Player Matchup

Cupid
Cupid
Jestboron
Cupid
Level 148
God Stats
1W - 0L
1,796 SR
Queue Stats
9W - 9L
1,532 Elo+
Party 1
Vulcan
Vulcan
StealthyShuriken
Vulcan
Level 80
God Stats
3W - 0L
1,514 SR
Queue Stats
71W - 53L
1,575 Elo+
Party 1
Medusa
Medusa
Zuzuqi
Medusa
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,402 Elo+
Party 1
He Bo
He Bo
caiioxy
He Bo
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 70L
1,418 Elo+
Solo
Scylla
Scylla
melanoui
Scylla
Level 126
God Stats
1W - 0L
1,756 SR
Queue Stats
13W - 13L
1,527 Elo+
Party 1
Team Averages
Level 100
1,613 SR
1,491 Elo+

VS

Team Averages
Level 126
1,523 SR
1,485 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Blista92
Olorun
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,697 Elo+
Solo
Artemis
Artemis
Fortunate NO
Artemis
Level 140
God Stats
0W - 1L
1,607 SR
Queue Stats
2W - 9L
1,307 Elo+
Party 2
King Arthur
King Arthur
TheMyNiiOn
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 78L
1,457 Elo+
Solo
Neith
Neith
V1ctr0n
Neith
Level 127
God Stats
0W - 1L
1,510 SR
Queue Stats
3W - 5L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Jestboron
Cupid
16
0 / 0 / 8
9,240
770
4,535
5,382
2,824
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
3 / 2 / 9
9,830
819
14,285
9,540
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Zuzuqi
Medusa
14
4 / 5 / 5
8,949
746
8,681
8,302
3,160
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
caiioxy
He Bo
15
1 / 5 / 7
8,633
719
5,504
10,596
3,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
melanoui
Scylla
17
6 / 2 / 5
9,829
819
15,621
7,562
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
5 / 4 / 5
9,421
785
7,181
8,728
2,899
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
Blista92
Olorun
15
0 / 2 / 8
8,450
704
3,414
7,377
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Artemis
Fortunate NO
Artemis
15
1 / 3 / 9
8,658
722
15,406
11,987
3,334
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
TheMyNiiOn
King Arthur
14
2 / 3 / 7
8,516
710
3,806
13,810
9,304
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
V1ctr0n
Neith
17
6 / 2 / 6
9,665
805
7,942
10,929
3,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
49
14
Kills
14
14
Deaths
14
34
Assists
35
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
5
4
5
1.88
L
Olorun
Blista92
Olorun
0
2
8
2
L
Artemis
Fortunate NO
Artemis
1
3
9
1.83
W
Cupid
Jestboron
Cupid
0
0
8
4
W
3
2
9
3.75
L
King Arthur
TheMyNiiOn
King Arthur
2
3
7
1.83
L
Neith
V1ctr0n
Neith
6
2
6
4.5
W
Medusa
Zuzuqi
Medusa
4
5
5
1.3
W
He Bo
caiioxy
He Bo
1
5
7
0.9
W
Scylla
melanoui
Scylla
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,626
Damage
37,749
41,382
Taken
52,831
16,336
Mitigated
21,570
18,925
Healing
20,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
7,181
569
769
1,313
8,728
2,899
0
4,686
3,848
17,469
5,635
L
Olorun
Blista92
Olorun
3,414
579
4,336
2,664
7,377
2,448
453
5,048
2,329
11,741
528
L
Artemis
Fortunate NO
Artemis
15,406
1,382
598
2,924
11,987
3,334
754
8,725
3,262
0
26,431
W
Cupid
Jestboron
Cupid
4,535
1,488
7,211
3,433
5,382
2,824
160
484
4,898
0
23,520
W
14,285
126
2,703
2,807
9,540
4,051
532
1,964
7,576
40,417
707
L
King Arthur
TheMyNiiOn
King Arthur
3,806
333
122
2,322
13,810
9,304
0
9,238
4,572
0
11,209
L
Neith
V1ctr0n
Neith
7,942
683
1,817
3,540
10,929
3,585
378
7,193
3,736
0
30,390
W
Medusa
Zuzuqi
Medusa
8,681
2,677
136
580
8,302
3,160
1,889
2,347
5,955
0
21,351
W
He Bo
caiioxy
He Bo
5,504
432
0
1,849
10,596
3,585
273
1,913
8,683
11,274
0
W
Scylla
melanoui
Scylla
15,621
563
24
182
7,562
2,716
449
1,097
6,465
22,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,481
Gold Earned
44,710
155
Minions Killed
158
0
Camps Cleared
0
1,144,355
Distance Traveled
1,149,727
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,421
785
38
3
0
252,682
0
L
Olorun
8,450
704
30
3
0
208,842
0
L
Artemis
8,658
722
35
3
0
218,025
0
W
Cupid
9,240
770
35
3
0
250,202
5
W
Vulcan
9,830
819
52
4
0
275,282
0
L
King Arthur
8,516
710
14
1
0
232,895
0
L
Neith
9,665
805
41
3
0
237,283
0
W
Medusa
8,949
746
28
2
0
183,545
0
W
He Bo
8,633
719
19
2
0
209,628
0
W
Scylla
9,829
819
21
2
0
225,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role