Player Matchup

Skadi
Skadi
ImRxin
Skadi
Level 148
God Stats
17W - 13L
1,541 SR
Queue Stats
114W - 111L
1,539 Elo+
Party 1
Da Ji
Da Ji
Justa RB6 Smurf
Da Ji
Level 117
God Stats
4W - 4L
1,630 SR
Queue Stats
99W - 114L
1,491 Elo+
Party 1
Merlin
Merlin
Kaesuhdeeuh
Merlin
Level 146
God Stats
6W - 6L
1,520 SR
Queue Stats
342W - 310L
1,565 Elo+
Party 1
Bacchus
Bacchus
PipeBur
Bacchus
Level 69
God Stats
6W - 6L
1,518 SR
Queue Stats
112W - 104L
1,520 Elo+
Solo
Fenrir
Fenrir
Sh3s Lonely
Fenrir
Level 115
God Stats
9W - 6L
1,613 SR
Queue Stats
145W - 136L
1,541 Elo+
Party 1
Team Averages
Level 119
1,564 SR
1,531 Elo+

VS

Team Averages
Level 105
1,674 SR
1,543 Elo+
Xbalanque
Xbalanque
GrumpyPanda420
Xbalanque
Level 156
God Stats
8W - 7L
1,559 SR
Queue Stats
146W - 110L
1,525 Elo+
Party 2
Ravana
Ravana
Kaletheos
Ravana
Level 113
God Stats
3W - 1L
1,664 SR
Queue Stats
78W - 61L
1,602 Elo+
Solo
Discordia
Discordia
fatalcondor
Discordia
Level 109
God Stats
4W - 0L
1,892 SR
Queue Stats
103W - 77L
1,558 Elo+
Party 2
Fenrir
Fenrir
herbal-swap3
Fenrir
Level 103
God Stats
7W - 8L
1,495 SR
Queue Stats
491W - 491L
1,500 Elo+
Solo
Ymir
Ymir
oopsgottheban
Ymir
Level 45
God Stats
2W - 0L
1,758 SR
Queue Stats
110W - 92L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ImRxin
Skadi
14
1 / 2 / 0
7,933
529
3,317
7,716
2,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 6 / 0
6,691
446
4,581
12,344
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
12
0 / 3 / 2
7,142
476
5,618
9,330
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
PipeBur
Bacchus
10
0 / 3 / 1
6,120
408
3,045
10,812
9,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
11
0 / 3 / 2
6,234
416
3,129
11,480
7,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GrumpyPanda420
Xbalanque
16
4 / 1 / 2
9,226
615
9,318
7,670
3,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
Kaletheos
Ravana
14
3 / 1 / 3
9,042
603
10,112
9,178
7,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
fatalcondor
Discordia
14
2 / 1 / 4
8,288
553
5,272
6,176
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
13
3 / 1 / 3
7,423
495
4,825
10,288
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 0 / 5
9,188
613
5,494
8,043
7,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
17
17
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
GrumpyPanda420
Xbalanque
4
1
2
5
L
Skadi
ImRxin
Skadi
1
2
0
0.5
L
2
6
0
0.33
L
Merlin
0
3
2
0.33
W
Ravana
Kaletheos
Ravana
3
1
3
4.5
L
Bacchus
PipeBur
Bacchus
0
3
1
0.17
L
Fenrir
0
3
2
0.33
W
Discordia
fatalcondor
Discordia
2
1
4
4
W
Fenrir
3
1
3
4.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,690
Damage
35,021
51,682
Taken
41,355
26,482
Mitigated
23,800
8,814
Healing
16,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
GrumpyPanda420
Xbalanque
9,318
5,223
0
4,928
7,670
3,123
819
377
7,293
0
77,898
L
Skadi
ImRxin
Skadi
3,317
1,281
0
1,264
7,716
2,361
585
111
7,605
0
66,170
L
4,581
824
0
1,432
12,344
4,478
0
2,588
9,372
0
45,086
L
Merlin
5,618
197
0
1,030
9,330
2,771
0
4,599
4,292
48,341
0
W
Ravana
Kaletheos
Ravana
10,112
2,792
0
3,388
9,178
7,141
361
1,189
7,658
0
68,302
L
Bacchus
PipeBur
Bacchus
3,045
195
0
2,149
10,812
9,718
0
1,447
9,207
20,464
0
L
Fenrir
3,129
255
0
2,939
11,480
7,154
0
1,140
9,943
0
19,608
W
Discordia
fatalcondor
Discordia
5,272
441
0
2,637
6,176
1,855
198
2,663
3,334
57,801
0
W
Fenrir
4,825
1,167
0
2,944
10,288
4,349
0
906
9,348
0
54,264
W
5,494
996
0
2,131
8,043
7,332
251
3,122
4,703
37,063
2,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
43,167
357
Minions Killed
500
0
Camps Cleared
0
1,438,726
Distance Traveled
1,538,403
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,226
615
124
8
0
275,711
4
L
Skadi
7,933
529
132
9
0
263,234
2
L
Da Ji
6,691
446
77
5
0
313,376
0
L
Merlin
7,142
476
103
7
0
273,651
3
W
Ravana
9,042
603
114
8
0
296,515
2
L
Bacchus
6,120
408
15
1
0
311,233
4
L
Fenrir
6,234
416
30
2
0
277,232
4
W
Discordia
8,288
553
125
8
0
316,807
2
W
Fenrir
7,423
495
81
5
0
338,759
0
W
Ymir
9,188
613
56
4
0
310,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role