Player Matchup

Nemesis
Nemesis
BraidedBat830
Nemesis
Level 149
God Stats
15W - 12L
1,553 SR
Queue Stats
194W - 177L
1,505 Elo+
Party 1
Nox
Nox
LegendModric
Nox
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 62L
1,477 Elo+
Party 3
Cabrakan
Cabrakan
MangaCAP
Cabrakan
Level 170
God Stats
3W - 2L
1,491 SR
Queue Stats
145W - 142L
1,498 Elo+
Party 1
Geb
Geb
NUGGETBOSS
Geb
Level 108
God Stats
2W - 2L
1,410 SR
Queue Stats
68W - 70L
1,484 Elo+
Party 3
Artemis
Artemis
SubwayCut
Artemis
Level 138
God Stats
4W - 0L
1,917 SR
Queue Stats
259W - 231L
1,541 Elo+
Party 3
Team Averages
Level 134
1,574 SR
1,501 Elo+

VS

Team Averages
Level 87
1,489 SR
1,451 Elo+
Hercules
Hercules
 
Hercules
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
DefyAllOdds
Bacchus
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,365 Elo+
Solo
Nut
Nut
Socotruer
Nut
Level 120
God Stats
11W - 10L
1,538 SR
Queue Stats
43W - 49L
1,457 Elo+
Solo
Medusa
Medusa
Yeezeus
Medusa
Level 156
God Stats
13W - 10L
1,581 SR
Queue Stats
213W - 180L
1,472 Elo+
Party 2
Surtr
Surtr
its_ya_mami
Surtr
Level 44
God Stats
3W - 5L
1,323 SR
Queue Stats
43W - 59L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 1 / 2
6,286
571
4,958
8,273
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 2 / 0
6,706
610
1,490
4,157
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
MangaCAP
Cabrakan
12
1 / 0 / 2
7,167
652
2,915
4,759
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

10
2 / 0 / 10
6,741
613
4,487
5,762
4,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
SubwayCut
Artemis
12
7 / 3 / 1
7,037
640
13,786
9,020
3,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 2 / 2
5,495
500
1,733
8,351
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
DefyAllOdds
Bacchus
10
1 / 2 / 2
6,262
569
3,888
11,251
8,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 6 / 2
5,473
498
4,377
9,797
2,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
Yeezeus
Medusa
11
3 / 3 / 0
6,493
590
7,060
7,120
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
0 / 2 / 0
5,443
495
1,804
6,205
2,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
6
6
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
2
0.5
W
Nemesis
3
1
2
4
L
Bacchus
DefyAllOdds
Bacchus
1
2
2
1
W
2
2
0
1
W
Cabrakan
MangaCAP
Cabrakan
1
0
2
2
W
2
0
10
7
L
2
6
2
0.5
W
Artemis
SubwayCut
Artemis
7
3
1
2.5
L
Medusa
Yeezeus
Medusa
3
3
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,636
Damage
18,862
31,971
Taken
42,724
15,276
Mitigated
18,771
5,898
Healing
13,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,733
301
0
3,680
8,351
3,139
0
1,723
6,628
0
41,734
W
Nemesis
4,958
2,795
0
1,261
8,273
3,069
0
150
8,123
0
44,483
L
Bacchus
DefyAllOdds
Bacchus
3,888
563
0
3,597
11,251
8,180
0
1,531
9,720
14,637
4,490
W
1,490
152
0
365
4,157
1,399
480
0
4,157
46,993
950
W
Cabrakan
MangaCAP
Cabrakan
2,915
311
0
1,378
4,759
3,186
0
41
4,398
43,113
2,380
W
4,487
730
0
1,441
5,762
4,416
0
1,512
4,250
14,687
0
L
4,377
2,948
0
2,261
9,797
2,481
0
1,232
8,565
0
29,936
W
Artemis
SubwayCut
Artemis
13,786
6,840
0
1,453
9,020
3,206
12
1,844
7,176
0
51,320
L
Medusa
Yeezeus
Medusa
7,060
2,956
0
1,706
7,120
2,010
0
1,427
5,693
0
42,076
L
1,804
533
0
2,142
6,205
2,961
0
2,843
3,362
598
29,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
29,166
362
Minions Killed
298
0
Camps Cleared
0
1,036,177
Distance Traveled
1,088,124
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,495
500
83
8
0
250,182
0
W
Nemesis
6,286
571
74
7
0
252,586
0
L
Bacchus
6,262
569
32
3
0
193,051
0
W
Nox
6,706
610
95
9
0
206,860
1
W
Cabrakan
7,167
652
105
10
0
163,608
0
W
Geb
6,741
613
21
2
0
235,444
1
L
Nut
5,473
498
38
3
0
210,438
0
W
Artemis
7,037
640
67
6
0
177,679
0
L
Medusa
6,493
590
77
7
0
221,775
0
L
Surtr
5,443
495
68
6
0
212,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role