0
111,610
3
W
Sun Wukong
4,080
816
22
4
0
93,795
0
L
Fenrir
3,139
628
26
5
0
110,605
1
W
Bacchus
3,170
634
10
2
0
110,488
0
W
Pele
3,685
737
29
6
0
118,513
0
W
Hades
3,660
732
37
7
0
105,538
0
L
Sylvanus
3,291
658
24
5
0
106,202
0
L
Chiron
3,059
612
20
4
0
106,624
2
L
He Bo
3,268
654
25
5
0
99,655
0
L
Sun Wukong
2,802
560
10
2
0
67,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role