Player Matchup

Odin
Odin
 
Odin
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AbelistAth
Athena
Level 40
God Stats
18W - 37L
1,414 SR
Queue Stats
18W - 38L
1,399 Elo+
Party 2
Hou Yi
Hou Yi
HughxJas7093
Hou Yi
Level 29
God Stats
6W - 8L
1,444 SR
Queue Stats
15W - 36L
1,366 Elo+
Party 2
Vulcan
Vulcan
ThannysToes
Vulcan
Level 31
God Stats
3W - 1L
1,617 SR
Queue Stats
12W - 16L
1,439 Elo+
Party 2
Tyr
Tyr
Troglodon
Tyr
Level 147
God Stats
3W - 1L
1,662 SR
Queue Stats
155W - 141L
1,512 Elo+
Solo
Team Averages
Level 85
1,527 SR
1,443 Elo+

VS

Team Averages
Level 158
1,628 SR
1,433 Elo+
Sobek
Sobek
 
Sobek
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Hey GG Fam
Hera
Level 172
God Stats
1W - 2L
1,530 SR
Queue Stats
267W - 273L
1,404 Elo+
Party 1
Danzaburou
Danzaburou
JinDanSaint
Danzaburou
Level 159
God Stats
21W - 18L
1,548 SR
Queue Stats
259W - 256L
1,402 Elo+
Party 1
Scylla
Scylla
Kikyō
Scylla
Level 123
God Stats
8W - 5L
1,701 SR
Queue Stats
222W - 216L
1,491 Elo+
Solo
Heimdallr
Heimdallr
McDonut4517
Heimdallr
Level 157
God Stats
1W - 1L
1,860 SR
Queue Stats
69W - 86L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
4 / 2 / 3
8,433
527
4,362
12,518
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
AbelistAth
Athena
12
1 / 1 / 2
7,759
485
3,066
9,132
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
14
2 / 3 / 2
8,227
514
4,579
10,838
3,811
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Vulcan
17
1 / 0 / 2
9,737
609
7,400
6,248
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 1 / 3
9,152
572
7,730
15,998
11,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 1 / 2
8,644
540
5,353
10,437
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 5 / 1
8,521
533
11,379
8,935
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Danzaburou
JinDanSaint
Danzaburou
12
0 / 4 / 2
7,046
440
8,036
12,742
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Scylla
Kikyō
Scylla
12
0 / 0 / 0
7,241
453
1,618
3,999
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
McDonut4517
Heimdallr
14
2 / 1 / 3
8,081
505
9,601
9,097
3,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
6
7
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
2
3
2.75
L
Sobek
 
Sobek
3
1
2
4
W
Athena
AbelistAth
Athena
1
1
2
2
L
1
5
1
0.3
W
Hou Yi
2
3
2
1
L
Danzaburou
JinDanSaint
Danzaburou
0
4
2
0.25
L
Scylla
Kikyō
Scylla
0
0
0
0
L
Heimdallr
McDonut4517
Heimdallr
2
1
3
3.5
W
Vulcan
1
0
2
2
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,137
Damage
35,987
54,734
Taken
45,210
30,277
Mitigated
20,694
15,538
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,362
1,450
0
2,537
12,518
4,775
995
3,777
8,635
0
55,516
L
Sobek
 
Sobek
5,353
324
0
5,613
10,437
9,029
0
3,267
7,048
30,317
2,739
W
Athena
AbelistAth
Athena
3,066
1,321
0
2,525
9,132
8,003
150
1,453
7,679
28,700
0
L
11,379
4,303
0
1,441
8,935
3,171
155
370
8,559
58,393
5,945
W
Hou Yi
4,579
2,757
0
3,464
10,838
3,811
128
997
9,841
0
54,171
L
Danzaburou
JinDanSaint
Danzaburou
8,036
1,332
0
1,345
12,742
4,061
0
3,472
9,081
0
45,538
L
Scylla
Kikyō
Scylla
1,618
0
0
934
3,999
860
0
2,017
1,672
44,236
1,315
L
Heimdallr
McDonut4517
Heimdallr
9,601
1,821
0
2,645
9,097
3,573
803
659
8,432
0
64,926
W
Vulcan
7,400
313
0
1,629
6,248
2,406
42
1,414
4,636
84,555
673
W
7,730
618
0
5,383
15,998
11,282
205
9,189
6,692
0
53,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,308
Gold Earned
39,533
477
Minions Killed
408
0
Camps Cleared
0
1,647,586
Distance Traveled
1,417,858
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,433
527
84
5
0
357,473
0
L
Sobek
8,644
540
42
3
0
329,185
1
W
Athena
7,759
485
46
3
0
306,730
6
L
Hera
8,521
533
110
7
0
246,136
0
W
Hou Yi
8,227
514
86
5
0
269,348
0
L
Danzaburou
7,046
440
57
4
0
324,611
0
L
Scylla
7,241
453
100
6
0
232,178
6
L
Heimdallr
8,081
505
99
6
0
285,748
0
W
Vulcan
9,737
609
164
10
0
362,801
0
W
Tyr
9,152
572
97
6
0
351,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role