Player Matchup

Janus
Janus
 
Janus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Axeel21000
Artemis
Level 128
God Stats
3W - 5L
1,464 SR
Queue Stats
159W - 149L
1,446 Elo+
Solo
Loki
Loki
JurandirMotoTaxi
Loki
Level 161
God Stats
4W - 4L
1,639 SR
Queue Stats
514W - 474L
1,612 Elo+
Solo
Achilles
Achilles
N0TCR4ZU00
Achilles
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,497 Elo+
Solo
Team Averages
Level 138
1,521 SR
1,511 Elo+

VS

Team Averages
Level 121
1,596 SR
1,543 Elo+
Fenrir
Fenrir
 
Fenrir
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
EnemyUaVSpotted
Apollo
Level 100
God Stats
2W - 2L
1,462 SR
Queue Stats
84W - 32L
1,655 Elo+
Party 1
Thanatos
Thanatos
KaiqueFigui
Thanatos
Level 44
God Stats
4W - 0L
1,903 SR
Queue Stats
56W - 59L
1,533 Elo+
Party 3
Zeus
Zeus
zLexor
Zeus
Level 159
God Stats
1W - 0L
1,618 SR
Queue Stats
139W - 113L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 3
5,932
539
4,007
2,850
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
9
1 / 3 / 4
5,175
470
2,646
9,589
5,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Axeel21000
Artemis
10
0 / 6 / 1
5,150
468
3,060
7,869
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
4 / 1 / 2
6,048
550
5,753
8,370
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
N0TCR4ZU00
Achilles
9
0 / 1 / 1
4,984
453
2,545
7,692
3,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 1 / 2
6,151
559
9,034
7,410
3,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
 
Sylvanus
9
2 / 1 / 3
5,790
526
2,933
8,305
4,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 0 / 2
6,901
627
5,831
2,373
702
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
KaiqueFigui
Thanatos
10
3 / 2 / 2
5,605
510
5,095
8,966
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
zLexor
Zeus
11
2 / 2 / 2
6,149
559
4,519
4,185
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
6
Kills
11
11
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
3
2.5
L
Kumbhakarna
 
Kumbhakarna
1
3
4
1
W
Fenrir
 
Fenrir
1
1
2
2
W
Sylvanus
 
Sylvanus
2
1
3
3.5
L
Artemis
Axeel21000
Artemis
0
6
1
0.08
W
3
0
2
4
L
4
1
2
5
W
Thanatos
KaiqueFigui
Thanatos
3
2
2
2
L
Achilles
N0TCR4ZU00
Achilles
0
1
1
0.5
W
Zeus
zLexor
Zeus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,011
Damage
27,412
36,370
Taken
31,239
14,433
Mitigated
12,807
8,549
Healing
15,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,007
333
0
458
2,850
695
0
545
2,163
34,817
457
L
Kumbhakarna
 
Kumbhakarna
2,646
353
0
961
9,589
5,217
0
1,439
7,887
10,942
0
W
Fenrir
 
Fenrir
9,034
2,192
0
3,826
7,410
3,574
0
1,302
6,018
0
44,385
W
Sylvanus
 
Sylvanus
2,933
549
1,339
3,175
8,305
4,237
0
2,296
5,899
8,849
0
L
Artemis
Axeel21000
Artemis
3,060
1,757
0
963
7,869
2,433
0
1,446
6,381
0
31,116
W
5,831
4,596
0
1,343
2,373
702
0
72
2,301
0
55,581
L
5,753
1,488
0
4,595
8,370
2,089
0
1,801
6,437
0
33,831
W
Thanatos
KaiqueFigui
Thanatos
5,095
986
0
5,646
8,966
3,118
0
1,868
6,984
0
35,318
L
Achilles
N0TCR4ZU00
Achilles
2,545
386
0
1,572
7,692
3,999
0
1,753
5,617
0
24,205
W
Zeus
zLexor
Zeus
4,519
426
0
607
4,185
1,176
0
681
3,422
37,172
160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,289
Gold Earned
30,596
260
Minions Killed
332
0
Camps Cleared
0
1,142,546
Distance Traveled
1,073,793
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,932
539
78
7
0
245,025
3
L
Kumbhakarna
5,175
470
21
2
0
233,334
3
W
Fenrir
6,151
559
71
6
0
204,188
0
W
Sylvanus
5,790
526
16
1
0
200,279
2
L
Artemis
5,150
468
60
5
0
195,696
0
W
Apollo
6,901
627
101
9
0
210,794
4
L
Loki
6,048
550
58
5
0
251,309
0
W
Thanatos
5,605
510
61
6
0
240,008
0
L
Achilles
4,984
453
43
4
0
217,182
0
W
Zeus
6,149
559
83
8
0
218,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role