Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ElBabujaL
Anubis
Level 116
God Stats
3W - 4L
1,191 SR
Queue Stats
28W - 25L
1,461 Elo+
Solo
Jing Wei
Jing Wei
GossamerHaribo
Jing Wei
Level 109
God Stats
52W - 78L
1,434 SR
Queue Stats
706W - 738L
1,423 Elo+
Solo
Ymir
Ymir
Ow_Jimbo
Ymir
Level 95
God Stats
2W - 8L
1,231 SR
Queue Stats
280W - 302L
1,521 Elo+
Solo
Discordia
Discordia
shanjiejiuhao
Discordia
Level 69
God Stats
16W - 7L
1,554 SR
Queue Stats
255W - 165L
1,559 Elo+
Solo
Team Averages
Level 90
1,382 SR
1,493 Elo+

VS

Team Averages
Level 104
1,476 SR
1,500 Elo+
Maui
Maui
 
Maui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ELIT3XR3AP3RZz
Kukulkan
Level 8
God Stats
5W - 6L
1,581 SR
Queue Stats
6W - 10L
1,489 Elo+
Party 1
Da Ji
Da Ji
Eetea
Da Ji
Level 142
God Stats
0W - 1L
1,230 SR
Queue Stats
54W - 64L
1,459 Elo+
Party 1
Fenrir
Fenrir
ramin138
Fenrir
Level 106
God Stats
165W - 147L
1,568 SR
Queue Stats
386W - 382L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 1 / 6
7,162
1,432
5,437
4,981
2,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
ElBabujaL
Anubis
11
3 / 1 / 5
6,644
1,329
3,291
3,365
1,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
11
2 / 1 / 6
6,003
1,201
2,044
2,804
1,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 1 / 8
6,014
1,203
1,531
4,387
2,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Discordia
shanjiejiuhao
Discordia
11
1 / 0 / 7
6,267
1,253
4,671
1,233
386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

420

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 2 / 4
5,733
1,147
1,479
4,406
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charon
 
Charon
9
0 / 0 / 3
3,625
725
0
0
0
Kukulkan
10
0 / 3 / 3
5,438
1,088
2,465
4,617
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Eetea
Da Ji
10
1 / 1 / 2
5,913
1,183
1,655
2,442
1,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
ramin138
Fenrir
10
3 / 6 / 1
6,271
1,254
6,212
8,712
2,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
12
Kills
4
4
Deaths
12
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
6
9
L
Maui
 
Maui
0
2
4
1
L
Charon
 
Charon
0
0
3
1.5
L
Kukulkan
0
3
3
0.5
L
Da Ji
Eetea
Da Ji
1
1
2
2
W
Anubis
ElBabujaL
Anubis
3
1
5
5.5
W
Jing Wei
2
1
6
5
W
Ymir
0
1
8
4
L
Fenrir
ramin138
Fenrir
3
6
1
0.58
W
Discordia
shanjiejiuhao
Discordia
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,974
Damage
11,811
16,770
Taken
20,177
7,592
Mitigated
7,738
2,493
Healing
1,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,437
1,184
0
463
4,981
2,936
0
1,037
3,324
0
6,435
L
Maui
 
Maui
1,479
355
0
0
4,406
2,166
0
1,190
3,103
8,142
372
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
2,465
267
0
0
4,617
1,483
0
2,727
1,859
10,605
0
L
Da Ji
Eetea
Da Ji
1,655
147
0
130
2,442
1,270
0
1,114
1,328
0
7,782
W
Anubis
ElBabujaL
Anubis
3,291
221
0
1,111
3,365
1,073
0
705
2,029
19,701
0
W
Jing Wei
2,044
2,044
0
288
2,804
1,027
0
465
2,339
0
6,796
W
Ymir
1,531
235
0
312
4,387
2,170
0
1,192
2,089
6,502
0
L
Fenrir
ramin138
Fenrir
6,212
682
0
1,046
8,712
2,819
0
4,116
4,384
0
13,542
W
Discordia
shanjiejiuhao
Discordia
4,671
272
0
319
1,233
386
0
222
1,011
15,075
607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,090
Gold Earned
26,980
93
Minions Killed
56
8
Camps Cleared
3
480,539
Distance Traveled
309,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,162
1,432
3
1
1
99,413
0
L
Maui
5,733
1,147
21
4
0
87,584
0
L
Charon
3,625
725
0
0
0
0
0
L
Kukulkan
5,438
1,088
15
3
2
73,293
0
L
Da Ji
5,913
1,183
6
1
1
71,186
0
W
Anubis
6,644
1,329
50
10
3
89,587
0
W
Jing Wei
6,003
1,201
11
2
0
101,090
0
W
Ymir
6,014
1,203
4
1
1
80,330
0
L
Fenrir
6,271
1,254
14
3
0
77,021
0
W
Discordia
6,267
1,253
25
5
3
110,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role