Player Matchup

Tyr
Tyr
BestChimp350633
Tyr
Level 27
God Stats
2W - 1L
1,576 SR
Queue Stats
64W - 59L
1,513 Elo+
Party 2
Sun Wukong
Sun Wukong
Bofa25
Sun Wukong
Level 159
God Stats
2W - 1L
1,356 SR
Queue Stats
191W - 185L
1,507 Elo+
Party 2
Artemis
Artemis
I Naibu I
Artemis
Level 132
God Stats
2W - 0L
1,525 SR
Queue Stats
165W - 175L
1,550 Elo+
Party 2
Discordia
Discordia
I Sotogawa I
Discordia
Level 85
God Stats
5W - 4L
1,571 SR
Queue Stats
50W - 60L
1,519 Elo+
Party 2
Da Ji
Da Ji
OKatzeO
Da Ji
Level 44
God Stats
2W - 0L
1,830 SR
Queue Stats
74W - 55L
1,567 Elo+
Solo
Team Averages
Level 89
1,572 SR
1,531 Elo+

VS

Team Averages
Level 77
1,586 SR
1,484 Elo+
Nike
Nike
Bearbee18
Nike
Level 67
God Stats
38W - 42L
1,526 SR
Queue Stats
143W - 181L
1,484 Elo+
Party 1
Medusa
Medusa
EffyGee
Medusa
Level 145
God Stats
2W - 2L
1,791 SR
Queue Stats
156W - 168L
1,522 Elo+
Party 1
Arachne
Arachne
Sutomukora
Arachne
Level 107
God Stats
2W - 6L
1,418 SR
Queue Stats
151W - 176L
1,508 Elo+
Party 1
Ix Chel
Ix Chel
Temper3d
Ix Chel
Level 50
God Stats
3W - 6L
1,694 SR
Queue Stats
51W - 70L
1,438 Elo+
Party 1
Geb
Geb
ToothyBog1677
Geb
Level 15
God Stats
4W - 12L
1,500 SR
Queue Stats
14W - 31L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,348
668
4,630
8,568
7,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Bofa25
Sun Wukong
9
2 / 0 / 6
5,914
538
5,834
5,558
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
I Naibu I
Artemis
12
4 / 1 / 3
6,538
594
6,325
6,710
2,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Discordia
I Sotogawa I
Discordia
12
5 / 0 / 0
7,302
664
3,841
3,284
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
OKatzeO
Da Ji
12
1 / 1 / 7
6,095
554
2,718
8,182
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
0 / 2 / 0
5,219
474
4,137
8,843
4,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
EffyGee
Medusa
10
1 / 4 / 0
5,747
522
4,263
7,890
1,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Sutomukora
Arachne
10
0 / 4 / 1
5,270
479
3,305
10,725
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
Temper3d
Ix Chel
10
1 / 3 / 0
5,437
494
2,452
6,050
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,039
458
1,422
5,126
2,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
2
2
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nike
0
2
0
0
W
2
0
0
2
W
Sun Wukong
Bofa25
Sun Wukong
2
0
6
5
L
Medusa
EffyGee
Medusa
1
4
0
0.25
W
Artemis
I Naibu I
Artemis
4
1
3
5.5
W
Discordia
I Sotogawa I
Discordia
5
0
0
5
W
Da Ji
OKatzeO
Da Ji
1
1
7
4.5
L
Arachne
Sutomukora
Arachne
0
4
1
0.13
L
Ix Chel
Temper3d
Ix Chel
1
3
0
0.33
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
15,579
32,302
Taken
38,634
16,694
Mitigated
13,498
13,589
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
4,137
341
0
2,299
8,843
4,106
0
41
8,802
0
31,675
W
4,630
797
0
5,423
8,568
7,157
0
178
8,390
1,515
55,625
W
Sun Wukong
Bofa25
Sun Wukong
5,834
874
0
2,322
5,558
2,876
105
965
4,587
0
25,436
L
Medusa
EffyGee
Medusa
4,263
1,567
0
1,936
7,890
1,995
0
0
7,890
0
39,114
W
Artemis
I Naibu I
Artemis
6,325
1,614
0
2,168
6,710
2,557
0
313
6,397
0
41,564
W
Discordia
I Sotogawa I
Discordia
3,841
115
0
1,587
3,284
907
116
1,231
1,843
43,622
237
W
Da Ji
OKatzeO
Da Ji
2,718
360
0
2,089
8,182
3,197
0
865
7,211
0
49,760
L
Arachne
Sutomukora
Arachne
3,305
1,556
0
4,893
10,725
3,067
0
984
9,567
0
34,929
L
Ix Chel
Temper3d
Ix Chel
2,452
62
60
2,135
6,050
1,539
0
1,828
3,973
31,466
0
L
1,422
222
0
877
5,126
2,791
0
512
4,570
15,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,197
Gold Earned
26,712
389
Minions Killed
308
0
Camps Cleared
0
1,140,844
Distance Traveled
1,084,322
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,219
474
57
5
0
199,110
0
W
Tyr
7,348
668
99
9
0
225,716
0
W
Sun Wukong
5,914
538
26
2
0
238,402
0
L
Medusa
5,747
522
79
7
0
205,001
2
W
Artemis
6,538
594
81
7
0
194,001
2
W
Discordia
7,302
664
96
9
0
223,289
0
W
Da Ji
6,095
554
87
8
0
259,436
0
L
Arachne
5,270
479
71
6
0
229,428
2
L
Ix Chel
5,437
494
70
6
0
228,578
0
L
Geb
5,039
458
31
3
0
222,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role